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END OF ROUND FOUR

 

Gargoyles F

As Gargoyles F flee, Solastion and Montesa do a free standard attack:

 

Solastion:

WS56(+10 Frenzy)(+10 Size) = WS76: 98 (MISS)

 

Montesa:

WS57(+10 Hatred)(+10 Hunter of Aliens)(+10 Size) = WS87: 70 (HIT, 1 DoS)

1 Hit: 1 Magnitude Damage (to 9)

 

Gargoyles G

As Gargoyles G flee, Ghent and Atratus do a free standard attack:

 

Ghent: 16

WS51(+10 Size): 53 (HIT)

1 Hit, 1 Magnitude Damage (to 15)

 

Atratus:

WS63(+10 Size): 2 (HIT, 6 DoS)

Hit (+3 Additional)

4 Magnitude Damage (to 11)

Edited by Commissar Molotov
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ROUND FIVE

 

Tyber:

-> Semi-Auto Bursts with both Bolt Pistols against Genestealer 1

-> Both Bolt Pistol shots miss and need reloading.

 

Atratus:

Free Action: Atratus declares a FURIOUS ASSAULT

 

<<Furious Assault Begins>>

 

Atratus:

Charge against Genestealer 1:

WS83: 52 (HIT)

Genestealer dodges on AG60+10: 87 (FAIL)

3D10+16 Tearing, Pen 3 against TB6 and Armour 6(3): 40 (reduced to 31)

Genestealer 1 is killed.

 

Assassin Strike: 35 (PASS) - towards Genestealer 2

 

Varvost:

Standard Attack against Hormagaunts D:

WS72(+10 Frenzy)(+30, Size) = WS112: 54 (5 Degrees of Success)

Hit (+2 Hits)

Chain-axe is 1D10+5(+SB10)(+1 Frenzy) = Automatic Kill

Varvost does 3 Magnitude (Doubled by Whirlwind of Death to 6) = 28 Magnitude Remaining

 

Greysight

Charge Move into Hormagaunt D

Standard Attack with Combat Knife:

WS43(+10 Charge)(+20 Size)(+10 Hunter of Aliens) = WS83: 33 (5 Degrees of Success)

Hit (+2 Hits)

Combat Knife is 1D10 (Pen 2) (+SB10)(+2 Hunter of Aliens): Automatic Kill

Greysight does 3 Magnitude = 25 Magnitude Remaining

 

 

 

 

Current Status:

Kill-Team Cohesion: 12

Cohesion Challenge: 5 (Solastion's Contributed Cohesion)

 

TYBER | SOLO | AG48 (8+10=18) | WOUNDS 20(+1)/20 | FATE 5/5

ATRATUS | SQUAD | AG70 (7+9=16) | WOUNDS 23/23 | FATE 3/3

GHENT | SQUAD | AG60 (6+8=14) | WOUNDS 21/21 | FATE 2/2

YENG | SQUAD | AG40 (4+10=14) | WOUNDS 22/22 | FATE 3/3

AKKAD | SQUAD | AG45 (4+9=13) | WOUNDS 22/22 | FATE 3/4

SABAAN | SQUAD | AG43 (4+9=13) | WOUNDS 22/22 | FATE 3/3

GENESTEALER 2 | AG6+5=11 | WOUNDS 20/20

TERALIL | SQUAD | AG40 (4+7=11) | WOUNDS 21/21 | FATE 4/4

MONTESA | SOLO | AG49 (4+6=10) | WOUNDS 23/23 | FATE 2(+1)/2

SOLASTION | SQUAD |AG33 (6+3=9)| WOUNDS 19/23 | FATE 4/4

GENESTEALER 3 | AG6+2=8 | WOUNDS 20/20

VARVOST | SQUAD | AG59 (5+3=8) | WOUNDS -6/24 | FATE 1/3

VORR | AG50 SQUAD |(5+3=8) | WOUNDS 21/21 | FATE 4/4

TERMAGANTS E | AG3+5=8 | MAGNITUDE 75

HORMAGAUNTS D | AG3+5=8 | MAGNITUDE 25

GENESTEALER 5 | AG6+1=7 | WOUNDS 20/20

GENESTEALER 6 | AG6+1=7 | WOUNDS 20/20

GARGOYLES F | AG3+3=6 | MAGNITUDE 10

GREYSIGHT | SOLO | AG43 (4+2=5) | WOUNDS 22/22 | FATE 5/5

GARGOYLES G | AG3+1=4 | MAGNITUDE 11

 

LdXdoU8.png

 

Ammunition Expenditure:

Akkad:

Heavy Bolter 12/60

Heavy Flamer 1/10

Bolt Pistol 1/14

Frag Grenades 1/3

Krak Grenades 1/3

 

Atratus:

- Sharpshooter Rifle 2/5

- Bolt Pistol 1/14

- Frag Grenades 1/3

- Krak Grenades 0/3

 

Ghent:

- Bolter 12/28

- Bolt Pistol 0/14

- Frag Grenades 1/3

- Krak Grenades 0/3

 

Greysight:

- Bolter 12/28

- Bolt Pistol 0/14

- Frag Grenades 0/3

- Krak Grenades 0/3

 

