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Let me know what you guys think.

 

So far I admit without super heavies I often play a Brigade, and that means +12 CP's.

 

As a mars player trying to juggle 2-3 a turn, how about having 15 to start? 

 

I think AdMech is one of the armies that a playable Brigade is really plausible. Does this make a big enough difference to you?

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More command points means splurging 3 for elimination volley and plasma specialists for damage 3 destroyers is not necessarily a once per game deal. I mean, it is, because the servitors will all be dead by the next turn, but it's nice in theory.
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The biggest issue for me would be Lucius alpha-strike becomes a beta-strike. Now teleporting isn't flat out better than stygiesing for any non-CC units.

 

More CP is definitely nice, considering how we can boost a lot of units reliably. +2 to hit means neutronagers become ultimate anti-air if necessary, or dragoons taser a lot better, and we can do it far more often. Also, for around 200p we can get another +5 CP by just stacking rangers and enginseers, or guardsmen as chaff.

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Well it's killed my Crusader/Armiger/Armiger - Styrix/Armiger/Armiger build.

 

Bit gutted.

 

If they had made a super heavy detachment +5 CP, it wouldn't have been so bad

Forgive me if I missed something - but I thought these would work because of the <HOUSEHOLD> keyword, rather than the IMPERIUM keyword?

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I think he means the tournament rule of three, where you can't have more than 3 instances of a datasheet in your army. He's using a single armiger in every 0-3 LOW slot to get 2 super heavy detachments, which wouldn't be viable acording to those rules.

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Stygies is the old Infiltrating, deploying before the first turn starts. Lucius is Deep Strike, which happens at turn 1 (or now, 2). Deep Strike has to wait until turn 2 or stay in your own deployment zone. Stygies still works as it did, Lucius doesn't.

 

Oh, you said Adephus, not Alpharius...old habits die hard... :rolleyes:

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Honestly, I always thought Lucius was inclined towards dropping in later game than first turn anyway because you have a lot more flexibility with Stygies infiltration on the first turn. It still works as a way of protecting certain high value units from alpha strikes if you did want to go second and then bring them in first turn I guess. 

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Personally I am happy with the changes with regards to playing Admech (also a GK player and thats a whole other thing lol). Extra CPs on our easy to build battalions is nice, Stygies now seems the way to go if you are running any form of Close Combat, potentially even the way to go regardless. 4 extra CPs from 2 Battalions means an additional couple of units deploying anywhere on the board after the enemy. Board control or in your face with multiple units is a real option.

 

The limit of 3 doesnt really hurt us in my opinion as i personally have rarely seen an Admech list with 4 of a unit outside troops. And if someone does happen to be affected by this then there are other decent options with which to replace in our codex. In fact it could be a benefit given we now know there will only be 3 Hive Tyrants, Flyers and so on.

 

All in all Admech are pretty better off. Unless someone has seem something I missed?

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My last game I was tabled by something that would be illegal now. Deepstriking Oblits, Sorc and Warp Talons with Warp Time cast in them.

 

So you could say this is obviously a plus for my AdMech. However my nemesis Astra just got a lot better.

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Welp, Admech is going to get a lot more attention from me up until any random Space Marine releases or Chapter Approved this winter. Black Templar boxes goin into the corner. No buffs, no hope, hell even Blood Angels got nerfed so there goes that option. 

 

That being said my list basically didn't have to change at all, I got juiced with 4 more command points at double battalion, and now I don't have to worry about Obliterator Alpha Strike anymore! Praise the Machine God! 

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Well it's killed my Crusader/Armiger/Armiger - Styrix/Armiger/Armiger build.

 

Bit gutted.

 

If they had made a super heavy detachment +5 CP, it wouldn't have been so bad

If you are lucky the codex may rectify that somewhat if the other weapon variant(s) is on a separate datasheet.

You might be able to have Crusader/Warglaive/Helliger - Styrix/Warglaive/Helliger or some such perhaps.

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Note that the new deep strike rules are in fact beta rules, and won't be in play unless the event organizers insist on it. Strong deep striking lists are still very much a thing, which should be fine. Hopefully they will come up with a less crippling way of restricting them by the time they go official.

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Well it's killed my Crusader/Armiger/Armiger - Styrix/Armiger/Armiger build.

 

Bit gutted.

 

If they had made a super heavy detachment +5 CP, it wouldn't have been so bad

If you are lucky the codex may rectify that somewhat if the other weapon variant(s) is on a separate datasheet.

You might be able to have Crusader/Warglaive/Helliger - Styrix/Warglaive/Helliger or some such perhaps.

I expect it'll all change list wise anyway when the Castellan/Valiant hits and I decide I want one in my list.

 

Tough choices ahead, lol

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Note that the new deep strike rules are in fact beta rules, and won't be in play unless the event organizers insist on it. Strong deep striking lists are still very much a thing, which should be fine. Hopefully they will come up with a less crippling way of restricting them by the time they go official.

Looking at frontline gamings comments from Reece, Nova LVO and most of the big tournaments are adopting these rule changes.

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Its a mixed bag for me, It destroys one of my lists, ( i was taking  3 inquisitors and a knight  in a supreme command ) Along with 1300 pts ish add much in a battalion 
It's not a total wipeout but requires lots of rethinking, and probably now bringing the knight as an Aux -1 cp detachment

However, I'm rather happy with my new brigade, and double battalion lists , currently toying with.

HQ         2 tpd 1 seer   
Troops   3 Rangers  3 vangard 
Elites     C preists , 1 infiltrators, 1 datasmith ( probably swap this for rustalkers) 

Fast       3 dragoon   1  las-strider  ,   1 last-strider

Heavy    2x dakkabots    1 Icarus onager  ,   1  Erad onager 

 

So much leftover room for bonus  toys  and extra bits     * rubs mechadentrites with glee *

I am however sad that the cost drop in the TAU's was errated , that did have me hoping.

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