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Alpha Legion 1500 Centurion


Dark Serpentine

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Hey all, looking for some feedback on a centurion list, not played the Centurion rules yet, so any feedback welcome. I’m heading into a few Campaign weekends in the next few months so wanted something not too strong but still fun to play.

 

Autilon Skorr 125

Saboteur: artificer armour; combi-weapon; refractor field 115

 

7 Veteran Space Marines: 4× combi-plas; legion vexilla; + 1 Veteran Sergeant (artificer armour; power fist; power dagger); Marksmen 216

7 Veteran Space Marines: 4× combi-plas; legion vexilla; + 1 Veteran Sergeant (artificer armour; power fist; power dagger); Marksmen 216

6 Tactical Support Marines: plasma guns; + 1 Tactical Support Sergeant (artificer armour) 245

 

6 Terminators: 5× combi-melta ; 2× power fist; chainfist; + 1 Terminator Sergeant (combi-melta; chainfist; grenade harness; power dagger) 322

 

6 Heavy Support Marines: volkite culverins; + 1 Heavy Support Sergeant (artificer armour; nuncio-vox & chainsword; augury scanner) 260

 

1,499 points

 

 

Taken Skorr as warlord, with his Chosen Duy RoW to unlock vets.

Most likely use the infiltrate warlord trait with tank hunter mutable tactic (to deal with any dreads) Saboteur more for fun, master of signals is an option replace him, would make more sense to stick MoS with HSS (Figured it could be too strong though?) Termies to deal with dreads/other termies, plas TSS to deal with TEQ / high tough mech / cusstoads.

 

Thoughts and comments appreciated!

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I guess you refer to the Centurion rules by Eye of Horus podcast, basically you can only take infantry and walkers.

 

I presume you take the 6 combimeltas on the terminators for the purpose of killing dreadnoughts. Since you will  have to come in at charge range to benefit from the melta-rule on those one-shot meltaguns, you might as well skip them and kill the dreadnought in hand to hand combat. I suspect you get more mileage out of those terminators if you swap combimeltas to combiplasma instead when playing Centurion rules, you won't see any vehicles. A couple of chainfists are sufficient to threat dreadnoughts. With combiplasma you threat all infantry and you will have more tactical flexibility with the terminators in Centurion games that just hunting dreadnoughts with melta.

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Yep, Centurion rules as per the EoH podcast.

Thanks for the feedback, you have a good point about the combi-meltas on the termies, with infiltrate they should be in combat with any dread relatively quickly so probably best not to overkill the anti-tank aspect. May even drop the combi-weapon altogether, four units with plas might be over-kill. May use the extra points to bump up numbers in the vet units.

Cheers!

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