Montesa:

- Bolter 0/28

- Bolt Pistol 0/14

- Frag Grenades 1/3

- Krak Grenades 0/3

 

Sabaan:

- Bolter 19/28

- Bolt Pistol 0/14

- Frag Grenades 0/3

- Krak Grenades 0/3

 

Solastion:

- Bolt Pistol 1/14

- Frag Grenades 0/3

- Krak Grenades 0/3

 

Teralil:

- Bolter 11/28 (JAMMED)

- Bolt Pistol 0/14

- Frag Grenades 1/3

- Krak Grenades 0/3

 

Tyber:

- Dragon Bolt Pistol 5/14

- Novamarine Bolt Pistol 5/14

- Frag Grenades 1/3

- Krak Grenades 0/3

 

Varvost:

- Bolt Pistol 2/14

- Frag Grenades 0/3

- Krak Grenades 0/3

 

Vorr:

- Missile Launcher 4/8

- Bolt Pistol 0/14

- Frag Grenades 3/3

- Krak Grenades 0/3

 

Yeng:

- Bolter 8/28

- Bolt Pistol 0/14

- Frag Grenades 0/3

- Krak Grenades 1/3

Edited by Commissar Molotov
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'Continue the advance! Inside must be the aim!' yelled the Gatebreaker, as he holstered his chainsword and drew his boltgun once more. Striding forward, he called out, 'Akkad; can you clear the running ones?' even as he opened up on the retreating flying creatures.

 

Continue to advance, while shooting a semi-auto burst at the retreating Gargoyle horde G. BS40 (+10 due to Semi-Auto Burst) (+10 due to Akkad's Big Guns Never Tire) (+10 due to Size) = 70(?) Die roll is 5. That's six degrees of success, right? Presumably that takes it over the boltgun's maximum rate of fire, so four(?)magnitude damage, plus one for Explosive for a total of:

Five(?) magnitude damage to Gargoyles G.

Edited by apologist
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Akkad smiled under his helm.

 

++If it shall keep the flies off our teeth, I shall do my best,++ he answered.

 

Akkad uses Full Action: FAB at Genestealer 6

BS 52 +20 (FAB) = 82

D100: 033, Pass, plus 4 DoS = 5 Hits.

Damage: 1D10 (2D10 Tearing) +12 (Dam) +2 (MShot) resolved at Pen 8 (Kraken)

 

Hit 1 - Body: 20 (-8 TB, Arm 0) = 12

Hit 2 - Body: 27 (RF Conf) (-8 TB, Arm 0) = 19

Hit 3 - Right Arm: 32 (RF Conf) (-8 TB, Arm 0) = 24

Hit 4 - Head: 16 (-8 TB, Arm 0) = 8

Hit 5 - Left Arm: 22 (-8 TB, Arm 0) = 14

 

Total Hits = 5

Total Damage = 57

 

MR.

Edited by Mazer Rackham
Switched Targets from GS 3 to GS 6 and re-rolled
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<<FURIOUS ASSAULT CONTINUES>>

 

Solastion:

Charge against Genestealer 3

WS56(+20 Berserk Charge)(+10 Frenzy) = WS86: 38 (HIT)

Genestealer 3 attempts to Dodge with AG60(+10): 89 (FAIL)

Damage 1D10 (Tearing) + 3 + SB13 + 1 (Frenzy): 5 (22, Pen 3)

Genestealer has TB6 and Armour 6(3) = 13 Damage (7 Remaining)

 

<<FURIOUS ASSAULT ENDS>>

 

Atratus's Actions Continue:

Lightning Attack allows for Three Chainsword Attacks as a Full Action:

Attack 1 (WS63): 28 (HIT)

Genestealer 2 attempts to Dodge with AG60(+10): 69 (PASS)

Attack 2 (WS63): 30 (HIT)

Chainsword does 9+16 Damage, Pen 3 vs TB6 and Armour 6(3): 16 Damage (4 Remaining)

Attack 3 (WS63): 21 (HIT)

Chainsword does 5+16 Damage, Pen 3 vs TB6 and Armour 6(3): 12 Wounds (-8 Remaining)

 

'With an assortment of unnatural, wet ripping sounds, the arm flies free of the body trailing blood behind it in a crimson arc. The target must immediately make a Challenging (+0) Toughness Test or die from shock...'

 

Genestealer has Toughness 60: 65 (FAIL)

Genestealer 2 dies.

