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Codex Adeptus Astartes: Ardent Swords (WIP)

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#1
Knightsword

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Massive revision to the format of this article. I've put together the Index Astartes article as suggested by brother Bjorn and uploaded what I have currently as my codex to my dropbox. You can access it via the Codex thumbnail below. Please give it a read (you may need to zoom out a little in your browser's pdf viewer) and comment. There are also the beta rules and points costs I've put together for my Chapter Master and Honour Guard so feedback would be appreciated on those too.
 
Also here is the work in progress thread for the actual models. Please click here.

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Edited by Knightsword, 15 February 2018 - 01:45 PM.

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#2
Knightsword

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Index Astartes
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The Ardent Swords Space Marines Chapter



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Battle Brother of the 2nd Company
Origins

Scattered references indicate that the Ardent Swords chapter has been operating in the Imperium’s theatres of war since mid M33 leading to speculation that its creation lies during the 6th or 7th Founding. All other early Imperial records are thought to have been lost to the decays of time and the presumed incompetence of the Administratum’s bureaucracy. The Chapter’s own once extensive archives only go back as far as M36 leaving the Ardent Swords with their first three millennia of service in the name of our Emperor unaccounted for. The loss of their records is accredited by the Chapter to a legendary battle in which the Chapter fought against an apocalyptic daemonic incursion within their Fortress Monastery which was left grievously damaged.

In 457M36 the Chapter’s Fortress Monastery was subject to a large-scale daemonic invasion from a previously unknown relic warp gate in Knighthold’s dungeons. Led by the corrupted Captain of the 1st Company, Lord Morgan, the daemons spilled into the upper levels at a time when only the 1st and 6th Companies were present on Camlann. The defenders rallied behind Lord Erec of the 6th Company and orchestrated a bitter defense of their home. Word was sent to the rest of the Ardent Swords and Chapter Master Artair immediately departed for Camlann with the entire Chapter fleet.

Lord Erec strove to buy as much time as possible for reinforcements to arrive but it was not enough to safeguard the Librarium which was all but destroyed and the Reclusium which suffered greatly as well. On the final day Lord Erec issued a challenge to Lord Morgan and the two warriors engaged in a titanic duel. Erec was sure to win until Morgan stooped to using his newfound sorcerous powers to bend Erec’s knees and kill the mighty space marine.

As Erec died Chapter Master Artair made planetfall with the rest of the Chapter and drove the daemons back. Artair advanced on the warp portal in the depths of the monastery and confronted his wayward brother. In that chamber Artair was forced to fight against four greater daemons representing each Chaos God alongside his group of Knights. At the cost of his entire retinue Artair proved triumphant though he had suffered a mortal wound against the Bloodthirster of Khorne. Knowing he could no longer defeat Morgan in combat he embedded his sword in a stone dais and then hurled himself at Morgan, throwing them both through the warp portal.

The flow of daemons was halted immediately but the gate remained open, albeit eerily calm. To the Chapter this meant that Morgan the Betrayer still lived, and yet if he lived then there may be hope for Artair and that he would one day return. On this belief was formed the reign of the Lord Regents, care takers and custodians of the Chapter’s rule until the Chapter Master returned. The gate has been kept guarded at all times ever since and there the sword of Artair stood embedded and immovable in the sacred stone for over four thousand years, legend stating that only Artair may remove it.

The time that followed this calamity became known as the Great Hunt, and it has lasted millennia. During this period Morgan was been encountered numerous times, escaping each time with the aid of daemons, cultists, heretics and his champion, the Black Knight. The trail of the Great Hunt has thus carried the Ardent Swords throughout the Segmentum Obscurus and even into the Ultima Segmentum. In the waning years of the 41st Millennium the Great Hunt was to seemingly come an end upon the surface of Camlann istelf.

In 992M41 the strike cruiser Isuelt tracked the traitor Morgan down to wilderness space and discovered a large Chaos warfleet in final preparations for a warp jump. The Isuelt's Navigator was able to extrapolate the destination of the warfleet and were horrified at their discovery that it was heading towards Camlann. This discovery by the Isuelt along with the warning sent back to Camlann was ultimately
responsible for the Chapter surviving what would have been a catastrophic surprise assault.

The Chapter’s fleet led by their three Battle Barges was moved to the shadow of Camlann’s moon ready to launch a counter attack whilst the entirety of the 1st, 2nd, 6th, 7th and 8th
Companies were marshalled in defensive formations around the Knighthold. The Chaos warfleet exited the Warp and slammed straight in the planetary defenses of Camlann. However the titanic assault proved to be merely a distraction so that Morgan could make planetfall and infiltrate the Fortress Monastery and gain access to Gorfannon’s Gate. There Morgan found Lord Regent Parvellion waiting for him, having anticipated Morgan’s strategy. The ensuing duel saw the Lord Regent gravely wounded by Morgan who, now midway through his ascension to daemonhood, proved to powerful for the mighty warrior.

