Hey Yall! I altered my 2000 point list to account for the point increase to razorbacks & stormtalons. Hoping to keep it well rounded so it can deal with almost anything & have it be competitive. Not a fan of the new primaris or guilliman, so that's why you don't see any of them in the list.
Trying to come up with a list I can slowly build my army towards. Tried to make it a shooty gun line that's effective at all ranges, and that can be devastating if given first turn, but survivable enough to make an impact if going 2nd. Tried to keep target priority even thought the list, so wiping one unit won't take out all my anti armour or infantry, or killing one unit won't take away 1/4 of my points value. While trying to keep multiple of the same unit as to keep away from the if it's one, there's none rule.
The list tries to take advantage of the devastator squad's signum & armourium cherub. Along with using the "chapter master's" & lieutenant's re-rolls. And the new armour rend rules of the game though heavy bolter's, assault cannons, & warlord's "storm of fire" trait.
General idea is to try go get an alpha strike off with the Lascannons + Cherub + Sergeant Signum + Hunter-Killer Missiles + Captain & Lieutenant ReRolls, and take out any armour or heavy targets turn 1 (potentially 16 Lascannon shots, 2-6 plasma cannon shots, 2-6 Predator autocannon shots & 3 Hunter-killer Missiles). Then move around as necessary. 1x Predator & 3x devastator squads w/ Lascannons or Plasma Cannon & 2x HeavyBolters can remain in the back or slowly foot slog to mid field. Then 3x devastator squads (with Combi-plasmas & lascannons), veteran's squad, 2x razorbacks, 3x stormtalons, & 2x HQ are the more mobile portion. Captain & Lieutenants have jumppacks to remain outside of transports and keep their aura's active. They also have powerfists incase they need to do a desperation charge against anything. Veteran's are there mostly to protect the Characters with their 2+ bodyguard ability, while not trying to draw fire themselves. Ultramarines chapter tactic to keep falling back and shooting, as anything trying to assault the list will easily overpower it in close combat, and seeing as the list is 95% shooting focused.
With Deepstriking armies I think using the cherub & signum on the sergent's combi-plasmas could also be helpful. Along with Stormtalons deployed in front to give more buffer against deep strike assaults.
Had over 1500 views on the last post with only 1 comment , looking for hopefully a little more constructive criticism, critiques, or suggestions then last time. Thanks! Much Love.
Edited by Dandylocks, 20 February 2018 - 05:41 AM.