Hey everyone! So I've finally decided on Salamanders as my primary Space Marine chapter. Going to be building a guide of cool little tips and tactics that I find out while playing my Salamanders or just theory-crafting. If you have anything you want to add please feel free and I'll edit this first post so it has easy access for new recruits.
Hellfire Shells: While every Space Marine chapter can use the stratagem Hellfire Shells, Salamanders have an edge. We get to re-roll the attack roll greatly increasing the change to deal D3 mortal wounds.
- Use this with 5-man Scout squads with a Heavy Bolter. They are 65 points, hold objectives, can get in some cheeky wounds, and now can drop D3 mortal wounds on a target of your choice.
Vulkan He'Stan: This character allows you to reroll hit and wound rolls for melta and flamer type weapons. This can be used to great effect with several units. One good unit is Aggressors with Flamestorm Gauntlets. Aggressors can be a little expensive, can only be transported in the Repulsor, but have a horrendous number of shots. (4d6 flamer attacks per model if they stay still.)
- One way to use this combo is below:
Eggs in a Basket: The idea behind this is you put a bunch of characters in a rhino with a small contingent of Honor Guard. By doing this you can spread the chapter tactic to re-roll 1 dice over 5 units allowing this grouping to have 5 re-rolls
Flash Fire: Using a squad of land speeders to help clear chaff with the use of the Flamecraft stratagem.
Edited by Aothaine, 27 May 2018 - 03:27 AM.