since I rebooted my AdMech a month ago, I thought I'd open up a project log. The army itself was started right after the skitarii codex dropped back in the day, which is why there's a lot of stuff in there that doesn't make sense this edition (yeah, lots of arc stuff). With the new distinction between forge worlds, the paint theme is undecided and Carl unplayable (I don't do mixed armies). I stick with Lucius for now, the one and only faction offering mobility during the game.
The paint theme is rather standard for my skitarii, the usual red for mass produced wargear. Bigger vehicles (and enginseer-gone-dominus) have the Brotherhood of Steel logo, but that's too much to freehand onto any generic skitarius. For the more elite stuff (ordinatus/knights/robos, that I mostly did after my Raptors army), I've changed it to wet blended black-to-red gradients. Visually more interesting, and really really fast to paint.
An overview of my current collection, ranging around 5000p:
Since everyone is posting Armigers, I might as well join in with the one I painted yesterday:
The next step for me, after finishing the WiP Raptors stuff, is to add 2 more dragoons, several infantry squads, and knights ranging from Armigers to Porphyrion. I don't intend to build a knight army, but these things just keep popping up on my shelf...