 

 

Ghent:

Full Action: Semi-Auto Burst against Genestealer 5:

BS48(+10 Semi-Auto Burst)(+10 Big Guns Never Tire) = BS68: 63 (HIT, 0DoS)

1 Hit

Genestealer 3 attempts to Dodge at AG60+10: 28 (PASS)

 

Yeng:

Full Action: Semi-Auto Burst against Gargoyle Horde G (with half move)

BS40(+10 SAB (+Armour History))(+10 Big Guns Never Tire)(+10 Size) = BS70: 5 (6 DoS)

1 Hit, + 3 Additional (+1, Explosive)

5 Magnitude Damage to the Horde: Now Magnitude 6

 

 

Sabaan:

Semi-Auto Burst against Genestealer 6 (with half move thanks to recoil baffling)

BS56(+10 Semi-Auto Burst)(+10 Big Guns Never Tire) = BS77: 82 (MISS)

 

Akkad:

Full Action: Full Auto Burst at Genestealer 6:

BS52(+20 Full Auto Burst) = BS72: 20 (Hit, 5DoS)

1 Hit (+5 Additional)

Genestealer attempts to dodge on AG60(+10): 86 (FAIL)

Hits do 1D10+14 Pen 8 against TB6 and Armour 6(0)

Hit 1: 23 Damage (reduced to 17) (3 Wounds remaining)

Hit 2: 20 Damage (reduced to 14) (-11 Wounds remaining)

Genestealer 6 is killed

 

 

Current Status:

Kill-Team Cohesion: 12

Cohesion Challenge: 5 (Solastion's Contributed Cohesion)

 

TYBER | SOLO | AG48 (8+10=18) | WOUNDS 20(+1)/20 | FATE 5/5

ATRATUS | SQUAD | AG70 (7+9=16) | WOUNDS 23/23 | FATE 3/3

GHENT | SQUAD | AG60 (6+8=14) | WOUNDS 21/21 | FATE 2/2

YENG | SQUAD | AG40 (4+10=14) | WOUNDS 22/22 | FATE 3/3

AKKAD | SQUAD | AG45 (4+9=13) | WOUNDS 22/22 | FATE 3/4

SABAAN | SQUAD | AG43 (4+9=13) | WOUNDS 22/22 | FATE 3/3

TERALIL | SQUAD | AG40 (4+7=11) | WOUNDS 21/21 | FATE 4/4

MONTESA | SOLO | AG49 (4+6=10) | WOUNDS 23/23 | FATE 2(+1)/2

SOLASTION | SQUAD |AG33 (6+3=9)| WOUNDS 19/23 | FATE 4/4

GENESTEALER 3 | AG6+2=8 | WOUNDS 7/20

VARVOST | SQUAD | AG59 (5+3=8) | WOUNDS -6/24 | FATE 1/3

VORR | AG50 SQUAD |(5+3=8) | WOUNDS 21/21 | FATE 4/4

TERMAGANTS E | AG3+5=8 | MAGNITUDE 75

HORMAGAUNTS D | AG3+5=8 | MAGNITUDE 25

GENESTEALER 5 | AG6+1=7 | WOUNDS 20/20

GARGOYLES F | AG3+3=6 | MAGNITUDE 10

GREYSIGHT | SOLO | AG43 (4+2=5) | WOUNDS 22/22 | FATE 5/5

GARGOYLES G | AG3+1=4 | MAGNITUDE 6

Edited by Commissar Molotov
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Solastion will attempt to finish off Genestealer 3; if he is attacked in CC, he is still able to Parry while being Frenzied via talents. If GS3 dies before Solastion can finish it off, he will charge the next nearest enemy.

 

As Solastions Chainsword caught the genestealer in the leg,  the adamantine teeth shredding flesh and causing chunks of chitin and rivulets of xeno-blood spray about, he wheeled around with inhuman speed and unthinking, single-minded fury, his chainsword roaring all the while.

 

Solastion will make an all-out attack vs Genestealer 3. WS 56 + 10 (frenzy) + 20 (all-out) = 86. WS86 vs 8 = 7 DoS 

Damage = 1d10(Tearing) + 3 + 13 (SB) + 1 (frenzy) = 5 + 17 = 22 rending damage, pen 3

 

Using Furious Assault Talent (via squad mode), Solastion will use his reaction (if he hasnt needed to Parry or Dodge) to Attack Genestealer 3 if its not yet dead.

WS86 vs 5 = 8 DoS

Damage = 8 + 17 = 25 rending damage, pen 3

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As the Gargoyles fled, the Codicier had the briefest moment to catch his breath. Already he was slick with stinking ichor and the ashes of those he had burned to cinder. His brothers were ahead, engaged with the hated foe. 

 

Vile creatures

 

Then his eyes crossed one of the looming genestealers, the last to not have been engaged by his kin. 

 

"You will die next, friend."

 

Full Action: Charge Genestealer 5

 

WS= 57 +30 (Hatred: Tyranids, Hunter of Aliens, Charge)

roll 1d100 = 73 vs 87 (Pass with 1DoS)

 

if not parried...

 

Damage = 1d10+19 Pen 6

1d10= 3 (22 damage, Pen 6)

 

Free Action: Channel Psychic Force

 

Opposed Willpower Check with Genestealer 5

WP= 65

Montesa's roll= 15 vs 65 (Pass with 5 DoS)

 

For every degree of sucess, the force weapon's wielder deals an additional 1d10 damage, ignoring armour and toughness bonus.

