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A new Forge World joins the fray
Posted 22 June 2019 - 10:17 PM
He got a t1 charge off with his Beserkers (alpha Legion advance deployment and Warp time) and killed a Warglaive and some skitarii. In my turn 1, Douglas gunned down a bloodthirster, Wilfried injured one and lascut a berserker, the helverins injured the already injured thirster, and the uninjured one. Julian then killed both bloodthirsters and some cultists. My fight phase saw all the Beserkers squished between Douglas and Wilfried (think Wilfried only got 5 in the end after Douglas took out most of them.) and a small unit of bloodletters destroyed.
T2, I got charged by 2 Daemon prince's, death hex went off against Wilfried and he survived both princes and the bloodletter bomb, downing a Prince in return. Douglas again slew a load of bloodletters but got dragged down. Luka and the remaining Warglaive were charged by the remaining unit of bloodletters, the Warglaive was dragged down, but the letters were dispatched by Sir Luka, who suffered a couple of scratches. My t2 saw machine spirit resurgent popped on Wilfried, be restored 4 wounds due to a combo of relic and inbuilt trait, stepped over the bloodletters and challenged Skarbrand to single combat. Julian dispatched the remaining demon Prince, some CSM and cultists in a fusillade of fire, Luka took an objective and the Helverins tried to remove the remaining bloodletters. Wilfried used his lascutter to great effect and sliced Skarbrand into pieces without taking any damage, but was now seriously injured. T3 saw Wilfried fall to a super smite and a dark apostle charging into combat, the chain Lord charged Luka, caused minor damage then got a taste of his own medicine as he was cut into bits by a reaper Chainsword! The 5 remaining bloodletters killed my last few skitarii. I'm return, I all but eradicated the last few bloodletters in combat, wiped all remaining troops bar the sorcerer which had tried to hide. T5, the sorcerer tried to run away, but was spotted by Baron Julian and got vaporised. At this point I'd tabled my opponent, but he was winning 15-14. And then we rolled for a turn 6 and the game ended, so he won using the new CA missions. Very close and enjoyable game, just did not get any luck with my cards and random VP rolls...
- jeremy1391 and brother_b like this
Posted 24 July 2019 - 09:28 PM
- Magos Takatus and Bjorn Firewalker like this
Posted 25 July 2019 - 04:03 AM
- ImperialSquishiness likes this
Wolf Scout- Catachan barking toad eggs+ Thousand Sons Marine= Fun! (Wolves of Catachan)
Sisters of Battle+ Fenrisian Beer- Inhibitions- Sanity= Trouble! (Order of the Blazing Heart Rocket Punch Pimp Magnet She-Wolf)
Reasons to use the Steel Crusaders ('Codex: Space Marines' supplement): Because you think giving Sternguard Veterans a heavy bolter wtih special issue HEAVY BOLTER ammunition is ALMOST as much fun as shoehorning an Earthshaker cannon into a Land Raider.
Reasons to use the Iron-hearted Angels ('Codex: Blood Angels' supplement): Because you think the Librarian Dreadnought needs Furious Charge AND It Will Not Die to beat down a Chaos-worshiping punk and his Defiler, while a Stormraven needs a Vanquisher cannon to beat down this punk's Heldrake.
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