I've been looking at your log here and the work is incredible. makes me want to go Imperial Knights and even ad mech over the GK I thought about starting.
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MajorNese's AdMech reboot - project log
#126
Posted 23 February 2021 - 08:00 AM

#127
Posted 23 February 2021 - 11:59 AM

I've been looking at your log here and the work is incredible. makes me want to go Imperial Knights and even ad mech over the GK I thought about starting.
Thank you. Well, GK are a bit singular in what you can do with them - details are already sculpted on, there's not much variety in the paint scheme or in the available kits. Which is why I prefer AdMech over any Astartes right now - as long as you don't run out of datasheets to convert for, you can build whatever you can cobble together. It's not like one forge world's stuff is the same as the other's, even if recent official fluff makes it look like that.
Knights are more of a canvas. Lots of 3rd party bitz, a lot of flat surfaces to decorate yourself, and large bases to build a scenery on. Yes, I haven't always used all of these options to the fullest, but the variety you can find online is impressive.
- InKaras likes this
#128
Posted 24 February 2021 - 02:47 AM

Warhammer 40,000+ Star Wars- Rian Johnson- Reylo= AWESOME! (Knights of Renaissance)
Reasons to use the Steel Crusaders ('Codex: Space Marines' supplement) or the Iron-hearted Angels ('Codex: Blood Angels' supplement): Because you think giving Sternguard Veterans a heavy bolter wtih special issue HEAVY BOLTER ammunition is ALMOST as much fun as shoehorning an Earthshaker cannon into a Land Raider.
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