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Denizens of the Warp and the new FAQ


Lord Rust

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So there are plenty of threads linking to or listing the new FAQ

 

In the beta rules (aka not set in stone) there are some major changes to deepstriking.

GW specifically picked some factions to be exempt from this restriction, but Daemons is not one of those factions.

 

So what I am proposing is that the deepstrike restriction should not apply to any unit that was put in deepstrike by strategem (You had to spend CP to do this).

 

If you agree, or have another suggestion PLEASE email GW! The squeaky wheel gets the most grease.

 

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The reserve rules and potentially rule of 3 are really bad for some armies, but the one thing I noticed for daemons is that it actually creates a spot for summoning since those shouldn't count for the rule of 3 (not part of your actual army) and it allows you to "deep strike" units even after turn 3 once you've cleared the board a little bit so you actually have space to place the unit again lol

Nothing grand but better than nothing I guess.

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I am strangely OK with the deep strike rules staying the way they are for Daemons... but that's probably from my viewpoint as a Slaanesh player. It buffs our niche in the Daemons forces and bumps us up in the viability department. Before this rule Bloodletters and Plaguebearers speed didn't matter.. you would just DS them in, trumping Slaanesh's supposed big advantage. Now Slaanesh is the one that can make it up the board super quickly and be the glass shiv they are supposed to be. So while Bloodletters are better in combat then Daemonettes, my Daemonettes will get in there faster with more models most likely. Unless you wait for the letters. 

 

Just one mans opinion though. 

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The thing is I used to drop 1 GUO plus 30 PBs right in front of my opponent to keep him busy. Thats about 600 points.

With the Beta rule I can not do this anymore. I can either walk both units up the field (GUO will then most likely die because of anti tank weapons) or keep them a turn longer in reserve, which means the opponent can focus on the other 1400 points with his dakka...

 

I realy dont get the intention behind this. It makes shooty armys that much stronger again. And tbh, in my gaming group everyone got used to bring a few screening units to deny deepstrike and block first turn charges. We had no issue with this at all.

 

Edit:

Other than that I like the fact that the Plaguedrones are now Plaguebearers as well, so they get the Spoilpox Buffs when he is around !

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But if you dropped the GUO right before him to keep him busy and now he just shoots at him from far away ... isn't that basically the same thing for him? He draws fire. Whether he is infront of your opponent or not. It's not like the anti-tank dakka has a minimum range so he would have shot with it at the GUO right infront of his army anyway. ^^

Bummer for the Plague Bearers tho.

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But if you dropped the GUO right before him to keep him busy and now he just shoots at him from far away ... isn't that basically the same thing for him? He draws fire. Whether he is infront of your opponent or not. It's not like the anti-tank dakka has a minimum range so he would have shot with it at the GUO right infront of his army anyway. ^^

Bummer for the Plague Bearers tho.

 

Kind of true I guess, but it is easier for the opponent to pick targets, adapt to my deployment and the GUO wont make a charge before turn 3.

Without the beta rule I am sure to charge latest turn 2 with a GUO, 30 PBs, Nurglings, Prince and Drones.

 

I guess Khorne has kind of the same issue...

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It makes Khornes need for the 3ds charge strategem all the more important and relevant. But yeah I was going to say the Gnarlmaw for nurgle will help a lot. Tzeentch is basically shooting so unaffected as much.. 

 

Had a day to think about it and sticking to my opinion of Slaanesh benefiting from this. It has made me reconsidering using Seekers, and more of them at that. 

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Also one thing to remember about the new 'beta' deep striking rules.

 

They are for MATCH PLAY. To me, that's mostly tournaments not games amongst friends.

If, like me, your aren't taking part in tournament play then talk to your gaming buddies and agree what level of adoption you will have of these rules.

 

The most important rule in the rule book was "its a game- have fun!"

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Also one thing to remember about the new 'beta' deep striking rules.

 

They are for MATCH PLAY. To me, that's mostly tournaments not games amongst friends.

If, like me, your aren't taking part in tournament play then talk to your gaming buddies and agree what level of adoption you will have of these rules.

 

The most important rule in the rule book was "its a game- have fun!"

Ok... so what? 

 

Does that mean for gamers who want to be competitive in local tournaments or want to compete at the larger events just need to buy one of the few top tier armies? I understand what you're trying to say but why be so dismissive for everyone who wants more than just "games with the buds?"

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Also one thing to remember about the new 'beta' deep striking rules.

 

They are for MATCH PLAY. To me, that's mostly tournaments not games amongst friends.

If, like me, your aren't taking part in tournament play then talk to your gaming buddies and agree what level of adoption you will have of these rules.

 

The most important rule in the rule book was "its a game- have fun!"

Ok... so what? 

 

Does that mean for gamers who want to be competitive in local tournaments or want to compete at the larger events just need to buy one of the few top tier armies? I understand what you're trying to say but why be so dismissive for everyone who wants more than just "games with the buds?"

 

 

I think even with a tournament environment he is simply suggesting to not take it -too- seriously. We have a gamer in our group who simply takes his toy soldiers way, wwaayy too seriously and is all bent out of shape about some of the changes that happened in 8th. Not exactly the FAQ but he brings the mood. 

 

Just going to have to adapt and try our best! FOR THE DARK PRINCE! 

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  • 2 weeks later...
An opponent who goes first might be tempted to move units up the board if your deployment zone is not as full as it could be due to you having units in the warp. You can then still deploy in your own deployment zone to counter them.
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  • 2 weeks later...

[quote name="DeStinyFiSh" post="5057756" timestamp="1523943613

 I realy dont get the intention behind this. It makes shooty armys that much stronger again. And tbh, in my gaming group everyone got used to bring a few screening units to deny deepstrike and block first turn charges. We had no issue with this at all

 

 

The reason for this is at Acon WHTV in the pre game chat we’re getting excited about Mortarion and how much damage he was going to put out. Unfortunately the player didn’t screen Mortarion and the BA player shot and charged him off the table T1 so deep strike armies are being punished for an opponent playing/deploying badly.

 

 

Also one thing to remember about the new 'beta' deep striking rules.

They are for MATCH PLAY. To me, that's mostly tournaments not games amongst friends.

If, like me, your aren't taking part in tournament play then talk to your gaming buddies and agree what level of adoption you will have of these rules.

The most important rule in the rule book was "its a game- have fun!"

 

Sounds fine, but once the next FAQ or CA rules change arrives these deep strike rules and all the other changes will be moved into the BRB section and everybody will be playing them if you are using basic rules. Unless you email GW and explain why you have no love for these, they did tweak mini smite after all. Or you split the game down into local versions of 40k all playing different versions of the game. Tournaments will already be playing these rules though, ITC ETC LVO etc have said as much already so gamers who like going to tournaments will want to use them too, don’t forget not all tournament players are WAAC types many just want to play a bunch of games and have some fun, enjoy the test or just the experience of going to a big event.

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