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Chaos lord question


sunspear

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I like kitbashing and converting and that is usually how I plan my armies, around models that I like. I have an idea for a chaos lord on foot and if I were to actually build it I would like to know what would be the best option as far as subfactions go. So would it be better to use the renegade traits? For instance.

Thanks for any advise

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I use a Chaos Lord with Jump Pack, Pair of Lightning Claws, "Intoxicating Elixir" and "Stimulated by Pain". This leaves me between 6-9 Attacks, hitting on 2+, rerolling 1s, thanks to S5 I usually wound on 3+, rerolling those as well. So far this model has been breaking havoc on the table, especially the 12" movement and fly are very handy to engage several different targets in the same game.

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Terminator armor makes your guy slower when he is on the table (cool thematically). It depends on what legion or god specific relics you want to give your guy.

 

The night Lords get special lightning claws (sorta like the Ravenguard), Alpha Legion get Ravenguard chapter tactics and a Teeth of Terra thing plus never giving up slay the warlord (and extra traits) iron warriors get access to 2+ non Terminator save (though general consensus is that is better on Daemon Princes)

 

Your lord will allow any unit near by to reroll 1s.

 

So keep him near any unit(s) you want to reroll 1s.

 

Make him a fatty (Terminator) and plop him behind but between shooty predators, helbrutes and havocs with lascannons or autocannons, have him roll with a couple of zerker squads along with an apostle and a Exalted Champion to be an extra punch (maybe too many eggs in that basket though)

 

Make him a fatty and drop him with a fatty sorcerer and a largish (6+) unit of terminators with combiplasmas or just combibolters and make something bad go away. Not exactly foot slogging but yeah.

 

In that vein, jump pack twin claws, maybe the snowflake claws if you play night lords, and run him behind warp talons-yeah they are useful, surprisingly, if you don't need grenades to get to assault first how not :cuss things can be.

 

World eaters get +1 attack on the charge so that is something to consider.

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- Renegate work well with biker chaos lord with assault weapon. Yes biker chaos lord aren't on the codex but per Chapter Approuved you can still use them. Give him an escort of biker with flamers and some nasty CC weapons.

 

- World eater, Night lord and Emperor's children : go with Terminator (or jumpack if you are short on points) with some plasma termi (or raptor) and nasty CC weapons. For night lord i would rather use jumpack with raptor for that sweet -3 to Ld and the appropriate Warlord trait (not the Night lord one, the one when you opponents must throw to dice for moral). All their special relics are great on chaos lord (but for WE or EC they are better on DP)

 

- Black Legion : Take a simple chaos lord with a simple combi bolter and let him stay with your dakka. If you want something fancy think about Abbadon instead (with the wargame miniatures models or kitbashing a personal Abadon as the current models is garbage).

 

- Iron warriors : A shooty chaos lord in cover with a bunch of cultist or noise marine should be a real pain in the ass with the ignore moral test warlord.

 

- Alpha legion : Jumppack lord who will deepstrike to give your infiltrat berzekers (...) the reroll. I would say keep it simple to got point for another HQ and deny Slay the warlord when your alpha strike eventually get destroyed (but a bunch of Berzekers with icons won't go before make a huge hole in your opponents line). So take another Chaos lord for the reroll one on the dakka.

 

-

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Iron Warrior Lord with jump pack, power fist, combi-melta, fleshmetal exoskeleton and unholy fortitude is what I run. 6 wounds healing 1 per turn with a 2+ 4++ 6+++ is pretty tough to take down, especially when it's flying about the board melting stuff.

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I run either a power sword bare bones lord for backfield tasks (usually only worth it if you have havocs AND for example Quad mortars in one building, otherwise even 78 points are too expensive), but lately a Lord with Jump Pack, Power Fist and Chainaxe with +1 wound and 6+++. I drop him along slaanesh obliberators into cover. Works well with two obliberator units and a demon prince with wings and warptime and some berserkers going into the same direction.

 

Do not make him too expensive, rather use him as support, for all or not hing moves with the Fist and mobile reroll bubble.

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Teleporting in with plasma or melta terminators is always good but he would need terminator armour or a jump pack. He would also help them in the shooting and combat phase.

Supporting a fire base of Predators is also nice (and cheap) cause he doesn't need any upgrades to help out.

