Do they? That is interesting. I wonder how often that actually happens.
In my experience, there are three ways to play: tournament, casual, and easy. 'Competitive' is *not* limited to a tournament environment, despite being often improperly associated with it.
The first and the third ways to play are very rare, compared to the middle one, the casual. Which is inbetween, but probably much closer to the top than to the lower-end of the scale: you certainly aim to put up up a good fight, without the tournament-like obsessions for ultra-optimization and idiotic mathammering. Yet, you certainly do not field intentionally 'weak' stuff, either. What I see as casual gaming is: I design a list that I like and which I believe will be funny to play, AND challenging for the opponent. He'll do the same. We play, laugh, and ideally the game is hard to win, although not mentally stressing/disabling as in a tournament.
If I had to rate them in cheese (or, if you prefer, competitive) factor, tournament would be 100%, casual 70%, and easy 10%. And most people definitely play around 70% C-factor.
'Easy' game, I only experience it once per year when we organize the seasonal, silly Apocalypse. There you see units that you never see again for the rest of the year.
That is the way the average game club runs, as far as I know - and I am certainly not /tg in my approach. I live between two different countries, one a big city in and the other is a small town (but in a densely urbanized region), and there are no noticeable differences in terms of approach to the game. Overall, I am familiar with 4 clubs in my areas, for roughly 50-60 players, and I can state that by far the vast majority play like that (and yet, most of them are nice guys). I do not think I live in two particularly fanatic/depressed (in nerdly terms) areas. If you arrange a game with a random guy, there are much higher chances that he will bring a 70%-C list or, sometimes, if you find the occasional , a tournament-like list that he has usually replicated from some online forum. It is extremely rare to find a guy who intentionally proposes an 'easy', 10%-C game, and if he does you know it well in advance. But the standard way to play is not particularly easy in terms of competitiveness.
I think there is a lot of mythology in seeing casual gaming as something that implies easy lists and discards competitiveness. I'd like to hear from others and see if I live in a bubble.
Edited by Feral_80, 19 February 2018 - 10:54 AM.