Lord Gwain received word of Morgan's deception from Grand Magister Emyrs and made all due haste to Gorgannon's Gate. As he entered the Gate Chamber he Morgan about to strike down the injured Lord Regent and charged to his Lord’s aid but was easily cast aside by the empowered traitor. Running out of hope Gwain realised his only chance to defeat Morgan was to attempt to draw Artair’s sword, Caliburn, from the sacred stone. To the horror of Morgan Gwain removed the relic sword from it's resting place and grievously wounded Morgan forcing his retreat from Camlann once more.

Following the Second Battle of Camlann the Council of Lords deigned Lord Gwain as acting Lord Regent whilst Lord Francis Parvellion resided in the Apothecarium to recover from his wounds. He was also praised as the Pendragon reborn by the battle-brothers of the Chapter for removing the legendary sword from the stone and so severely wounding Morgan. With the apparent end of the Great Hunt the Chapter began accepting petitions for aid within the wars of the Imperium for the first time in a millennium.

Homeworld

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The Chapter makes its home on the third planet of the Cambriae system, Camlann, a verdant temperate world with many mountain ranges. The planet’s surface is made up from one super continent riddled with landlocked micro oceans, the currents of which enable the planet to have four distinct seasons similar to ancient Terra. The population centres of Camlann are situated just below the planet’s equator with the Chapter’s Fortress Monastery lying further south of these. Their Fortress Monastery is known as the Knighthold, once a bastion of the Knights of House Penthraig during the Age of Strife the keep and fortifications were claimed by the Chapter upon their arrival on Camlann. The Knighthold was originally carved out of the cannibalised hull of an ancient void ship that fought in the war against the Men of Iron under the command of House Penthraig. As such much of the Fortress’ labyrinthine passageways remain unexplored or sealed off even to this day with a potential trove of relics awaiting discovery. Within the Knighthold there are several sub-structures that hold great importance to the Chapter. The society of Camlann is that of a feudal hierarchy with the Chapter’s Lord acting as overall ruler of the world, with various regional feudal lords seeing to the governing of the people. Each feudal lord has their own order of knights under their command and it is from these that the hopeful aspirants wishing to join the Ardent Swords are chosen. In the distant past Camlann was counted amongst the Knight Worlds colonised during the Dark Age of Technology.

The lands of Camlann are also steeped rich folklore. Most tales pertain to the deeds of heroic knights facing down giants or the Frost Wyrms of the north, but one tale speaks of an entity referred to as the Lady of the Lake or the Heart of Camlann. She is the guardian spirit of all people on Camlann and is traditionally offered prayer once a year for bountiful harvests and good rains. She is believed to dwell within a large crystal in the midst of a lake in the frozen north of Camlann. The Ecclesiarchy has met with repeated failure and often direct intervention from the Ardent Swords themselves in their efforts to abolish this tradition. This has led to the Lady of the Lake being begrudgingly incorporated as a Saint into Ecclesiarchal practices. The most notable of Camlann’s fauna are the varied species Frost Wyrms of the north. These beasts resemble the dragons of ancient Terran myth and play an important role within the Chapter’s recruitment trials and also for their famed Lancers.

Besides Camlann, the Cambriae system consists of its star, Cambriae, and four other planets; Llyn Dinas, Tintagel, Cader Idris, and Ysbaddaden. Llyn Dinas is the first planet of the system and orbits Cambriae much too close to support human life even in hive cities, and is nothing more than a fiery molten hell. Tintagel is the systems second planet and is somewhat more hospitable than its first brother. Orbiting just outside the habitable zone, the planet has been uninhabited for several millennia and is primarily used as a training ground by the Ardent Swords. Between Llyn Dinas and Tintagel lies Tintagel’s Crown, a vast asteroid belt consisting of the leftover material from the star system’s birth. The asteroids are rich in precious minerals and have had numerous mining outposts constructed since late M38. Camlann itself is next after Tintagel. Beyond Camlann is the planet Cader Idris which was once the sister colony of Camlann when both planets were colonised during the Dark Age of Technology. It is evident that Cader Idris fell to the predations of Xenos raiders or other human worlds during the Age of Strife and its ruins show the use of super weapons beyond the Imperium’s current capability. The ruins themselves are both eerie and awe inspiring. Recent archaeo-technological expeditions on Cader Idris have revealed that the planet was also originally a Knight World along with Camlann prior to the Age of Strife, with a number of the discoveries being used by the Chapter’s Forge Masters.

The outermost planet is the gas giant Ysbaddaden, its name taken from that of a giant in ancient Camlann folklore. Ysbaddaden acts as the star system’s shield against asteroids and comets that prowl the void. The gas giant is parent to nine moons ranging in size from small asteroids to its largest moon, Logres which is almost the same size as Cader Idris. Logres currently serves as a munitions storage site for the Chapter and the system’s Adeptus Astra Telepathica listening post. The system is also home to a rogue moon called the “Wanderer”. It bears a very estranged orbit, acting almost like it is sentient, and rarely enters the inner regions of the system. It is considered an ill omen when it appears.

Combat Doctrine

The Chapter believes in honour upon the battlefield. Through this they seek to avoid employing stealth tactics unless all other options have been exhausted, believing it to be a form of cowardice to not face the enemy directly.