Roll 1 =5 damage

Roll 2 =3 damage

Roll 3 =7 damage

Roll 4 =7 damage

Roll 5 =3 damage

 

Edited by Noctus Cornix
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Teralil:

Free Action: Holster Bolter; Draw Bolt Pistol and Combat Knife (Quick Draw)

Half-Action: Move

Half-Action: Standard Attack against Genestealer 5

BS45 (+10, Big Guns Never Tire) = BS55: 57 (MISS)

 

Montesa:

Full Action: Charge Genestealer 5

WS88: 73 (PASS)

Genestealer 5 cannot Dodge

Force Sword does 1D10+19 (Pen 6): 22 Damage

Genestealer has TB6 and Armour 6(0): 18 Wounds (2 Remaining)

 

Free Action: Channel Psychic Force

Montesa's WP65: 15 (5 DoS)

Genestealer's WP40: 82 (4 DoF)

Montesa's Force Sword does 5D10 additional damage, ignoring armour and toughness bonus: 5, 3, 7, 7, 3: 25 Damage

Genestealer 5 is killed outright.

 

 

Solastion:

Full Action: All Out Attack against Genestealer 3

WS56(+10 Frenzy)(+20 All Out Attack) = 86: 8 (HIT)

Damage: 1d10+17: 5 (22 Damage, Pen 3)

Genestealer 3 has TB6 and Armour 6(3): 13 Wounds (-6 Remaining)

 

A second All Out Attack against Genestealer 3:

WS86: 5 (HIT)

Damage: 1D10+17: 8 (25 Damage, Pen 3)

Genestealer 3 has TB6 and Armour 6(3): 16 Wounds

Genestealer 3 is killed outright.

 

 

Varvost:

All Out Attack against Hormagaunt Horde D (Magnitude 25)

WS72(+20, AOA)(+10 Frenzy)(+20 Size)(+10 Hunter of Aliens) = WS132: 8 (12 Degrees of Success)

Hormagaunts have TB3 and Armour 3(0)

Varvost does 12 Magnitude Damage (doubled to 24 by Whirlwind of Flesh) - 1 Magnitude Remaining

 

Second All Out Attack against Hormagaunt D (Magnitude 1)

(Storm of Hell / Furious Assault allows the same bonuses and penalties as the original attack)

WS132: 83 (HIT, 4DoS)

Varvost does 4 Magnitude Damage (doubled to 8 by Whirlwind of Flesh) - Hormagaunts are wiped out.

 

Vorr:

Half Action: Aim

Half Action: Standard Attack with Frag Missile against Termagants E

BS58(+70 Size)(+10 Aim)(-10, Range) - Positive Modifiers cap at +60 = BS118: 15 (HIT)

Frag Missile is 2D10X Blast (5), Devastating (1), Pen 4

Horde is hit 5 Times (+1, Explosive) - Devastating also reduces Magnitude by 1

Termagants have TB3 and Armour 3(0)

Hit 1: 9

Hit 2: 10

Hit 3: 15

Hit 4: 8

Hit 5: 12

5 Magnitude Damage to Horde

Devastating also reduces Magnitude by 1

Unrelenting Devastation reduces Magnitude by +1D5: 5

Total Magnitude Damage: 11 (now 64)

 

Termagants E:

Half Action: Move

Half Action: Standard Attack (6)

Shot 1 (against Greysight): BS33+10: 70 (MISS)

Shot 2 (against Varvost): BS33+10: 62 (MISS)

Shot 3 (against Tyber): BS33-10: 88 (MISS)

Shot 4 (against Yeng): BS33-10: 46 (MISS)

Shot 5 (against Vorr): BS33-10: 94 (MISS)

Shot 6 (against Sabaan): BS33-10: 36 (MISS)

 

Gargoyles F:

Full Action: Merge with Gargoyles G (now Magnitude 16)

 

Greysight:

Semi-Auto Burst against Termagants E

BS55 (+10 Bolter Mastery)(+10 Range)(+10 Motion Predictor)(+60 Size) - Positive Modifiers cap at +60 = BS 115: 84 (HIT, 3 DoS)

1 Hit (+1 Additional)(+1 Explosive)

Greysight does 3 Magnitude Damage (Doubled to 6 by Hellfire Ammunition.)

Termagants are now at 58 Magnitude

 

Gargoyles G:

Full Action: Charge Montesa

WS30(+10): 39 (HIT)

Gargoyles' Teeth and Claws are 2D10+3 (Pen 3), Primitive

Montesa's 93 (Left Leg) has Armour 7 (Doubled to 14) and TB10

Gargoyles cannot inflict damage.

 

 

Current Status:

Kill-Team Cohesion: 12

Cohesion Challenge: 5 (Solastion's Contributed Cohesion)

 