Pretty much a supporting roll for the reroll 1's

Edited by Vantraxx
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@Juggernut Heavy Quad Launcher from the Renegades and Heretics list

Yeah that’s all I could think of, I was trying to think of units the lord could buff with his aura and coming up short.

 

What’s his role for those? Just guarding them?

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@Juggernut Heavy Quad Launcher from the Renegades and Heretics list

Yeah that’s all I could think of, I was trying to think of units the lord could buff with his aura and coming up short.

 

What’s his role for those? Just guarding them?

Buffing a Predator fire base works well when you have 3 and he just sits in the middle. He wouldn't be able to buff the heretics quad launchers. We do have access to rapier batteries but i still think triple pred with sponson lascannons and pred autocannons are the way to go. Kill shot strat works nicely with the lord's reroll Edited by Vantraxx
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I use a Chaos Lord with Jump Pack, Pair of Lightning Claws, "Intoxicating Elixir" and "Stimulated by Pain". This leaves me between 6-9 Attacks, hitting on 2+, rerolling 1s, thanks to S5 I usually wound on 3+, rerolling those as well. So far this model has been breaking havoc on the table, especially the 12" movement and fly are very handy to engage several different targets in the same game.

You forgot the part where you cast prescience and diabolic strength on him and then used Excess of Violence+VoTLW before charging into a horde of conscripts.  You also need to replace "Stimulated by Pain" with "Flames of Spite".  Mathhammer says this should yield around 14 hits, giving 12 wounds granting an additional 12 attacks yielding around 10 more wounds.  22 wounds gives around another 3 mortal wounds for a total 25 dead conscripts?  Not bad for 1 unit that costs 105 points?

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Iron Warrior Lord with jump pack, power fist, combi-melta, fleshmetal exoskeleton and unholy fortitude is what I run. 6 wounds healing 1 per turn with a 2+ 4++ 6+++ is pretty tough to take down, especially when it's flying about the board melting stuff.

My space marine captain with the teeth of terra + Champion of Humanity completely punked an Iron Warriors lord with that profile on the weekend.  In all fairness to your Chaos Lord, whoever charges will win that fight practically every time.  I like your build a lot.  2+ Melta is great.  

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I use a Chaos Lord with Jump Pack, Pair of Lightning Claws, "Intoxicating Elixir" and "Stimulated by Pain". This leaves me between 6-9 Attacks, hitting on 2+, rerolling 1s, thanks to S5 I usually wound on 3+, rerolling those as well. So far this model has been breaking havoc on the table, especially the 12" movement and fly are very handy to engage several different targets in the same game.

You forgot the part where you cast prescience and diabolic strength on him and then used Excess of Violence+VoTLW before charging into a horde of conscripts. You also need to replace "Stimulated by Pain" with "Flames of Spite". Mathhammer says this should yield around 14 hits, giving 12 wounds granting an additional 12 attacks yielding around 10 more wounds. 22 wounds gives around another 3 mortal wounds for a total 25 dead conscripts? Not bad for 1 unit that costs 105 points?
I personally use a World Eaters Lord with dual chainswords and Flames of Spite. I charge him in next to an Exalted Champion, spend for Vets of the Long War and just watch stuff die to Mortal Wounds.

 

Last time I played, the mortals alone deleted a tooled up 5 man squad of Deathwatch. Storm Shields don't stop Mortals. ;)

Edited by GreaterChickenofTzeentch
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I use a Chaos Lord with Jump Pack, Pair of Lightning Claws, "Intoxicating Elixir" and "Stimulated by Pain". This leaves me between 6-9 Attacks, hitting on 2+, rerolling 1s, thanks to S5 I usually wound on 3+, rerolling those as well. So far this model has been breaking havoc on the table, especially the 12" movement and fly are very handy to engage several different targets in the same game.

You forgot the part where you cast prescience and diabolic strength on him and then used Excess of Violence+VoTLW before charging into a horde of conscripts. You also need to replace "Stimulated by Pain" with "Flames of Spite". Mathhammer says this should yield around 14 hits, giving 12 wounds granting an additional 12 attacks yielding around 10 more wounds. 22 wounds gives around another 3 mortal wounds for a total 25 dead conscripts? Not bad for 1 unit that costs 105 points?
I personally use a World Eaters Lord with dual chainswords and Flames of Spite. I charge him in next to an Exalted Champion, spend for Vets of the Long War and just watch stuff die to Mortal Wounds.