The Chapter therefore favours more direct assaults as its preferred modus operandi. A typical assault begins with orbital bombardment or strafing runs from the Chapter’s gunships if more precision is required. These are then followed by drop pods and Thunderhawks to deploy the Chapter’s forces into the enemy’s midst. After the initial strikes have established a beach head and their heavier has been deployed the Ardent Swords will then make use of an armoured spearhead to break through the enemy lines. At the head of the formation and on the flanks ride the mighty Lancers. These Battle-Brothers are mounted on lesser Wyrms, mighty dragon-like creatures, and armed with power lances and ride on into their foe’s formations to break them up and allow the heavy armour behind to pick out targets with ease. Following the incorporation of the Primaris Marines into the Chapter and the 8th Lancer Company, the Inceptor units have been trained as jump pack equipped Lancers which has allowed for the full encirclement of the enemy as they deep strike into the target’s rear echelons whilst their Wyrm riding brethren assault the front and flanks.

Organisation

The Ardent Swords adhere to the organisational tenets of the Codex Astartes for the most part but do deviate in some aspects. The Chapter was, until the end of M41, ruled by the Council of Lords consisting of the Lord Regent, ten Company Lords, High Lore Keeper and Grand Magister. The office of Chapter Master was forbidden to any for the Chapter believed that their lost Master, Artair Pendragon, still lived and that he would one day return. As of the end of the forty first millennium Lord Gwain Leoghann was granted the position of Chapter Master for defeating the traitor Morgan numerous times and removing Artair’s legendary sword Caliburn from its stone. Lord Gwain has kept the Council of Lords intact following his ascension.

The Chapter also makes use of a number of unique units. The Lancers are thought to be based on the traditions of jousting tournaments and are Space Marines mounted on the smaller cousins of the great Frost Wyrms of the north. These noble battle-brothers are armed with a power lance and storm shield. The Lancers make up the entirety of the 8th Company replacing the roles of the Standard Codex Assault Company, although scant references hint that there was once a standard 8th Company and that it met with a truly horrible fate. Typically the Lancers will operate in squads of five members, however they are trained to be deployed in larger formations.

Knight pattern dreadnoughts are another unit unique to the Ardent Swords. Whilst the Ardent Swords make use of the standard patterns of Dreadnoughts available to the Adeptus Astartes, a select few of their fallen Battle-Brothers are interred in a more unique form of Dreadnought. The Knight pattern of Dreadnought is produced by the Chapter’s own Forge Smiths and aesthetically resembles the Contemptor pattern Dreadnoughts of old, exemplifying the Chapter’s combat doctrines and the individual Astartes’ martial prowess when he was counted amongst the living. Most often it is the members of the Chapter’s Honour Guard known as the Knights of the Sword or the Chapter’s Lords that are housed within the Knight Dreadnoughts for their experience and skills in the art of war are something that the Chapter cannot afford to lose. Armed with a weapon known as a Greatsword and a large shield called an Aegis, the Knight Dreadnought is a match for any foe in close combat and will only be called upon in when the Chapter knows it will be facing a truly testing battle.

Finally, there are the Knights of the Sword. These are an order of knights existing outside of the Chapter’s companies and form the Chapter’s equivalent of an Honour Guard. Veteran Space Marines of the 1st company and even the other Companies are eligible to join the order after centuries of heroic deeds in service of the Chapter. Along with joining the order they are knighted in a ceremony in front of the other members of the Knights of the Sword and given the title of ‘sir’. Entrance into the order can be given due to countless acts of selfless heroism going beyond what the Adeptus Astartes are normally capable of. In times of great need the Knights of the Sword are grouped together into units and equipped from the Armoury’s most ancient vault in order to guard the Chapter’s Lords.

Recruitment

The Ardent Swords chapter recruits its aspiring neophytes from their homeworld of Camlann. The most common source of recruits comes from the winners of a series grand combat and jousting tournaments held every year in the cities of Camlann in the southern hemisphere, and also from the Knights and squires serving the regional Feudal Lords. Another way of entry into the Chapter’s ranks is from the noble families of Camlann who by ancient pacts with the first Council of Lords must give up their firstborn sons to join the Chapter.

Once an aspirant has proved himself worthy of becoming a fully-fledged battle brother after their time in the 10th Company they must face one final challenge, the Last Quest. The scout must don a ceremonial suit of armour and travel into the cold northern mountains to seek out and slay a mature frost Wyrm with naught but a simple broadsword and bring back its head as proof off the deed. The task is no easy feat as the creatures grow to the size of a Land Raider and greater still, and it is not unknown for an aspirant to never return. When a neophyte returns with his prize he is then presented with his power armour before the Captain of their new Company and their fellow battle-brothers.

Beliefs

The Ardent Swords believe, like so many of the Adeptus Astartes Chapters, that the Emperor is not a God but simply a great man and the embodiment of humanity’s true potential.

