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Kill Team Returns! Show me what you got!


Sete

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  • 2 weeks later...

This is my idea for my Scions. No backpack, no stupid cables on lasgun, no antenas (they have a radio on the kit) and no armour flashlight. Just the knife some ammo holsters and the canteen. Also Berets! Want to see the rules before i commit more weapons and stuff on the dudes.

med_gallery_79735_14758_18486.jpeg

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As long as I can field something that looks like eldar corsairs, I'll be happy.

If I remember correctly, in non-Matched Play games, you can combine models from different Factions if they share the IMPERIUM, CHAOS, or AELDARI keyword. So for a Corsair Kill Team, you should be able to mix and match models from the various Aeldari Factions.
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Dark Eldar would be the best option no?

 

Perhaps, but I have a lot of 1st edition Space Elves miniatures equipped with shuriken weapons, so I'll probably focus my initial efforts on using the asuryani kill team rules. The inclusion of storm guardians facilitates this (unlike in Shadow War: Armageddon). Later on down the road, I might build a more savage eldar corsairs kill team using the drukhari.

 

 

As long as I can field something that looks like eldar corsairs, I'll be happy.

If I remember correctly, in non-Matched Play games, you can combine models from different Factions if they share the IMPERIUM, CHAOS, or AELDARI keyword. So for a Corsair Kill Team, you should be able to mix and match models from the various Aeldari Factions.

 

 

My initial Kill Team gaming (other than initial run throughs to familiarize myself with the rules) will probably be in matched play, so I'll have to limit myself to one faction. When I get into non-matched play, though, the ability to mix aeldari factions will be pretty cool.

 

No swooping hawks was kind of expected, but still a letdown. The lack of striking scorpions was kind of surprising, and more of a letdown, but offset by the inclusion of storm guardians. I'm much more disappointed by the lack of warlocks (boo!). The overall asuryani units, though, can represent a decent enough corsairs band. Dire avenger exarch for a baron, guardian defenders and storm guardians for basic corsair reavers, rangers for ghostwalkers - I can do this.

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I'm going for Astartes as my starting group:

 

Reivers with carbine, grapple and grav chute x 3

Reiver Sergeant with carbine, grapple and grav chute x 1

Scout with Sniper rifle x1

Tactical Gunner with Heavy bolter x1

 

The plan is to stay high and dry and shoot rather than close combat it.

 

Here's the sergeant so far

 

http://i65.tinypic.com/30a8f42.jpg

 

Next I'm looking at either Tau or Drukhari...or Heretic Astartes...or Scions,,,

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What are peoples' thoughts regarding close combat loadouts?

 

From an Astartes perspective, I feel our three contenders for our top dog are the obvious ones: Intercessor Sergeant with power sword, Reiver Sergeant, Tactical Sergeant with powerfist.

 

The Tactical is the only powerfist you can have, but is stuck with the boltpistol, and there's definitely something to be said about bringing a combi weapon instead.

 

The Reiver brings the greatest number of attacks (and thus the greatest synergy with the mortal wound ability) and the highest mobility with the grapnel launcher. Combined with the Sergeant-only loadout of bolt carbine and knife, means he is still moderately shooty.

 

The Intercessor doesn't bring anything particularly unique beyond being as survivable as the Reiver but trading an attack and significant amounts of mobility for a power sword. That being said, I can see the Intercessor being the better base for the counter attack strategem.

 

What are your thoughts on this? Are there close combat monsters from other factions that we should look out for? Sleeper hits no one has picked yet?

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I must say I found the tactical sergeant options odd when I looked through the book at my local GW store today, you lose the bolt pistol and bolter if you take a combi, you cant , AFAICR take a bolter and chainsword, and the auspex replaces your close combat weapon. But that's alright as once I found out that the tact Sgt can't take a TH I decided I'd I'd go for an intercessor Sgt w bolt pistol and power sword (Dark Imperium Lt), tact gunner w flamer and the tact gunner w heavy bolter, and then either intercessors or rievers to make up the rest or my team, maybe with a solo scout sniper, maybe.
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I've done up a Fallen Kill Team.

 

Seems like the perfect ruleset to field a small band of Fallen - lurking in the shadows sowing disent as they pursue agendas known only to themselves, aided by a band of fanatically disciples converted to their cause.

 

I will be running them as Heretic Astartes, though with a few more marines could also try them as Adeptus Astartes. Need to add a few more models to make up the full roster, but I'm really happy with how they are turning out - mostly in that my initial vision of them has ended up more or less on the models haha.

 

43680962281_f914f548b6_c.jpg

 

Max

 

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So here's my Kill Team, a sunday afternoon's work :)

 

team_h10.jpg

 

Watch Sarge Hector, leader, xenophase blade and boltgun (with SIA)

Alban the blackshield, zealot, SS and power maul

Veteran gunner Maximus, Heavy specialist with infernus Hbolter

Veteran gunner Dominic, frag cannon

Veteran Tonius, combat specialist with TH

 

They already won 2 encounters with filthy xenos :D 

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They look great! Did you make the robes yourself?

 

 

Thanks!

 

The Plasma Gunner is the DA Primaris Lieutenant (I just cut up the bottom).

 

Green Stuff robes on the other marine, green stuff hoods on 3 of the 5 cultists (the lumpy ones haha) - it was good practice! 

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