The issue here is we are all taking it to extremes and assume we have lost everything. This is a common fallacy to fall into and you must remember that there are other factors along with other armies being hit as well, in fact this affects all armies in similar ways.
So arguably yes, apparently GKs are getting some more swings of the bat indirectly however this seems to be a trope of GK players right now anyway, anything happens and they complain about how they are being targeted. "Ah Dark Reapers got nerfed, this affects the viability of GKs" in a similar vain of the meme within league of legends regarding irelia (X is happening, better nerf irelia).
So let us look at this matter. As I have stated, I am an advocate of this change and feel it is a good change and want to stress this. People seem to forget that Reserve is a powerful ability because it is the ultimate armour.
So lets get this cleared up and debunk some attempts to cause more rule bloating because people want their special "license to do this" because they are feeling targeted.
First, Going into DS Reserve is in no way right now with current rules (no beta) a zero cost move. Ok, let us assume the enemy gets first and drops in on you first and makes their move. They attempt to bubble to board best they can but struggle to because NO army in the game that is reasonable and competitive would be able to cover even a 4x4 board completely. At this point, you have to DS into your own DZ which, in effect is now just at this point being the equal of having deployed them there BUT BETTER as your opponent had no way to interact with the unit. Sure it isn't ideal but no plan goes to our design, nothing does so assuming the best is the only viable method is poor arguing and I am even at this juncture applying the WORST case which is equally invalid however this invalidation only strengthens my argument for turn 1 DS being bad for the game.
Second: LoS ignoring weapons are not relevant to this argument. Stop trying to use them as a position to argue from as they are un-related and require their own fixes and adjustments that are un-related to DS. They are not valid in this topic. They mess with everyone whether or not you DS or not. A small fringe could be argued that this has made them better as it nerfs their counter but in all reality these units got such bubble wrapping against this it is a non-factor as it was a countered strat anyway so thus other avenues of solving these units must be addressed. As it stands, turn 1 DS causes more trouble than it actually solves and leads to alpha striking being far more potent and uncounterable.
It doesn't matter if you are melee or shooting, both DS of these units do similar things. They things up when they drop in. Yes one has more counterplay than the other but that isn't the point, other than a small counter play option being open to one sub-set of these units (the melee DS) there is no other counter play involved. How do you counter these turn 1 drops? People have been saying it over and over again: Bubble Wrap. It seems people are content to just say this and not think about how to do it because bubble wrapping takes some actual thinking to do. When you bubble wrap, you wrap what is important. If that means your infantry are important then you put them at the core of the bubble wrap and go from there, if your big stuff is important you put that to the core and have the infantry put up the front. You put what is strong out front against what you are countering, it is how herds of animals do it, when they begin to circle up when predators approach they keep the old, ill and young to the middle of the circle with the strong out towards the outside because they can defend against attacks.
Can anyone here legitimately argue that turn 1 DS is fair or even reasonable? I want to hear NON-FACTION SPECIFIC arguments. No GK whining, no Tyranid Straw-manning, I want some actual cases for turn 1 DS.
I will state that some armies should have it, space marines are the number one contender for it as it is thematic however that is a discussion for another day and not related here. Anyway, hope to see some interesting replies (as I do want to see cases for turn 1 DS as it would lead to us being able to understand and help guide GW as they have been listening reasonably well).