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Mars and house Taranis 2000 points


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5 replies to this topic

#1
jake-man

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Hey, am going to be starting a mechanicum army as soon as I get paid. Below is the 2000 point list I intend to make. Any tips or ways to improve what the list would be most welcome =)

Battalion
Mars

HQ

Tech priest dominus 125
Macro stubber, volkite charger
Pseudogenetor
Static psalm code

Tech priest enginseer 47

TROOPS

5 kataphron breachers 200
Heavy arc rifle and arc claws

10 rangers 152
3 transuranic arquebus
Omnispex

10 vanguard 88
2 arc rifles

10 vanguard 88
2 arc rifles

10 vanguard 122
3 plasma Calivers

HEAVY SUPPORT

Onager dunecrawler 120
Eradication Beamer
Heavy stubber

Onager dunecrawler 120
Eradication Beamer
Heavy stubber

SUPER HEAVY DETATCHMENT

Knight paladin 458

Knight armiger 240
Melta gun

Knight armiger 240
Melta gun

2000 points

9 command points, 3 knights and lots of infantry. I like it but want to know if there's anywhere I could improve it


Thanks in advance!

#2
Clingy

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If you can find 50 points - swap the Beamer crawlers for neutron.

Perhaps make your squad sizes smaller or ditch some plasma. Breachers are also not fantastic. Some people swear by sniper rangers, others feel the trans arq is a waste of time.

If it were me I would probably swap the knight paladin for either a stock crusader (512) or a warden with stormspear rockets(516)

One thing to bear in mind is moral is a bit of a killer for us so having squads of 10 bodies mean your saying goodbye to some once morale checks occur. Almost always better with 5 man squads imo.

Hope some of this helps

#3
jake-man

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I already have the knight paladin so unfortunately the big guy must stay, but with the feedback you've given, something like this?

Battalion
Mars

HQ

Tech priest dominus 127
phosphoenix and volkite charger
Static psalm code

Tech priest enginseer 47

TROOPS

5 rangers 85
2 transuranic arquebus

5 rangers 85
2 transuranic arquebus

5 vanguard 48
2 arc rifles

5 vanguard 48
2 arc rifles

10 vanguard 122
3 plasma Calivers

ELITES

10 infiltrators
Taser goad and fletchet blasters

HEAVY SUPPORT

Onager dunecrawler 140
Neutron laser

Onager dunecrawler 140
Neutron laser

SUPER HEAVY DETATCHMENT

Knight paladin 458

Knight armiger 240
Melta gun

Knight armiger 240
Melta gun

2000 points

#4
Scurvydog

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I really like this list, seems fluffy and decently effective.

 

Only changes I would make is to split the infiltrators into 2x5 man, to make them harder to focus/lose to morale.

 

Second would be to change dogma from Mars to Stygies, which will help all your squishy infantry a lot with the -1 to be hit at 12" away or more.


24.jpg


#5
jake-man

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Had taken the infiltrators as 10 strong to make good use Of the wrath of mars stratagem, but no reason why I can't stry stygies and 2 5 man squads out

#6
Clingy

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Agree with scurvydog, you only really go mars if you want Cawl and his dakkabot friends.

Looks a good fun list. :)




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