TYBER | SOLO | AG48 (8+10=18) | WOUNDS 20(+1)/20 | FATE 5/5

ATRATUS | SQUAD | AG70 (7+9=16) | WOUNDS 23/23 | FATE 3/3

GHENT | SQUAD | AG60 (6+8=14) | WOUNDS 21/21 | FATE 2/2

YENG | SQUAD | AG40 (4+10=14) | WOUNDS 22/22 | FATE 3/3

AKKAD | SQUAD | AG45 (4+9=13) | WOUNDS 22/22 | FATE 3/4

SABAAN | SQUAD | AG43 (4+9=13) | WOUNDS 22/22 | FATE 3/3

TERALIL | SQUAD | AG40 (4+7=11) | WOUNDS 21/21 | FATE 4/4

MONTESA | SOLO | AG49 (4+6=10) | WOUNDS 23/23 | FATE 2(+1)/2

SOLASTION | SQUAD |AG33 (6+3=9)| WOUNDS 19/23 | FATE 4/4

VARVOST | SQUAD | AG59 (5+3=8) | WOUNDS -6/24 | FATE 1/3

VORR | AG50 SQUAD |(5+3=8) | WOUNDS 21/21 | FATE 4/4

TERMAGANTS E | AG3+5=8 | MAGNITUDE 58

GREYSIGHT | SOLO | AG43 (4+2=5) | WOUNDS 22/22 | FATE 5/5

GARGOYLES G | AG3+1=4 | MAGNITUDE 16

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As the slides of his pilots stuck open, Tyber holstered them quickly; drawing his black bladed arming sword and launching himself with all haste towards the pack of lesser beasts that hat attempted to strike him from distance.

 

OOC:

 

Charge attack against Termagaunts

WS: 94 (WS 54+ charge +10, Size +30 from magnitude 58)

WS test: 1d100 37 hit with 5 DoS, meaning two extra hits inflicted on the horde as per melee damage rules vs hordes

 

Damage: 1d10+17 Pen 3

Minimal damage is 18 pen 3, Termagaunts have TB 3 and armor 3(0)

 

Magnitude damage: 3

 

He sighed to himself, they needed to clear this chaff to finish the mission and get to the Dark Lantern; there answers were waiting to be found there.

Edited by Steel Company
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With the more independent xenoforms destroyed the remainder seemed disorganised, clustering together striking at those closest as animals rather than warriors.

 

Reinforcements would doubtless come soon enough, but for now Atratus turned to focus on securing entry to the ship and a vantage point while the others advanced, as he had no doubt that those few creatures that lingered below would be quickly swept aside now that their attack had faltered.

 

Charge Gargoyles G

D100 to hit = 93 vs target 113 (63+size 30+charge+hunter of aliens) - Hit with two DoS, lucky they are such an easy target

D10 (3) +17 damage = 20 damage, Pen 3

Wrathful descent for 9 extra magnitude damage

 

Total 11 magnitude damage. Atratus will stay engaged to strike at them if they should flee.

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As Teralil struggled to right the machine-spirit of his bolter and the Librarian was set upon, from behind came the call to arms from Tyber.

The small pip on Akkad's retinal display showed the huge Marine lashing into the fray with the chattering warriors of the hive-ship.

 

Risking a glance over his shoulder, he saw through the murk, the dark shade of the giant hewing the Oathblade like a madman.  Limbs were shredded and bodies cleaved, yet with every slam of metal into meat, he made scant headway.

 

++A little help would not be amiss...++ the big Marine intoned with a sigh, obviously not enjoying himself.

Perhaps the sport was boring?

 

Akkad turned back-to-back with Teralil and braced his feet on the rugged, yet acid slicked and pocked hull of the Voice of Thunder.

 

Akkad takes Action: FAB at Horde E.

BS 52 + 20 (FAB) + 30 (Size) - 20 (CQB) = 82.

D100: 53, Hit, Plus 2 DoS = 3 Hits, plus Explosive.

Damage: 1D10 (2D10 Tearing) + 12 (Dam) + 2 (MShot) resolved at Pen 8 (Kraken).

Pain Menu: 21, 20, 23, Explosive 1D10 = 10

Unrelenting Devastation: 1D5 = 5

Total Hits: 4

Total Damage: 74

Total Magnitude Damage: 9.

 

Cadence's barrel shimmered with heat.  ++It is good then, I did not miss?++

 

MR.

Edited by Mazer Rackham
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Tyber:

Full Action: Charge Termagants E (Magnitude 58)

WS94: 37 (Hit, 5DoS)

1 Hit (+2 Additional): 3 Magnitude Damage (down to 55)

 

Atratus:

Full Action: Charge Gargoyles G (Magnitude 16)

WS93: 93 (Hit) The Gargoyles are a +10 to hit, not a +30)

Hit does 1 Magnitude Damage to Horde (now 15)

Wrathful Descent: +1D10 Magnitude Damage: 9 (now Magnitude 6)

 

Ghent:

Charge Action against Gargoyles G (Magnitude 6)

WS51(+10 Charge) = WS61: 69 (MISS)

Fate Point Re-roll: 8 (HIT, 6 DoS)

1 Hit + 3 Additional

Ghent does 4 Magnitude Damage (now Magnitude 2)

 

 

+ + +

 

Akkad:

Full Action: Full Auto Burst against Termagants E (Magnitude 55)

4 Hits: 4 Magnitude Damage (now Magnitude 51)

Unrelenting Devastation: 5 (now Magnitude 46)

 

+ + +

 

Vorr:

Half Action: Aim

Half Action: Standard Attack with Frag Missile against Termagants E (Magnitude 46)

BS58(+40 Size)(+10 Aim)(-10, Range) = BS98: 79 (HIT)

Frag Missile is 2D10X Blast (5), Devastating (1), Pen 4

Horde is hit 5 Times (+1, Explosive) - Devastating also reduces Magnitude by 1

Termagants have TB3 and Armour 3(0)

Hit 1: 15

Hit 2: 15

Hit 3: 12

Hit 4: 8

Hit 5: 9

Hit 6: 19

6 Magnitude Damage to Horde

Devastating also reduces Magnitude by 1

Unrelenting Devastation reduces Magnitude by +1D5: 4

11 Magnitude Total: 35 Magnitude Remaining

 

Termagants E:

Termagants E fail their psychology and break;

Tyber gets a free Standard Attack against them:

WS54(+30 Size) = WS84: 96 (MISS)

 

 

COMBAT ENDS

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With the hordes broken and reeling, the Kill-Team can seize the opportunity in front of it; the gaping wound in the side of the shattered hulk that was once the Voice of Thunder. The Astartes surge forward, Bolter-fire tearing the final creatures to shreds as they make for safety.