The Chapter’s lack of knowledge of their lost millennia and the identity of their parent Legion has, over time, led to two outcomes. The first outcome is the veneration of their earliest known Chapter Master, Artair Pendragon. The Lord Pendragon has been near deified by the Chapter over the millennia and all Battle-brothers are told the tales of his heroism from their earliest days in the Chapter and most know them to the letter. One predominant tale about Artair’s early years is of a meeting between him and a ghost in the form of a one-handed knight. It is told that the young Lord Pendragon was met by the spectre of a knight garbed in golden armour during his Last Quest as a scout. The stranger led Artair to a cave wherein he found a unique sword wreathed in blue flame. The stranger told Artair the sword was named Caliburn before disappearing into the night. Until recently the Chapter has held the belief that the Lord Pendragon stood on the other side of Gorfannon’s Gate, defending it against an endless tide of daemons for five millennia; however, following the Chapter’s civil war in 999M41 their beliefs have shifted to the notion that Artair was reborn in the new chapter master Lord Gwain Leoghann.

The second outcome of the lost millennia is that the Chapter has developed a fear of losing all knowledge of their deeds again. This has manifested in the form of stringent record keeping of all details of their exploits so that their tales may never be lost again. The Chaplains of the Chapter, known as Lore Keepers, assist in this undertaking along with the Librarian Magisters, assuming roles similar to storytellers and keepers of oral tradition more than the standard religious aspects of their office. Their sermons of prayer are intermingled with readings of tales from the Apocrypha Camlannae and the oral traditions that all others have forgotten. They regale their fellow battle-brothers with the heroic deeds of their forefathers before battle, inspiring them on to their own great deeds of courage on the battlefield and forewarning to guard against corruption through devotion to martial honour, so that one day their tale may adorn its honoured pages.

Gene-seed

In the wake of the missing Imperial and Chapter records the Apothecaries of the Chapter and the Magos Biologis of the Adeptus Mechanicus have divined that the Geneseed of the Ardent Swords is most likely of Ultramarine or Dark Angel ancestry. Evidence for the prior comes from the 10% stability rate present in tithe samples although this stability rate is also comparable to that of the Dark Angels. It should be noted that the Chapter’s organisation of Knightly orders, use of sword and lion motifs, and certain unit formations lean more in favour of the First Legion being this Chapter’s primogenitor. The Geneseed was deemed stable and free from taint after the Inquisition and Adeptus Mechanicus investigated it over five centuries as a possible source of Morgan Medraut’s fall.

Battle-cry

“Long live Artair! Long live the Emperor!”

Edited by Knightsword, 03 January 2019 - 03:17 PM.


#3
Bjorn Firewalker

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You need to write two versions of this IA, one for the Imperium's general public, and one kept secret from all save the Chapter's leaders (and us forum members, as we're behind the Fourth Wall).

The loss of their records is accredited by the Chapter to a legendary battle in which the Captain of the 1st Company fell to Chaos and led a host of daemons against the Chapter, tearing the Fortress Monastery asunder.

If the Inquisition gets word an Ardent Swords Company turned traitor, it WILL order the entire Chapter purged, "just in case." For this reason, loyalist Chapters tend to deal with such problems on their own, unknowingly aping the Dark Angels in the process.

The Ardent Swords need a cover story to tell any outsiders who ask. Best say, "The [insert Chaos Space Marines of choice] attacked our Chapter keep, and our then First Company was wiped out to a man in its defense. The then First Captain's name? Captain... Bob. Brave man, the very model of a Space Marine, he died like a hero."
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Wolf Scout- Catachan barking toad eggs+ Thousand Sons Marine= Fun! (Wolves of Catachan)
Sisters of Battle+ Fenrisian Beer- Inhibitions- Sanity= Trouble! (Order of the Blazing Heart Rocket Punch Pimp Magnet She-Wolf)

 

Reasons to use the Steel Crusaders ('Codex: Space Marines' supplement): Because you think giving Sternguard Veterans a heavy bolter wtih special issue HEAVY BOLTER ammunition is ALMOST as much fun as shoehorning an Earthshaker cannon into a Land Raider.

 

Reasons to use the Iron-hearted Angels ('Codex: Blood Angels' supplement): Because you think the Librarian Dreadnought needs Furious Charge AND It Will Not Die to beat down a Chaos-worshiping punk and his Defiler, while a Stormraven needs a Vanquisher cannon to beat down this punk's Heldrake.


#4
Knightsword

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I'm working on an IA length one too, it's just taking a long time to decide what to cut/how to shorten.

It should read that only the first company captain fell to corruption, not the entire 1st company. It does state that the defence is composed of the 1st and 6th company forces still on the homeworld. If this isn't how it reads then I will look at rewording it. I was going more along the lines of Constantinius of the Ultramarines.

Edited by Knightsword, 20 January 2018 - 07:26 AM.


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Brother Lunkhead

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Very fine work Brother Knightswordthumbsup.gif I really like what you've done. Brother Bjorn makes an interesting point about making two IA's. It definitely has merit. In the end however, you are the Master of your DIY Chapter, so stay steady on coarse and enjoy your work. 


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#6
Sugarlessllama

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This is outstanding work. 


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#7
Knightsword

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Timeline section added to the bottom of the original post along with a short story entitled "Homecoming".

#8
Bjorn Firewalker

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The additional details are well done. I have questions regarding the following, however.

Artair had fallen and was now in league with Morgan.

"Long live Artair!"