 

Last time I played, the mortals alone deleted a tooled up 5 man squad of Deathwatch. Storm Shields don't stop Mortals. :wink:

 

Oh! I never thought of that combo.  Ive been rending souls using an exalted champ with the murder sword and flames of spite.  

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I use a Chaos Lord with Jump Pack, Pair of Lightning Claws, "Intoxicating Elixir" and "Stimulated by Pain". This leaves me between 6-9 Attacks, hitting on 2+, rerolling 1s, thanks to S5 I usually wound on 3+, rerolling those as well. So far this model has been breaking havoc on the table, especially the 12" movement and fly are very handy to engage several different targets in the same game.

 

You forgot the part where you cast prescience and diabolic strength on him and then used Excess of Violence+VoTLW before charging into a horde of conscripts.  You also need to replace "Stimulated by Pain" with "Flames of Spite".  Mathhammer says this should yield around 14 hits, giving 12 wounds granting an additional 12 attacks yielding around 10 more wounds.  22 wounds gives around another 3 mortal wounds for a total 25 dead conscripts?  Not bad for 1 unit that costs 105 points?
With all those buffs that's a lot more than just 105 points tho lol
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I use a Chaos Lord with Jump Pack, Pair of Lightning Claws, "Intoxicating Elixir" and "Stimulated by Pain". This leaves me between 6-9 Attacks, hitting on 2+, rerolling 1s, thanks to S5 I usually wound on 3+, rerolling those as well. So far this model has been breaking havoc on the table, especially the 12" movement and fly are very handy to engage several different targets in the same game.

You forgot the part where you cast prescience and diabolic strength on him and then used Excess of Violence+VoTLW before charging into a horde of conscripts.  You also need to replace "Stimulated by Pain" with "Flames of Spite".  Mathhammer says this should yield around 14 hits, giving 12 wounds granting an additional 12 attacks yielding around 10 more wounds.  22 wounds gives around another 3 mortal wounds for a total 25 dead conscripts?  Not bad for 1 unit that costs 105 points?
With all those buffs that's a lot more than just 105 points tho lol

 

True!  But what self respecting worshiper of Slaanesh is going into battle without a Sorcerer and enough command points to do cool things with?

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I use a Chaos Lord with Jump Pack, Pair of Lightning Claws, "Intoxicating Elixir" and "Stimulated by Pain". This leaves me between 6-9 Attacks, hitting on 2+, rerolling 1s, thanks to S5 I usually wound on 3+, rerolling those as well. So far this model has been breaking havoc on the table, especially the 12" movement and fly are very handy to engage several different targets in the same game.

You forgot the part where you cast prescience and diabolic strength on him and then used Excess of Violence+VoTLW before charging into a horde of conscripts. You also need to replace "Stimulated by Pain" with "Flames of Spite". Mathhammer says this should yield around 14 hits, giving 12 wounds granting an additional 12 attacks yielding around 10 more wounds. 22 wounds gives around another 3 mortal wounds for a total 25 dead conscripts? Not bad for 1 unit that costs 105 points?
With all those buffs that's a lot more than just 105 points tho lol

True! But what self respecting worshiper of Slaanesh is going into battle without a Sorcerer and enough command points to do cool things with?

My Khorne Lord is under 80 points and charges in next to the Exalted Champion that most WE armies use anyway. Vets is just 1 CP. No foul sorcery needed.

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I use a Chaos Lord with Jump Pack, Pair of Lightning Claws, "Intoxicating Elixir" and "Stimulated by Pain". This leaves me between 6-9 Attacks, hitting on 2+, rerolling 1s, thanks to S5 I usually wound on 3+, rerolling those as well. So far this model has been breaking havoc on the table, especially the 12" movement and fly are very handy to engage several different targets in the same game.

You forgot the part where you cast prescience and diabolic strength on him and then used Excess of Violence+VoTLW before charging into a horde of conscripts. You also need to replace "Stimulated by Pain" with "Flames of Spite". Mathhammer says this should yield around 14 hits, giving 12 wounds granting an additional 12 attacks yielding around 10 more wounds. 22 wounds gives around another 3 mortal wounds for a total 25 dead conscripts? Not bad for 1 unit that costs 105 points?
With all those buffs that's a lot more than just 105 points tho lol
True! But what self respecting worshiper of Slaanesh is going into battle without a Sorcerer and enough command points to do cool things with?

My Khorne Lord is under 80 points and charges in next to the Exalted Champion that most WE armies use anyway. Vets is just 1 CP. No foul sorcery needed.