 

After the nauseating organic shapes of the Hive ship, the broken cruiser is a return to familiar Imperial STC constructs - cold steel and stone. The decking is canted, at an angle; whilst no obstacle to the magnetic soles of your power-armoured boots, it is still disorienting and takes a few moments to adjust.

 

The air is at least clearer here - whilst still contaminated, the concentration of acidic vapours is far lower here.

 

Here, amidst the darkness and the stale air, you have a few moments of respite. Many of you have armour and wargear that is suffering from the acidic air. Varvost's face is sheeted with clotted blood; his eye socket is a bloody ruin.

 

 

GM: If any of you need any inspiration for your posts, this would be an emotive point for the Blackthorn Brethren - who would be returning to the Voice of Thunder - and for Swordhand, who are avenging the ghosts of their past.

Edited by Commissar Molotov
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The others had carried the stricken Eradicator in, following Atratus and Sabaan's wary ingress to the vessel. 

 

Yeng struggled to control his own breathing as Solastion peered over his shoulder. Vârvost had lost consciousness. Leaned against the wall, his head bobbing back and forth almost imperceptibly as his dual hearts frantically pumped high-pressure blood round his system. 

 

To hide his discomfort, Yeng turned to the Crimson Knight, wordlessly proffering his narthecium, open-handed. Solastion nodded.

"Two would work better than one; and what we can do for him will depend on our cooperation."

 

Attempting to heal Solastion:

Make a Medicae Test (Int 54)(+10 Medicae Skill)(+20 Narthecium) for a total Int of 84.

On a successful roll you restore your Intelligence bonus (5) in Damage to Solastion. This is doubled by the Narthecium to 10, and Enhanced Healing gives you an additional +1D5.
Solastion has only taken 4 Damage, so this should be fine.

 

Result is: 55 – Success. 

D5 result is 1 (d'oh!), but overall result is 11 Damage healed; so the boss is back to full health

 

The Crimson Knight's wounds were minor; but Yeng worked diligently as Solastion appraised Vârvost. There was little time to spend on niceties, so the Gatebreaker applied a generous smear of medical clay over the counterseptic unguents; the Crimson Knight's body would do the rest. Temporary synpak foam formed an airtight seal on the warrior's armour. Wiping his hands, Yeng stretched and rolled his shoulders, preparing himself. 

"It is said: When it is time for the horse to be shod; the stablehand calls for the blacksmith. I have done what little I can, Albikus; it is for Morthas and Nycax," he broke off to nod to the two Techmarines, "to see how your armour's spirit may be appeased.".

 

Using the Deathwatch-supplied narthecium to inload Solastion's diagnosis – the Gatebreakers' antique plate lacked anything remotely compatible – Yeng's face hardened as he lifted the Eradicator's punctured chestplate. 

 

Attempting to heal Vârvost:

Varvost has 24 Wounds and has suffered 30 Damage. The final six points are critical damage, and means that Varvost is critically damaged.
Ordinarily, a Critically Damaged character may only restore 1 Damage on a successful Medicae Test.
Again, a Medicae Test (Int84) will restore 1 Damage to Varvost. This can be doubled by the Narthecium to 2, and Enhanced Healing can give an additional +1D5, for a total of 3-7 Damage being recovered.
IF Yeng can restore 6 or 7 damage (getting Varvost out of critical damage) then Varvost can spend a Fate Point to recover additional damage. (This would be optimal!)
You may choose to spend a Fate point to re-roll your 1D5 if you wish.

 

Result is: 84. Is rolling equal to the result a pass? If so, then:

D5 result is 5 (hooray!), +2 for a total of 7.

 

The apothecary's hands swiftly grew slick as he delved into the marine's body; cauterising, sealing and making good what damage he could. Solastion monitored the Eradicator's vitality, providing invaluable support for the Gatebreaker. Head throbbing, Yeng's forehead grew beaded with sweat. The damage here was colossal – he hated the fact that most Gatebreakers would have been dead in a similar condition – but he was determined to demonstrate his chapter's worth. 

 

Chewing his lip with concern, Yeng was forced to direct Solastion to deal with a sudden haemorrhage, as he was fully engaged with rebonding torn tissue around the primary liver and oolitic kidney. The Crimson Knight was cool under pressure, and his deft hands quickly resolved the problem. Yeng appreciated his colleague's respectful silence as Tyber stalked past, spitting a derisive insult at the patient.

 

Long minutes passed, but at last Yeng sat back on his haunches, the Eradicator remaining unconscious, but out of mortal danger.

