So I'm playing as an Assault Marine in a Rogue Trader campaign, and I'm about to be able to select a new talent/feat or whatever you want to call them. So far, I have weapon master, giving my opponents disadvantage in close combat against me, and as well I have parry, allowing for me to strike when they miss me. I'm trying to decide what would be most useful now. My first thoughts are maybe something like dual weapon fighting or something, but I'm open to ideas. What Talents have you guys found useful?
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
Rogue Trader FeatsRogue Trader RPG
Posted 07 February 2018 - 06:04 PM
The Dodge Skill maybe? you can't parry bullets (but given how OP Space Marines are in the FFG RPGs you could probably eat the ammunition and come out fine)
talking to the GM about options may also be a good shout, they're there to help you too.
Posted 07 February 2018 - 06:06 PM
- Terimus likes this
Posted 03 March 2018 - 05:39 AM
Unbearable, isn't it? The suffering of strangers, the agony of friends. There is a secret song at the center of the world, and its sound is like razors through flesh.
Blog - Gates of Helvete
“Just erotic. Nothing kinky. It's the difference between using a feather and using a chicken.” - Terry Pratchett, Eric
Also tagged with one or more of these keywords: Rogue Trader RPG
+ FRATER DOMUS + →
+ COMMUNITY + →
+ Europe + →
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users