Hey all, I played the scenario 'Looters' yesterday, me being the defender. And I don't get it?
The defender starts with about half his gang, decided randomly, and gets jumped by the attackers entire gang. The attacker gets to pick tactics, while the defenders gets two at random. The defender is supposed to defend his loot crates.
Ok, so far so good, the defender is at a severe handicap, but something will make this a bit more interesting right?
And to make matters worse, after our first round, I had three guys down and had not done a single wound to the enemy (Goliaths so no wonder. ). So reading through the scenario, I noticed that I could just bottle out then and there.
What would happen? I still had 4 crates, so 4 rep. -1 from bottling, so 3. My opponent would lose 2 rep from not having any crates, and I would get to keep all my credits.
Sure, some of the scenarios are unbalanced, but there is literally no carrot for the defender to stay and defend. The only thing that happens is that he gets more and more trashed (with guys injured) due to having all the odds stacked against him, while also losing out on credits and rep.
I played nice to my opponent and allowed him to steal two crates since my gang is in the lead in the campaign, but the way the scenario is written means there is never any reason for the defenders to stay.
Have we misunderstood something completely?