As Gwain knows Artair is fallen, why is he honoring a traitor before his battle-brothers? One possible explanation is that Artair actually fell in battle; the "Artair" that presented itself as in league with Morgan, is actually a Daemonhost, the Daemon bound within Artair's corpse. (Their are literary precedents for this. See Borchu, a loyal White Scar whose body was similarly desecrated after his death.) Gwain can thus rightly claim Artair remained loyal unto death, and the Pendragon deserves to be honored.

I'm curious about Caliburn's sentience and anti-Daemon properties. Is a fragment of the Emperor's essence bound within the blade? A Daemon of Malice, whose hatred of all other Chaos gods makes it anathema to Daemons who serve them? A Necron creation, its construction material sharing the Cadian Pylons' anti-Warp properties? An anti-Warp device with integral (and manmade) AI controls, from the Dark Age of Technology?
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Wolf Scout- Catachan barking toad eggs+ Thousand Sons Marine= Fun! (Wolves of Catachan)
Sisters of Battle+ Fenrisian Beer- Inhibitions- Sanity= Trouble! (Order of the Blazing Heart Rocket Punch Pimp Magnet She-Wolf)

 

Reasons to use the Steel Crusaders ('Codex: Space Marines' supplement): Because you think giving Sternguard Veterans a heavy bolter wtih special issue HEAVY BOLTER ammunition is ALMOST as much fun as shoehorning an Earthshaker cannon into a Land Raider.

 

Reasons to use the Iron-hearted Angels ('Codex: Blood Angels' supplement): Because you think the Librarian Dreadnought needs Furious Charge AND It Will Not Die to beat down a Chaos-worshiping punk and his Defiler, while a Stormraven needs a Vanquisher cannon to beat down this punk's Heldrake.


#9
Knightsword

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Pants, you've just found bits from an older draft that has slipped through my net. Thank you! It was just an impostor in my latest draft and a corrupted Artair in the draft previous to that, but I love the idea that it's Artair's corpse that is possessed. I'm going to amend it to that when I get chance.

As for Caliburn you've hit the nail on the head. I have a short story about the forging of Caliburn during the Age of Strife. It can either be read as a Daemon/fragment of malice or something akin to a living saint being bound to the sword to fight an apocalyptic daemonic invasion. I haven't decided which way to go yet, though the Daemon of Malice holds more potential for story telling I feel.

Edited by Knightsword, 24 January 2018 - 09:37 PM.


#10
Knightsword

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I'm thinking of majorly re-hashing the format of my OP. I've caught the bug after doing the timeline in the codex page style and now have almost the entire codex done this way. I'm tempted to do something more like Commissar Molotov's Castigators page and link out to the codex proper or add all pages as images (although I'm aware that could possibly cause people issues). What are people's thoughts?



#11
Knightsword

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Big edit to the original post. Many thanks to Bjorn for the idea of an IA article as well as the full Codex. Please give both a read.

#12
Minigiant

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That is pretty sweet, I am impressed.

 

The Codex idea is my idea ;-) Bjorn has been helping me with it as well.

 

I have not done anything to do with graphic design or layout really yet, how did you do it?I have just been really busy just writing content, planning artwork, and prepping to build the army for the pictures

 

I would love to pick your brain



#13
Wargamer

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Wow, you put a lot of work into this!

 

I'm not going to comment on the lore just yet, in part because the format isn't ideal for looking at on screen - having to scroll up and down while reading a single page is off-putting. However, I did want to give some feedback on the rules you made.

 

Lord Gwain:

So first point - he's a Chapter Master with a Bs of 3+? That's very strange. Even if he's meant to be combat focused, it should be 2+.

Next, he's a Terminator so he shouldn't have grenades or a bolt pistol. You simply do not see these weapons on Terminators. Also, he doesn't have an Iron Halo in his wargear, but his special rules say he does.

Speaking of, Soul Blaze is a clunky rule that doesn't fit with the design of 8th. It's really not clear how or when you determine whether a unit is on fire, it seems bizarre that the fire can kill models he never hit, and it just produces unnecessary book-keeping. His weapon is already incredibly powerful - a power-fist with no -1 to hit that has bonuses vs Monsters? That's more than enough! He doesn't need Soul Blaze on top of that! Especially considering he has 6 attacks.

Lastly... Prydwen. I really do not like the fact you've basically given him a better version of the Armour of Antilochus. Calgar's armour is meant to be one of the finest suits of Tactical Dreadnought Armour the Imperium has ever produced, and you just happen to have an even better one. Not a great approach.

 

I think you need to settle on what this guy's gimmick is - is he utterly unkillable? Is he an amazing fighter? Or does he swing an Uber-Fist? One of these alone is more than enough for a homebrew Chapter Master.

 

Knight of the Sword:

So it's a Dark Angels Champion with a 2+ save and bodyguard. Okay... but he doesn't seem to be paying for it. 44 points to essentially give your already uber-tough Chapter Master an additional four wounds? That's not enough, not by a long shot. These guys need to be in the 60 point range just because of how utterly broken they have the potential to be.


"Taekar!" - Supernovan motto, battle cry, insult and general-purpose word.

