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Smitestar: How many is too many?


Aothaine

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Hey everyone!

 

So this is pretty gamey.. but I am looking for competitive lists. Here is what I'm thinking. I also posted a similar post in the Imperial Agents forum swapping out three librarians with Greyfax, Coteaz and Eisenhorn for all the extra goodies they bring.

 

 

Without further ado...

 

Supreme Command Detachment - 700

 

HQ - 
 
Librarian - 100
- Force Axe
- Storm Bolter
 
Librarian - 100
- Force Axe
- Storm Bolter
 
Librarian - 100
- Force Axe
- Storm Bolter
 
Librarian - 100
- Force Axe
- Storm Bolter
 
Librarian - 100
- Force Axe
- Storm Bolter
 
Elite - 
 
Company Veterans x5 - 115
- Storm Shield x5
- Storm Bolter x5 
 
Drop pod - 85
 
Thinking about taking two of these detachments then a Battalion:
 
Battalion - 596
 
HQ - 200
 
Librarian - 100
- Force Axe
- Storm Bolter
 
Librarian - 100
- Force Axe
- Storm Bolter
 
TROOP - 486
 
Intercessor Squad (6-man) - 108
 
Intercessor Squad (6-man) - 108
 
Intercessor Squad (5-man) - 90
 
Intercessor Squad (5-man) - 90
 
This would put the entire list at 1996 points. It may seem pretty small but the list is actually pretty robust, has a ton of anti-infantry firepower and 24 smites. Is this too absurd for competitive play?
 
I have not decided on a space marine chapter yet but Blood Angels have a very nice set of Psychic powers to choose from when in a pinch. I could also swap out the two librarians in the Battalion with Primaris Librarians for -4 points. It would give the walking Librarians 1 extra wound, but stick them with a Bolt Pistol and Force Sword so I'm not sure it is worth it. 
 
What do you guys think?
Edited by Aothaine
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For what it’s worth, they mentioned something about a possible nerf to Smite in the now twice-a-year FAQ pack coming out sometime in March. The rules change they teased was something along the lines of each attempt at casting Smite after the first successful one has -1 to dive rolls or something.
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For competitive (Matched) play that's actually 12 Smites, due to the Rule of One.

 

Additionally, there are Beta rules for toning down Smite spam (-1 to cast Smite for every previous attempt) which will curtail it in this case quite significantly (at around 3 attempts your future chances are unlikely to go off).

 

Also, that many Librarians is pretty overkill. The Sanguinary Discipline is pretty good (4.5 good powers) but they're not massive effects (Unleash Rage on a big unit of DC is probably the most potent).

 

Then, you need to consider that Librarians themselves aren't particularly amazing in and of themselves - they're quite expensive, only have WS/BS 3+, and have no native Invulnerable saves. Librarian Dreadnoughts are certainly potent (WS 2+, much tougher, very powerful attacks and still characters targeting purposes) so a core of them would be solid, but I think generally speaking C:SM/BA/DA Librarians kind of cap themselves at about 3-5 per army. There's just a lot of waste coming from having them sitting around not casting anything after the first few cast the good powers.

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Eh.

1) you will never get to dominate the psychic phase against the actual psyker armies even tho you heavily gimped the rest of your army while they didn't.

2) GW already announced to stop the smite spam.

3) It'd be only 12 smite in matched play.

 

Imo a thought not worth following any further.

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Ahhh a bunch of rules I had not thought about. I thought smite was not included in the rule of one. Plus that new smite rule would squash this idea. shame. Thank you everyone for the feedback!

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Smite is not included in the rule of one. But it does suffer from escalating cost to cast as per chapter approved I believe or possibly ITC rules. So the first one to cast is 5+ the next in the phase 6+ and so on. After 3 it's pretty iffy.

If you want to smite spam do grey knights, guard, orks, or demons.

This would be an easy list for most competative armies to pick apart. Even if there were no diminishing returns on smite you have a very short effective range, no targeting ability, no speed (a drop pod or two does not a dynamic move phase make). A basic guard gunline would shoot you down in 2 turns. And loose a few guardsmen in the process. Spam can work but not this spam.

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But it does suffer from escalating cost to cast as per chapter approved I believe or possibly ITC rules. So the first one to cast is 5+ the next in the phase 6+ and so on. After 3 it's pretty iffy.

That's just a beta rule. It's not published anywhere except in that one WarCom article about beta rules and nobody is seriously using it anywhere.

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But it does suffer from escalating cost to cast as per chapter approved I believe or possibly ITC rules. So the first one to cast is 5+ the next in the phase 6+ and so on. After 3 it's pretty iffy.

That's just a beta rule. It's not published anywhere except in that one WarCom article about beta rules and nobody is seriously using it anywhere.

 

 

Fun fact: everyone is using it in my local meta, also in all the local Tournys. We had one night 75% of our tables playing games with one side being Thousand Sons led by Magnus, and they were all playing under the beta Rules.

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But it does suffer from escalating cost to cast as per chapter approved I believe or possibly ITC rules. So the first one to cast is 5+ the next in the phase 6+ and so on. After 3 it's pretty iffy.

That's just a beta rule. It's not published anywhere except in that one WarCom article about beta rules and nobody is seriously using it anywhere.

Fun fact: everyone is using it in my local meta, also in all the local Tournys. We had one night 75% of our tables playing games with one side being Thousand Sons led by Magnus, and they were all playing under the beta Rules.

Same here. Was in effect in my last ITC tournament.

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Yep.

Were using it even in casual games here.

Though nobody owns GK or TSons, so nobody *has* to suffer the penalties of it.

If we did have a player, we would probably houserule that their mini smites don't count.

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