++3:09:01 since initial Tyranid planetfall++
Solastion, Atratus, Vorr, Varvost and Teralil:
The Valshari Mountains, Syndalla
Insertion via jump pack from high orbit is of course one of many tactics contained within the voluminous tracts of the Codex Astartes, though it is perhaps one favoured by Chapters such as the Hawk Lords or the venerated Raven Guard. For the Deathwatch, however, any tactic that brings you closer to victory is a laudable one. This you learnt among many lessons in your initiation to this brotherhood.
The deployment ramp of the Valkyrie carrier vibrates beneath your feet as it opens to the darkness of night; as you close to the edge you feel the howling wind claw at you, tugging at the purity seals affixed to your armour.
++Approaching the drop zone.++ The pilot of the Valkyrie has performed admirably, not betraying any nervousness or doubt. You are four miles above the coordinates relayed to you by the Imperial Navy strategicians, a dam in the Valshari Mountains that holds back a mighty reservoir used to irrigate many square miles of arable farmland. Farmland you will plunge beneath tonnes of water in an attempt to deny the Tyranids an easy access to Beregar city.
Each of you bears the heavy jump packs that, until now, have been the preserve of the Kill-Team's Vanguard; they are a somewhat less familiar sight on the Red Talon and the Obsidian Glaive. The soundstrike-pattern missile launcher carried by Vorr has been strapped away and mag-locked to his armour alongside the many demolition charges neessary to complete the objective. Teralil's servo-arm is folded to one side, like a bird's wing, though it still seems to twitch with unconscious movement. Vârvost's armour, battered and dented, radiates murderousness in the red light of the hold. He holds his bolt pistol and chain-axe in his hands as though he might use them to demolish the dam alone. The Raptor, Atratus, prepares his armour and weaponry with calculated precision that betrays his familiarity with this way of war. Each of them, in their own way looks to Solastion, the Priest of Sanguinius, the so-called Angel of Syndalla.
As the countdowns diminish into nothingness and you stare out into the darkness, you see the dam itself as nothing but a black line, illuminated faintly in the darkness by stab-lights; you rely less on your enhanced eyes and instead on illuminated map-diagrams that overlay your helm display with crawling rune-text annotations and trajectories that have been calculated and uploaded from the Xenocide's central cogitators.
There are mere seconds before you launch yourself into the darkness and descend like the fabled angels of death you were always intended to be.
Akkad, Sabaan, Greysight, Ghent and Yeng:
Vinov, Syndallan Outer Reaches
You descend on wings of fire to the tormented earth of a dying world. As you complete your last armour and restraint checks and recite the prayers of orbital deployment, the thunderous, claustrophobic hold of the Stormraven Spearcast is filled with raucous sirens warning of imminent planetfall. As the heat rises and flames lick at the viewports, the gunship bucks and shakes violently as it meets atmospheric resistance. Your helm-displays inform you that you are experiencing forces that would turn a normal man into boneless pulp. Thankfully, you are far from normal men. All too soon, the tremors subside and the flames enveloping the Storm Raven's exterior fade away, affording you your first glimpse of the surface of your target world.
Vinov is a world in the final stages of consumption by the Tyranid splinter fleet - and truly, the Great Devourer has desecrated this place. The planet has been reduced to a barren wasteland. Rivers of digestive fluid snake across the violated earth, whilst capillary towers twist into the sky like fingers clawing at the underbellies of the bilious yellow-green clouds that shroud the landscape. Spore chimneys disgorge thick, noxious columns of vapour and in the distance your enhanced vision can make out dark flocks of airborne creatures.
Orbital insertion under combat conditions is perilous at the best of times, but you have little understanding what awaits you on this world. Interrogator Ryken's signal was broadcast from somewhere on this former mining colony; as you break through the churning clouds to the open sky beneath, it is clear that you must locate him quickly, before you attract the attention of Tyranids within the region.
The time for prayers is over. Now is the time for bold deeds.
The Gunship will require three crew: a pilot, who can operate the forward-mounted heavy bolters and missiles; a gunner in the upper turret manning twin-linked assault cannon and a crew member within the hold manning the Stormraven's auspex arrays to warn of approaching Tyranids and to locate Ryken's signal. Please can the players determine who will be taking each of the positions.
Edited by Commissar Molotov, 08 October 2019 - 07:59 PM.