I got my second game with Custodes in. It was facing off against a fairly new Nid player. I adjusted my list from last time to add in a unit of bikes and the -1 to hit banner. It was a much better game than the first one I played and I learned a ton.
First off, when facing a primarily melee army, Valoris' warlord trait is pretty awesome. I got first turn charged by a giant Genestealer squad but I was able to heroic intervention with a regular Custodes sqaud, Valoris, then I used the 3 command points to swooping dive with my bikes. I cleaned up all but 1 of the stealers, which left me to act normally with everything else on my turn.
Second, the tanglefoot grenade is amazing for stopping deepstrike charges. My opponent also dropped in a Trygon Prime for first turn charge, but I hit him with a -3 to his charge from a tanglefoot which let me focus on the stealers.
Third, Custodes put out a TON of attacks. I had my bikes all set up with hurricane Bolters, but I'm now not sure it's necessary. I was able to clear out 30 gaunt blobs in combat pretty easily. You cant tarpit 5 Wardens when they are putting out 25 AP -2 attacks per combat phase. Since long range anti-tank is still an issue, I'm thinking about switching my bikes to the salvo launchers. I'll try it next time I think.
And finally, mortal wounds are still easily our biggest weakness. My opponent only had a couple mortal wound dealing things (swarmlord, broodlord, neurothrope) but those 3 managed to do incredible amounts of damage from smiting things. Killed my Allarus Terminators, most of my Custodian Guard, and a bike, in addition to doing a bunch of wounds to characters. I saved a grand total of 1 wound with our 6+ save against it. I think that Nids and Mars Ad Mech are going to be our natural predators.
Overall, I still won pretty decisively and I had a blast. I love how fast my turns are with my Custodes.
Edited by TheFinisher4Ever, 11 February 2018 - 12:50 PM.
Ad Mech - 5,000 points
Blood Angels - 12,000 points
Dark Angels - 6,500 points
Deathwatch - 3,000 points
Eldar - 18,500 points
Imperial Fists - 5,000 points
Imperial Guard - 1,000 points
Grey Knights - 6,500 points
Sisters of Battle - 4,000 points