Hey everyone, I was wondering if folks have any plans on utilizing Breachers with the new Termite transport?
Putting the Breachers' old issues of cost aside, the Termite gives them more workability in a non-Zone Mortalis game.
Against vehicles, the Termite lands a S10 against side armor, so that's an extra hull point stripped. 2 meltas and a combi-melta won't deal with Spartans and whatnot, but they should do well against stuff like Deredeo, Scorpius and Sicaran tanks you usually find in the backfield (and no, I don't find ceramite prevalent on stuff that's not AV13+ on the sides). Along with the Termite hit, the unit can pretty reliably strip 3 hull points from most vehicles. In fact, the meltas alone have a ~67% chance to explode an AV12 vehicle before saves. As an Alpha Legion player, if running them with Dynat, it's something like an ~85% chance. Basically, they can reliably kill a non-Spartan/Raider vehicle on arrival, and then be a nuisance/scoring unit deep in enemy lines.
Against infantry, the Termite works even better, because rather than displacing itself, it displaces the unit it lands under. This bunches them up quite nicely for templates. I did some mock placements of infantry that have to displace for a 5" blast, and given a deployment from a side hatch, it's pretty easy to tag 6-7 dudes per flamer template. So we're talking like 20 S4 AP5 hits from flamers, another 9 from the bolters, (so already about 5 dead MEQ, and 19 dead cultists) plus the D6 S6 AP4 auto-hits from the Termite, PLUS the Termite's heavy flamers if you take them. That's a lot of damn fire.
Out of the two, I like the flamers for rule of cool, for making use of the bolters, and for how annoying they make the unit to charge: no extra attacks due to the shield, 2D3 autohits on overwatch, 5++ invulnerable, and then a challenge with a breacher charge to the face from the Sergeant.
On the other hand, the melta may be more applicable to the typical 30K battlefield (Cultists are more of a internet-meta concern than reality for most people I would surmise), and also allow you to do things like tagging a transport with the Termite, slagging it with the meltas, and then torching the contents with the Termite's heavy flamers.
There is also the option for meltabombs. I would have liked if Breachers had the same discount as veterans, but it is what it is.
9 Breachers + 2x meltas, Sgt with combi-melta, artificer armor, breaching charge, and melta-bomb
Termite with 2 heavy flamers
Certainly expensive (more so with vexilla or vox), but seems like a pretty fun module both from a modeling and play perspective.
Edited by Withershadow, 13 February 2018 - 07:48 AM.