 

The Crimson Fist approached. Yeng looked up at the Librarian, whose body language seemed sympathetic, but straightforward.

 

No bon mot passed the Gatebreaker's lips.

Edited by apologist
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Tyber slid his arming sword back into the scabbard before ejecting the magazines from his pistols and replacing them with fresh ones. Out of the corner of his eye his helm highlighted Varvost, the sight causing an involuntary bit of speech from him to him and him alone, “Idiot. You let your rage consume you, and you’ve cost us time and a body.”

 

Slipping his pistols back into the holsters, Tyber begun to move about the hull trying to find a decent enough breaching point, with a heavy sigh he opens the link  he shares with Akkad and Akkad alone, +Ahu, we need to move faster. We need to get to the Dark Lantern… I feel a drawn to it… There is someone or something that has answers I need.+

Edited by Steel Company
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GM:

 

Apologist - In terms of healing Solastion:

Make a Medicae Test (Int 54)(+10 Medicae Skill)(+20 Narthecium) for a total Int of 84.

On a successful roll you restore your Intelligence bonus (5) in Damage to Solastion. This is doubled by the Narthecium to 10, and Enhanced Healing gives you an additional +1D5.

Solastion has only taken 4 Damage, so this should be fine.

 

In terms of healing Varvost:

Varvost has 24 Wounds and has suffered 30 Damage. The final six points are critical damage, and means that Varvost is critically damaged.

Ordinarily, a Critically Damaged character may only restore 1 Damage on a successful Medicae Test.

Again, a Medicae Test (Int84) will restore 1 Damage to Varvost. This can be doubled by the Narthecium to 2, and Enhanced Healing can give an additional +1D5, for a total of 3-7 Damage being recovered.

IF Yeng can restore 6 or 7 damage (getting Varvost out of critical damage) then Varvost can spend a Fate Point to recover additional damage. (This would be optimal!)

You may choose to spend a Fate point to re-roll your 1D5 if you wish.

Edited by Commissar Molotov
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The lad's honesty was a great balm to the deep scars on his heart, as he stepped inside the breach.  A massive hole torn in the side of a warship, steel chewed away by meaty jaws.  It proved the maxim of flesh over steel, upon which the proselytes were so keen, and yet, Akkad knew bullets scoffed at the belief.

 

++ Yes, Ahu,++ he was distracted, by the pathos of the steel corpse around them.

 

The adamantium hull was lifeless, the usual pleasant thrum of plasma reactors pulsing through the deck, the clean echo of his own armour's servo-mechanics was absent.  Instead, he could perceive the greater mass of carbuncle-muscle and chitin throbbing absurdly, offensively around them.  An alien heartbeat trembled through the metal.  He touched the nearest bulkhead with his palm, gently patting it, as he once comforted his horse after she fell.

 

A Mare of no lesser nobility than this ship, Sovereign had recovered, but this steed was dead.  He looked at Teralil and Sabaan.  Maybe these scions of Mars could coax the ship to make one, final charge.  The old warhorse deserved that.  The moment passed as the memory of battle, where shipmates and Astartes fought together, was consigned to history in the dark corners of his mind and the vessel's old iron bones.

 

++ We will traverse that geshru when we come to it, My Kin.  For now, we have a wyrm to slay. ++

 

His jaw clenched.  Then there would be answers - the enigma of the Dark Lantern required...illumination.

 

His smile was bitter.

 

MR.

Edited by Mazer Rackham
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Atratus perched above the rent in the ships hull, last to enter as he watched for a fresh wave of xenos. All things considering the incursion had gone well so far but there was no taking of trophies or speculation of intent as there had been before, they had left this vessel to begin a war and now they returned to end it.

 

Recalling there first battle here he opened his helmets vox frequencies, listening for the same vox distortions that had accompanied both their initial assault and, ultimately, the last words of this vessel.

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He stood near the entrance of that great maw while his comrades pushed inside. Crimson eye lenses scanned along what could be made for a 'horizon', wary that he would see a second wave and breathing the smallest sigh of relief when he didn't. Mariana still weighed loosely in his grip, the blade still stinking in viscous ichor. The blade had no power field, but a simple press of concentration wreathed the blade in licking flames. The ichor hissed and bubbled away, leaving the sword clean once more before resting it to the mag-lock at his belt. 

 

++I don't think this will come as a surprise to anyone, but we must not tarry for long, lest another host of the unclean things come for us..++

 

As the vox clicked silent, the Codicier scanned across the gathered Astartes as they each check their weapons and equipment in kind. His gaze fell up Yeng, who was occupied with attending to the the wounded Varvost. 

 

++How does he look?++ the Crimson Fist asked as he approached the apothecary, kneeling at the Gate Breaker's side to scan over the Eradicator. ++Will he be fit for combat?++

Edited by Noctus Cornix
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Yeng braced his hand against his knee as he drew himself up, with a sigh. His habitual slight stoop put him at eye level with Montesa, and he looked at the Crimson Fist with a straightforward expression. The soupy, spore-laden atmosphere gave the interior of the stricken vessel a dreamlike, unreal quality. The Eradicator might conceivably lend fire support; but in his current condition, he was equally likely to prove a burden on the team. 