 

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#14
Knightsword

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Apologies Minigiant, credit goes to you then for the codex idea thumbsup.gif Its done with Photoshop and lots of patience, depending on what's on the page it can take a couple of hours to get everything just right. I have the codexes as hi-res PDFs so I can directly import the pages into Photoshop and split everything into different layers so they can be changed more easily. The only downside to this is the lack of spellcheck in Photoshop which means constant amendments to grammar. I've got the blank page bases saved as jpegs if you'd like access to them for your own project? I imagine you can get open source software similar to Photoshop to work on them with.
 
Thanks Wargamer. Sorry for the scale of the images, I've amended them in the original post to 990 pixels tall so they should sit a bit nicer on a screen.
 
I have to say that was more critique on the rules than I was expecting, thank you. On a side note if you think the Chapter Master is bad in these rules, you should have seen his alpha rules when I initially ported them over from their 7th edition format sweat.gif
 
This is exactly why I asked for comments on the rules. It's all well and good me writing something and trying to bring my fluff to life, but without outside opinion something that I think is fine might not be due to my bias. Initially I did look at Calgar's profile as inspiration for what a Chapter Master should be like, however the shield is just the Shield Eternal relic with a name change which is available to any Character with a combat or storm shield. If this is treated as a balancing act I'm guessing in order to keep the rules for Prydwen as they are then the sword would need to be made a simple beat stick with no rules and 1 damage or adopt the power fist or thunder hammer stats with -1 to hit? I am however keen to find try and find a way to keep Soul Blaze as it's a core piece of fluff for the character. In your opinion do you think there's a way of making something like Soul Blaze work? And if so how to balance this with the Shield Eternal rules? Suggestions  on how to make him work are very welcome. Ideally I'd like to go more towards the amazing fighter route with him.
 
As for the Knight of the Sword, that should actually be 3+. I've probably copied the layer for the WS text and forgot to amend it. With that as 3+ how many points do you reckon the bodyguard ability is worth? Still clocking the overall cost at 60ish? What if bodyguard is made a 3+ rather than 2+? Would that be more around 50ish points?


Edited by Knightsword, 15 February 2018 - 01:47 PM.


#15
Minigiant

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Apologies Minigiant, credit goes to you then for the codex idea thumbsup.gif Its done with Photoshop and lots of patience, depending on what's on the page it can take a couple of hours to get everything just right. I have the codexes as hi-res PDFs so I can directly import the pages into Photoshop and split everything into different layers so they can be changed more easily. The only downside to this is the lack of spellcheck in Photoshop which means constant amendments to grammar. I've got the blank page bases saved as jpegs if you'd like access to them for your own project? I imagine you can get open source software similar to Photoshop to work on them with.
 

 

Thank you very much, lots of help. I was trying to avoid having to learn Photoshop, it is a little bit daunting to be honest. I have a high res pdf version. I was worried about grammatical errors so have everything written in microsoft word. If you think either of us can help eachother in anyway send me a PM

 

I have to say that was more critique on the rules than I was expecting, thank you. On a side note if you think the Chapter Master is bad in these rules, you should have seen his alpha ruleswhen I initially ported them over from their 7th edition format sweat.gif

 

Have you considered you are going about this the wrong way. Instead of scratch building special rules, have you thought about just "reskinning" existing rules. For example my codex Chapter Master is Marneus Calgar in disguise with an alternative weapon that happens to work the same way as two giant power fists. My entire chapter is reskinned Ultramarines with rule names with descriptions changed



#16
Wargamer

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This is exactly why I asked for comments on the rules. It's all well and good me writing something and trying to bring my fluff to life, but without outside opinion something that I think is fine might not be due to my bias. Initially I did look at Calgar's profile as inspiration for what a Chapter Master should be like, however the shield is just the Shield Eternal relic with a name change which is available to any Character with a combat or storm shield. If this is treated as a balancing act I'm guessing in order to keep the rules for Prydwen as they are then the sword would need to be made a simple beat stick with no rules and 1 damage or adopt the power fist or thunder hammer stats with -1 to hit? I am however keen to find try and find a way to keep Soul Blaze as it's a core piece of fluff for the character. In your opinion do you think there's a way of making something like Soul Blaze work? And if so how to balance this with the Shield Eternal rules? Suggestions  on how to make him work are very welcome. Ideally I'd like to go more towards the amazing fighter route with him.
 
As for the Knight of the Sword, that should actually be 3+. I've probably copied the layer for the WS text and forgot to amend it. With that as 3+ how many points do you reckon the bodyguard ability is worth? Still clocking the overall cost at 60ish? What if bodyguard is made a 3+ rather than 2+? Would that be more around 50ish points?

Something to consider is that an army is only meant to have one relic. If your Chapter Master effectively has the Shield Eternal, that still means another character could have a relic as well. This is important to keep in mind, but I think it's also done deliberately so that "ordinary" characters can feel in some way comparable to named ones.  The thing to keep in mind from a balance perspective is that your army could in theory run the Chapter Master and another model with Shield Eternal or some other relic. I'd personally go with making Prydwen a relic unique to the Chapter, and that if you field the Chapter Master he is required to take it as the army's Relic. This would probably justify a drop in points on the model as well.

