Here's the good stuff before I bore you:
(The originally posted image links no longer work as the file has been updated. See this post for the current version.)
I initially wavered on whether or not this kill team should be Howling Banshees or Striking Scorpions. Both are stabby, each in their own unique way. Lore-wise, the Striking Scorpions are the folks you send in when you need someone to sneak in and spill some blood. The only problem was that their signature weapon is the chainsword, which has the Noisy rule in Shadow War: Armageddon, making it less than ideal for a few of the missions. Also, I really wanted to give the screaming and leaping ladies their time in the spotlight. They're a good counterpoint to the Wych Cults of the Dark Kin, and sort of a shadow of the Harlequins. Truth be told, I could easily create a variation on this list that replaces the Howling Banshees with Striking Scorpions, with the rest of the rules remaining unchanged (I'll probably do just that, but later).
So I pulled the Dire Avengers out and replaced them with Howling Banshees. I also replaced the Guardian Defender squad, identified by the option to take the weapons platforms and not special weapons, and replaced them with Storm Guardians. This change, more than anything, defines the shift from the Craftworld Eldar [Dire Avengers] Kill Team to the Howling Banshees Kill Team. Able to take power swords and special weapons (flamer or fusion gun) and not able to take the weapons platforms dramatically changes the whole dynamic of how this kill team operates compared to their blue-armored brothers. Sure, the Guardians are the New Recruits of both squads, so they'll be half or less of the total kill team composition, but a shuriken cannon weapons platform operates in a vastly different manner from a flamer, providing good covering fire from a distance without having to get within charging range.
Other than those two (monumental) changes, everything else remained the same - Battle Focus, skills, and special operatives. I really don't like the special operatives choices in the Craftworld Eldar [Dire Avengers] Kill Team rules (you can see why here, scroll down to the fifth paragraph below the images), and I really wanted to change them. However, it didn't feel right in that it would have changed too much from the Craftworld Eldar [Dire Avengers] Kill Team list. So much as I'd like to change those special operatives, any Aspect Warrior Shrine kill team lists I come up with will keep those three - Autarch, Wraithblade, Wraithguard.
This is just my first stab at this list, and it will be revised based on playtesting and feedback.
Edited by Ioldanach, 08 December 2018 - 02:40 AM.