Jump to content

Welcome to The Bolter and Chainsword
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
Photo

Thinking of joining the Hive Mind


  • Please log in to reply
9 replies to this topic

#1
ImperialSquishiness

ImperialSquishiness

    +FRATER DOMUS+

  • + FRATER DOMUS +
  • 221 posts
  • Location:Between London and Norwich, UK
  • Faction: Imperial Guard
Guard Player here, thinking of starting a second army and it's currently between Tyranids and Death Guard.
So, why should I start collecting bugs and where should I start other than the start collecting box?
iUZjYV7.png

#2
Claws and Effect

Claws and Effect

    +FRATER DOMUS+

  • + FRATER DOMUS +
  • 2,590 posts
  • Location:The Ravenspire (AKA Iowa)
  • Faction: Raven Guard and DIY WIP

Guard Player here, thinking of starting a second army and it's currently between Tyranids and Death Guard.
So, why should I start collecting bugs and where should I start other than the start collecting box?


If you already play Guard, Tyranids can ally with them via Genestealer Cults.

#3
synthaside

synthaside

    +FRATER DOMUS+

  • + FRATER DOMUS +
  • 146 posts
  • Faction: Ad Mech / Tyranids

1.  No more boring gun line play., unless you want to run Gaurd as cultists.

2.  You can use all your tanks if you want to ally Genestealer cults

3.  Who doesn't want to eat people...   since playing Nids I've taken on the role of chaotic Neutral bad guy ,  we are 
     inexorable Tide ... not evil we are inevitable.
 
4.  Not having to paint almost as much Green as orks , No painting of metallics.

5.  Flying motherf**ing Hive Tyrants.

 

6. Our Troop choices are all good , Genestealers , Hormies , Rippers  etc.

7. We have many ways to play Shooty Nids are Viable as are assault nids ,  Flier lists , Swarming lists ,  even Big monster only lists.

 

8. We're Essentially Morale immune if you play your synapse game right.

 

9. Want to Dominate the psycic phase .... Well shadow of the warp and some excellent powers say ... Hi

Finally ,  https://qph.ec.quora...7ed025739a5ac-c
 


  • _MAGGOT_ likes this

#4
ImperialSquishiness

ImperialSquishiness

    +FRATER DOMUS+

  • + FRATER DOMUS +
  • 221 posts
  • Location:Between London and Norwich, UK
  • Faction: Imperial Guard
Where do I start? Going to get a start collecting box, but what's best from there? Obviously swarmlord to lead.
iUZjYV7.png

#5
_MAGGOT_

_MAGGOT_

    +FRATER DOMUS+

  • + FRATER DOMUS +
  • 266 posts
  • Location:British Columbia, Canada

I hope Squishi doesn't mind me piggy-backing on their thread, but I have a parallel question. With Marines and CSM, we have custom chapters. What's the accepted equivalent for 'nids; is it simply just naming your own Hive Fleet, or is it more accepted than any DIY is a splinter of one of the vanilla fleets? Any sort of general lore/fluff guidelines for developing your own 'nids swarm?



#6
synthaside

synthaside

    +FRATER DOMUS+

  • + FRATER DOMUS +
  • 146 posts
  • Faction: Ad Mech / Tyranids

I actually dont take a swarmlord for many games , i prefere a more shooty hive Tyrant as my Warlord,
If i were starting again I'd try to get 1 X old start collecting set and 1 of the new one's then come up with theme
for my army and go from there.

I picked fast-moving hordes, so lots of fliers and fighty stuff .... but hardly any guns ... which is perfect as my other army is Ad mech

... As for the last question ... paint up your hive fleet however you want ... and then run whatever fleet rule you want ...  call it a splinter if you tend to stick to one hive fleet keyword buff .

My main opponent is a blood angels player, So my fluff is that my tyranids are the survivors of Devestation of Baal 
I''m painted in a custom scheme , purple skin tones and white bone carapaces ..

 

 


  • _MAGGOT_ likes this

#7
Redtoof

Redtoof

    +FRATER DOMUS+

  • + FRATER DOMUS +
  • 458 posts
I think the majority of Tyranid players have their own scheme and fleet name, though I assume most are supposed to be splinter fleets as that explains why they pop up all over the place fighting whoever they want. I don't think many Tyranid players associate strongly with a particular Hive fleet, presumably because until recently there was nothing to tell them apart other than their schemes. I think it's generally accepted that unless you have purposefully replicated an official scheme (and even then most non Tyranid players will struggle to tell which one is which) you can be whatever Hive fleet you want.
  • _MAGGOT_ likes this
I do a blog. It has battle reports and stuff on it.
https://redtoof.blogspot.co.uk/

#8
Xenith

Xenith

    +FRATER DOMUS+

  • + FRATER DOMUS +
  • 9,347 posts
The good thing about the Hive Mind is that you don't have to think for yourself.

*Buy some Tyranids*
  • walter h likes this

#9
UniWolf

UniWolf

    +FRATER DOMUS+

  • + FRATER DOMUS +
  • 14 posts
  • Faction: Space wolves

Hi guys, I am also going to start collecting tryanids and am wondering what tyrannic warriors are like. Think they look pretty cool and they seem versatile with the weapon load-outs, so they will probably be my next uni after the start collecting box. but just want to know what they are actually like 

 

Sometimes by losing a battle you find a way to win the war

 

 


#10
Xenith

Xenith

    +FRATER DOMUS+

  • + FRATER DOMUS +
  • 9,347 posts
Good, flexible all round troops.

A unit of 3 with deathspitter and swords has the same firepower as 3 heavy bolters, 9 wounds and good combat ability.

There are virtually no 'terrible' options in the Tyranid codex.




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users