As to the sword... here are a few ideas for Soul Blaze:

 

Option 1: On a roll of 6 to wound, the bearer inflicts 1 Mortal Wound on the target unit in addition to any other damage caused.

Option 2a: The bearer of the sword gains +D3 S4 AP -1 D1 attacks.

Option 2b: As above, but the attacks hit automatically.

Option 3: Soul Blaze is a ranged attack with the following profile: Range 3" Pistol D3 S4 AP-1 D1. Ranged attacks made with Soul Blaze hit automatically.

 

Personally, I'd go with #1 or #4 myself.

 

For the sword's rules myself, I think the bonus vs monsters on top of Soul Blaze is a touch overkill. Either ability would be enough on its own to make a unique and powerful weapon worthy of a Chapter Master.


"Taekar!" - Supernovan motto, battle cry, insult and general-purpose word.

 

gallery_48988_11572_4635.png gallery_77459_13226_2824.png


#17
Knightsword

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Thank you very much, lots of help. I was trying to avoid having to learn Photoshop, it is a little bit daunting to be honest. I have a high res pdf version. I was worried about grammatical errors so have everything written in microsoft word. If you think either of us can help eachother in anyway send me a PM

 

I felt the same years ago when I had to learn it for uni, but it's not as daunting as you may think. I only use the basic tools with the exception of quick masks for selecting specific areas to cut or copy. It's worth a play around with if you get chance.

 

 

Have you considered you are going about this the wrong way. Instead of scratch building special rules, have you thought about just "reskinning" existing rules. For example my codex Chapter Master is Marneus Calgar in disguise with an alternative weapon that happens to work the same way as two giant power fists. My entire chapter is reskinned Ultramarines with rule names with descriptions changed

 

 I had considered this method at first but the lure of scratch building rules was too strong.

 

 

 

Something to consider is that an army is only meant to have one relic. If your Chapter Master effectively has the Shield Eternal, that still means another character could have a relic as well. This is important to keep in mind, but I think it's also done deliberately so that "ordinary" characters can feel in some way comparable to named ones.  The thing to keep in mind from a balance perspective is that your army could in theory run the Chapter Master and another model with Shield Eternal or some other relic. I'd personally go with making Prydwen a relic unique to the Chapter, and that if you field the Chapter Master he is required to take it as the army's Relic. This would probably justify a drop in points on the model as well.

 

I get where you're coming from with this. That would make it work more realistically indeed. You've also just given me the idea of making a Chapter relics page for the Codex biggrin.png

 

 

As to the sword... here are a few ideas for Soul Blaze:

 

Option 1: On a roll of 6 to wound, the bearer inflicts 1 Mortal Wound on the target unit in addition to any other damage caused.

Option 2a: The bearer of the sword gains +D3 S4 AP -1 D1 attacks.

Option 2b: As above, but the attacks hit automatically.

Option 3: Soul Blaze is a ranged attack with the following profile: Range 3" Pistol D3 S4 AP-1 D1. Ranged attacks made with Soul Blaze hit automatically.

 

Personally, I'd go with #1 or #4 myself.

 

For the sword's rules myself, I think the bonus vs monsters on top of Soul Blaze is a touch overkill. Either ability would be enough on its own to make a unique and powerful weapon worthy of a Chapter Master.

 

I really like these ideas and I agree that #1 and #4 are the best out of those. I do feel that #1 has been used a quite a lot so I'd lean more towards #4 being what I would go with. Also I keep forgetting that you can fire pistols whilst in combat. Can you fire pistols at the unit you are in combat with or does it have to be a different unit? Getting rid of the monster bonus is a given with these ideas.



#18
Wargamer

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If you are within 1" of the enemy you can fire your pistol, but it has to be at the nearest enemy unit.


"Taekar!" - Supernovan motto, battle cry, insult and general-purpose word.

 

gallery_48988_11572_4635.png gallery_77459_13226_2824.png


#19
Bjorn Firewalker

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Chaplains aiding the Librarians in their task, and recounting deceased battle-brothers' deeds at prayer, are good details that help make this Chapter distinctive.

I wish to know what the "Knight Dreadnoughts" look like. Will you model them with Forge World's Leviathan Siege Dreadnoughts? The Space Wolves Dreadnought, which has a power axe and shield as options? With the Grey Knights Dreadknight, which has a force sword as an option? Or will you mount a Dreadnought sarcophagus to an Imperial Knight?

Wolf Scout- Catachan barking toad eggs+ Thousand Sons Marine= Fun! (Wolves of Catachan)
Sisters of Battle+ Fenrisian Beer- Inhibitions- Sanity= Trouble! (Order of the Blazing Heart Rocket Punch Pimp Magnet She-Wolf)

 

Reasons to use the Steel Crusaders ('Codex: Space Marines' supplement): Because you think giving Sternguard Veterans a heavy bolter wtih special issue HEAVY BOLTER ammunition is ALMOST as much fun as shoehorning an Earthshaker cannon into a Land Raider.

 

Reasons to use the Iron-hearted Angels ('Codex: Blood Angels' supplement): Because you think the Librarian Dreadnought needs Furious Charge AND It Will Not Die to beat down a Chaos-worshiping punk and his Defiler, while a Stormraven needs a Vanquisher cannon to beat down this punk's Heldrake.