 

"Such things are in the lap of Divine Princes, Montesa. Through keen wit and clarity of Crimson Knight – and the tepid, unworthy efforts of my hands – he is stable. If roused, he might point a boltgun, but Yamatarian alone knows if he will strike anything." He half-shrugged, his plate clattering. "Albikus or I can stir him with stimms if called upon."

 

Oto Yeng's implied query held no reproach. Gatebreakers were not, as a rule, sentimental; and Yeng was no exception. Astartes were born to fight. That their superhuman qualities resigned them to death in combat was all but a condition of their creation. After a short pause, the apothecary went on, addressing the whole group.

 

"The Warrior-poet Samothrace is credited with saying his death-lay would be his greatest triumph. He fell, at last, on a heap of his enemies, gurgling through a blown-out throat."

 

Yeng paused.

 

"Some last words," he continued "but who is to say what sound sweeter to Emperor? Clever words, or froth and defiance?"

Edited by apologist
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Teralil grimaced inside his helmet. The acidic atmosphere had taken a heavy toll on his wargear, and had stymied his attempts to resolve the issues during the firefight - a lapse that may yet cost them a brother. He finally cleared the jam that had rendered his bolter obsolete for much of the combat, before turning back to face the others.

 

++We must press forward. He will endure, or he will perish.++

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The Voice of Thunder. How... extraordinary...

 

As the killteam made their way inside, Sabaan took a moment to place the palm of his bionic left the metal wall of the cavelike opening the Deathwatch had reached. The rigid plating was reassuringly solid and pleasantly inorganic.

Inside the hull, the vile cacaphony of the xenos monstrosity was dimmed. The harsh sounds of Astartes wargear returned, their echoes now cleaner, less muffeled by organic... vapors, fluids, fiber. The thump of ceramite boots. Vambraces brushed along the plating. The buzz of active power armour revebrating in the walls. Sabaan send two pings out from his internal Augur. No immediate active Hostile. Feeling the metal of the hull sing in response through his Hand, the Technarine closed his organic eye and allowed himself a luxurios 13,598 nanoseconds of calm.

 

The warship‘s hull croaned, straining under the peristaltic pressure like the mourning wails of some marine leviathan. No, it was not wailing, the Iron Hand realized as he felt the next jolt. Defiance.

When they had first faced the wreck of the Voice of Thunder, Sabaan had felt his anger spike once more. Witnessing the remains of the proud vessel thus, defaced, defiled, as the xenosbeast around them laboured to disgest it...

Sabaan would have projected the probability of further escalating the general rate of revulsion regarding their current area of operations very low at this time. Inside the bowels of an extragalactic megaform that was an insult to the Great Maker all by itself , they had been literally wading through acidic blasphemy at this point, all kneedeep and discomfortingly warm.

Fighting the urge to lash out and tear the xenos thing apart from the inside in some sort of berserk rage had accompanied the Techmarine since they had emerged from the boarding torpedo. This time, It took a recital of three full verses of the Iron Creed regarding the importance of ammunition preservation and a substantial dose of Hyperlithiumacetates to keep him from emptying his Boltgun into their surroundings.

The Iron Hand had thus relished the opportunity vent his anger in a controlled fashion when the swarm had ambushed them outside, eager to punish the xenos regardless of the form available.

 

As usual, the Omnissiah had provided....

 

That thought had remained with him, echoing around his thoughtstream as they fought their way up the mountainous slope of the warship's outer hull. Now, once more surrounded by the glory of His works, the calming touch of proceeded metals, beneath his hand. The Omnissiah provides...

 

The Voice of Thunder. Had it really just been the only vessel available in such short notice? To be destroyed shielding the Deathwatch, just to allow the Killteam to reach it's destination? No native of Medusa believed in mere happenstance. Nycax Sabaan was not only a scorn of that dark, stormy world but had been initiated by the priest of the Machine God and his Great Work. He felt the hiss click of his respirator pick up a fraction of a second as the Iron Hand felt a sudden insight at the sheer magnitude of the Great Work. The Voice of Thunder. It had been chosen, literally, as a vessel of divine intervention. Not only had it sacrificed itself to ensure their passage. No, it had always been intended to face the voidforms, to be devoured by the Hive Ship. To remain a thorn it it's side. To provide shelter to the chosen of the Omnissiah, the Emperor on their mission who would have to traverse the innards of this loathsome invader to His divine dominion. To be the vessel of his divine retribution.

The Voice of Thunder had not fallen prey to the Xenos. It had sacrificed itself to the Great Work. Thus, it was not wailing in despair. It was still proclaiming it's defiance and it's faith in the Great Maker as it prepared for it's last and ultimate duty. It had never been a victim of war. It had always been fated to serve as a martyr.

Sabaan felt humbled as he tried to conceptualize the mind, the sheer processing power, capable of developing a Calculus of this magnitude. He could almost feel a fragrance of that force ghosting through the his electrograft inlays. He reached out for it, sensing, probing, trying to connect to the fragments of the machine spirits still aboard, awaiting to join the killteam to fulfill their part of the Great Design. There...Almost... there..

Edited by Xin Ceithan
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