 

It does sound pretty tasty.  Have you considered running your khorne lord in a renegades list so you can cast foul sorcery on him? :D

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I use a Chaos Lord with Jump Pack, Pair of Lightning Claws, "Intoxicating Elixir" and "Stimulated by Pain". This leaves me between 6-9 Attacks, hitting on 2+, rerolling 1s, thanks to S5 I usually wound on 3+, rerolling those as well. So far this model has been breaking havoc on the table, especially the 12" movement and fly are very handy to engage several different targets in the same game.

You forgot the part where you cast prescience and diabolic strength on him and then used Excess of Violence+VoTLW before charging into a horde of conscripts. You also need to replace "Stimulated by Pain" with "Flames of Spite". Mathhammer says this should yield around 14 hits, giving 12 wounds granting an additional 12 attacks yielding around 10 more wounds. 22 wounds gives around another 3 mortal wounds for a total 25 dead conscripts? Not bad for 1 unit that costs 105 points?
With all those buffs that's a lot more than just 105 points tho lol
True! But what self respecting worshiper of Slaanesh is going into battle without a Sorcerer and enough command points to do cool things with?
My Khorne Lord is under 80 points and charges in next to the Exalted Champion that most WE armies use anyway. Vets is just 1 CP. No foul sorcery needed.

It does sound pretty tasty. Have you considered running your khorne lord in a renegades list so you can cast foul sorcery on him? :D

No. In fact, I usually give him the Collar to kill wizards even deader....and if he bogs down, I spend 3CP for Fury of Khorne and fight again.

 

I'd give him the Talisman, but that's already on my Terminator Lord, and "Chainsword Guy" is already sitting in a Rhino with an Exalted Champion and a Dark Apostle.

 

Buffs are not an issue. :)

 

Besides....you can tell by my icon and screen name that I have OTHER armies for foul sorcery. It's best left to the professionals.

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I use a Chaos Lord with Jump Pack, Pair of Lightning Claws, "Intoxicating Elixir" and "Stimulated by Pain". This leaves me between 6-9 Attacks, hitting on 2+, rerolling 1s, thanks to S5 I usually wound on 3+, rerolling those as well. So far this model has been breaking havoc on the table, especially the 12" movement and fly are very handy to engage several different targets in the same game.

You forgot the part where you cast prescience and diabolic strength on him and then used Excess of Violence+VoTLW before charging into a horde of conscripts. You also need to replace "Stimulated by Pain" with "Flames of Spite". Mathhammer says this should yield around 14 hits, giving 12 wounds granting an additional 12 attacks yielding around 10 more wounds. 22 wounds gives around another 3 mortal wounds for a total 25 dead conscripts? Not bad for 1 unit that costs 105 points?
With all those buffs that's a lot more than just 105 points tho lol
True! But what self respecting worshiper of Slaanesh is going into battle without a Sorcerer and enough command points to do cool things with?
My Khorne Lord is under 80 points and charges in next to the Exalted Champion that most WE armies use anyway. Vets is just 1 CP. No foul sorcery needed.
It does sound pretty tasty. Have you considered running your khorne lord in a renegades list so you can cast foul sorcery on him? :biggrin.:

No. In fact, I usually give him the Collar to kill wizards even deader....and if he bogs down, I spend 3CP for Fury of Khorne and fight again.

 

I'd give him the Talisman, but that's already on my Terminator Lord, and "Chainsword Guy" is already sitting in a Rhino with an Exalted Champion and a Dark Apostle.

 

Buffs are not an issue. :smile.:

 

Besides....you can tell by my icon and screen name that I have OTHER armies for foul sorcery. It's best left to the professionals.

 

Im a bit of a fetishist about stacking buffs.  I just cant help myself.  Death to the False Emperor is no good unless it is on a 4+ with full rerolls.  The Murder Sword just doesnt cut it unless I also have Flames of Spite and Prescience/VoTLW.  When I'm running my army as renegades, Khorne Berzerkers are getting psychic buffs!    

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Has the OP declared what Legion the CL will be part of?

 

Devil's advocate - Abaddon is better than a Chaos Lord in most respects.

 

Sure, if you want a high-mobility character who runs all around the board, go ahead. But if you want someone who improves everything around him and can handle combat, there's no reason to consider a Terminator Lord.

 

Taking Abaddon means you are playing Black Legion. That's the only drawback.

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