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Unit of the Week: Sanguinary Guard

Blood Angels Unit of the Week series Blood Angels tactica

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61 replies to this topic

#51
toaae

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it's purely because of what I am trying to send sanguinary guard against. and that is big nasties like hive tyrants/ magnus etc.....

 

 

Do you find they work for that? I'd figure those would be awful targets, what with the invulnerable saves, multi-damage attacks and high AP.


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#52
Silverson

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it's purely because of what I am trying to send sanguinary guard against. and that is big nasties like hive tyrants/ magnus etc.....

 

 

Do you find they work for that? I'd figure those would be awful targets, what with the invulnerable saves, multi-damage attacks and high AP.

 

 

They are doing reasonably well with a full squad with fists and swords, I have brought the sanguinor in every game i have played so far for the extra attack but I have found when I dont get the re-rolls on the fists that they fail quite badly, I'm probably going to be trying warlord jump pack librarian for a bit now to try and get the most out of them. I also supplement there damage with things like five man tac squads with a las cannon in each squad. pretty much the rest of my army deals with anti infantry.


Blood Angels codex p6/w3/d0/32<p>Ad Mech codex p2/w2/d0/l0


#53
Paladin777

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I’m sorry to necro this thread a little, but I’m going to be building 4 SG soon and I had some opinions to ask from you fine ladies and gentlemen. I currently have 3 with swords, one with a power fist, and all of them have Angelus bolters. I intend on building two more with fists and two more with swords but I was looking to see what people thought about putting inferno pistols on the guard with the fists just for those extra tough nuts to crack. Or should I just stick with the Angelus bolters...?

#54
The Unseen

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Bolters, maybe plasma.
Never melta pistols, they can't use them the turn they deepstrike because of the range, which is pretty much what they do everygame, because of their high target priority.
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#55
Silverson

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I saw when frontline gaming did a review on sanguinary guard the list they used had 8 sanguinary guard with swords and fists, and two inferno pistols. It’s doesnt seem like an ideal use of points two me but I can see it’s value if the sanguinary guard survive the enemies turn after you charge.

Blood Angels codex p6/w3/d0/32<p>Ad Mech codex p2/w2/d0/l0


#56
Paladin777

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Well since they aren’t my alpha strike (that would be DC and a bunch of inceptors) I’m hoping their survival is more likely than the suicidal DC 1st turn chaff-charge!

Also, that guy doing the reviewing has 3 squads of assault marines and 3 squads of tac marine with just bolters so I’m a little skeptical...

Edited by Paladin777, 30 March 2018 - 11:42 AM.

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#57
Charlo

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Used a couple for the first time the other day.

They charged a hellhound and did a few damage then got a bit shot up. Was only a unit of five, buffed by the Sanguinor but not amazing in terms of damage output.

The 2+ is very noticeable however, that is great.

#58
Indefragable

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If i ever played PL instead of points, (and I had the bits), I would totally run 10 SG w/ all Inferno. Look, I know we're Blood Angels, the whole "Descent of Angels" things is literally in our blood, but I think people get tunnel vision with that sometimes.

 

For me, Inferno pistols are amazing (now that they cost 9pts instead of 20) in Turns 2+ when lines have smashed and you have units all up in the enemy's forces. Taking out that Manticore with a few Inferno shots while on your way to cut up the enemy HQ can't ever be underestimated. Or, if you are just straight-up going Elite vs Elite, I don't know if there's a single (non-HQ or LoW) unit choice in the entire game that can put out as much damage as Sang Guard with inferno + encarmine weapon or fist. Anything with multiple wounds will die as the sheer volume of D:D3 or D:D6 attacks stacking on them will ensure that something gets through even against 3++ or such.

 

Again, for points reasons I am not actively advocating anyone to run all Inferno Pistols, but if you ever did have the elbow room, please please please do not dismiss the concept out of hand.



#59
Bremon

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Inferno is not very good. If I ran a unit of 10 I would maybe use 2, but I’d rather stick plasma on a couple of them. As is, I have 8 bolters and 2 plasma. They become the sole target of basically everything once they’re on the table to it isn’t really worth it to put weapons they likely won’t shoot on them.

#60
Panda_Saurus_Rex

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I run 10 with 5 fists and 5 swords. I get there is a debate on the math but honestly those 5 fists do work for me. They almost always get the warlord kill in my games and then just into cleanup mode after that. 

 

Most of my opponents get distracted by my Death Company and focus them out so I'm free to run train with the Guard. I also have a lot of back line shooting so I don't worry about upgrading the SG guns as it sinks more points into an already expensive unit. Run them as cheap as possible in large squads and activate wrecking ball mode.



#61
Ornithologist

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If inferno Pistols had either lower cost or higher range I would still like them.. But 8th has nerfed them so bad ( with the 9" Deepstrike Bubble) I could cry. I have a whole Assault sqd that is just a waste of points now.


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#62
Kallas

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If inferno Pistols had either lower cost or higher range I would still like them.. But 8th has nerfed them so bad ( with the 9" Deepstrike Bubble) I could cry. I have a whole Assault sqd that is just a waste of points now.

 

Assault Squads and Vanguard Veterans are pretty much the best places for Inferno Pistols. Assault Squads are probably going to be low on your opponent's target priority list (assuming that they don't fear melee at all costs, like say Tau Fire Warriors) so they're reasonably likely to get to use them (and you can fit three in even a five-man squad). Vanguard are similar, but are more of an actual threat to things; but with some cautious use of terrain they could realistically expect to get some use out of them.

 

I'd just advise against going overboard, put in a few of them in a few units, don't try and load up one unit with tons.







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