#20
Knightsword

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Updated the rules per Wargamer's suggestions and also uploaded the beta rules for 3 more units.

 

I wish to know what the "Knight Dreadnoughts" look like. Will you model them with Forge World's Leviathan Siege Dreadnoughts? The Space Wolves Dreadnought, which has a power axe and shield as options? With the Grey Knights Dreadknight, which has a force sword as an option? Or will you mount a Dreadnought sarcophagus to an Imperial Knight?

 

Not quite sure of that myself yet. I've been thinking on one of 2 combos so far; 1) using the Galatus as a base with the Dreadknight's sword hand, or 2) making an unholy combination of the Leviathan, Galatus, and Dreadknight. The Telemon dreadnought could also look fantastic for part of this.

 

Codex Ardent Swords Rules

Codex Ardent Swords Rules

Codex Ardent Swords Rules


Edited by Knightsword, 18 February 2018 - 10:12 AM.


#21
Minigiant

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Updated the rules per Wargamer's suggestions and also uploaded the beta rules for 3 more units.

 

I wish to know what the "Knight Dreadnoughts" look like. Will you model them with Forge World's Leviathan Siege Dreadnoughts? The Space Wolves Dreadnought, which has a power axe and shield as options? With the Grey Knights Dreadknight, which has a force sword as an option? Or will you mount a Dreadnought sarcophagus to an Imperial Knight?

 

Not quite sure of that myself yet. I've been thinking on one of 2 combos so far; 1) using the Galatus as a base with the Dreadknight's sword hand, or 2) making an unholy combination of the Leviathan, Galatus, and Dreadknight. The Telemon dreadnought could also look fantastic for part of this.

 

May I offer up these as an option



#22
Bjorn Firewalker

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With Strength 7, it seems a Contemptor Dreadnought is the most appropriate base for the Knight Dreadnought. (Forge World's downloaded rules for the Custodes' Telemon Heavy Dreadnought give it Strength 9, so if you want to use the Telemon as the Knight's base, you should raise its stats as well.)

Wolf Scout- Catachan barking toad eggs+ Thousand Sons Marine= Fun! (Wolves of Catachan)
Sisters of Battle+ Fenrisian Beer- Inhibitions- Sanity= Trouble! (Order of the Blazing Heart Rocket Punch Pimp Magnet She-Wolf)

 

Reasons to use the Steel Crusaders ('Codex: Space Marines' supplement): Because you think giving Sternguard Veterans a heavy bolter wtih special issue HEAVY BOLTER ammunition is ALMOST as much fun as shoehorning an Earthshaker cannon into a Land Raider.

 

Reasons to use the Iron-hearted Angels ('Codex: Blood Angels' supplement): Because you think the Librarian Dreadnought needs Furious Charge AND It Will Not Die to beat down a Chaos-worshiping punk and his Defiler, while a Stormraven needs a Vanquisher cannon to beat down this punk's Heldrake.


#23
Commissar Molotov

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Hi, 

 

I just wanted to post that you've put a great deal of effort into giving your Chapter the visual polish that I think all DIY creators aspire towards! As someone who has been attempting on-and-off to create a PDF of my Chapter for years, I'm envious! 

 

You should be very proud of what you have achieved thus far. 

 

Mol. 


 
QUOTE (voi shet magir @ May 31 2011, 05:38 AM) 
That is an unexpectedly strong assertion from a dead person.

#24
Knightsword

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May I offer up these as an option

 

You may offer that up indeed. That looks awesome, as do the Confessor suits you've converted. I'm going to bookmark that for another idea later on the down the line when I've practiced my green stuff skills more thoroughly. I definitely can't achieve that level of smooth and even surfaces for armour plating yet.

 

With Strength 7, it seems a Contemptor Dreadnought is the most appropriate base for the Knight Dreadnought. (Forge World's downloaded rules for the Custodes' Telemon Heavy Dreadnought give it Strength 9, so if you want to use the Telemon as the Knight's base, you should raise its stats as well.)

 

Contemptor base it is then. I can use the Telemon for the Knight Dreadnought named character if I ever get round to him.

 

Hi, 

 

I just wanted to post that you've put a great deal of effort into giving your Chapter the visual polish that I think all DIY creators aspire towards! As someone who has been attempting on-and-off to create a PDF of my Chapter for years, I'm envious! 

 

You should be very proud of what you have achieved thus far. 

 

Mol. 

 

Thank you very much! I must be honest it was partly because of your thread for your Castigators chapter that I decided to re-do the layout in my first post and host the Codex on dropbox. I've been dipping in out of the Castigator's thread for ages now, and trying to work through Minigiant's IA too. Not enough time to read everything at the moment.

 

On a seperate note; I've uploaded the blank pages for both the Index and Codex to my dropbox as jpegs, as well as PSD file versions with the text boxes, titles and layers in place if anyone is interested in using them. I think I'm going to post them in a dedicated thread later. Would the main Liber stub be best for posting these or just make a new thread in the Liber Astartes section?


Edited by Knightsword, 19 February 2018 - 10:16 AM.





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