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Webway gate terrain & Harlequin codices - May

harlequins white dwarf WD terrain

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136 replies to this topic

#101
TheFinisher4Ever

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Harlequin and Webway leaks! https://imgur.com/a/j51i4XF
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Ad Mech - 5,000 points

Blood Angels - 12,000 points

Dark Angels - 6,500 points

Deathwatch - 3,000 points

Eldar - 18,500 points

Imperial Fists - 5,000 points

Imperial Guard - 1,000 points

Grey Knights - 6,500 points

Sisters of Battle - 4,000 points

 


#102
Captain Coolpants

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So we now finally see rules for the gate!
Im not sure its as amazing as everyone is making it out to be. A lot of shooty armies can remove this in one turn. And whatever is waiting to be deployed is slain. And whatever is deployed can only move 3". For most eldar vehicles, full movement and then and advancement can place you were you need to be by next turn anyway, the gate does the same really, places you where you need to be by NEXT turn. Unless your opponent is a moron and places their important things next to it.


Also if your enemy charges and spreads out to cover both sides, nothing can come out of the gate even.
Will be funny to see a a small group of guards or orks or something equally as pathetic keeping a wraithknight from entering play xD

Edited by Captain Coolpants, 15 May 2018 - 03:54 AM.

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#103
Brother Talarian

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Yeah, I don’t see a use for the Webway Gate. Like you said, Harlies and other eldar are quick enough to get a turn 1/2 charge anyway. Perhaps it will be used primarily as an area of denial... force your opponent to avoid an objective/area at the risk of being ambushed.

It’s rather huge, and you measure from any point of the model. So your “ambush” threat is pretty large.

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#104
Charlo

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The Stratagems make the Webway gate very powerful, but yeah - potential it'll be destroyed early on.

 

It's quite nice to have a solid place to bring in reserves though, plant an objective on it or whatever.



#105
Finkmilkana

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I wonder how that portal corresponds with the beta deepstrike rules? When set up outside your deployment zone is it just impossible to use on the first turn? If yes (which seems to be the case), it really seems not that useful. If no, it would be kinda stupid to give one of the already strongest armies in the game a way to circumvent the new rules made exactly to counter first turn deepstrike.
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#106
Charlo

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I wonder how that portal corresponds with the beta deepstrike rules? When set up outside your deployment zone is it just impossible to use on the first turn? If yes (which seems to be the case), it really seems not that useful. If no, it would be kinda stupid to give one of the already strongest armies in the game a way to circumvent the new rules made exactly to counter first turn deepstrike.

 

No doubt the codex will have been written and printed before the BIG FAQTM.

 

Hopefully the Harlequin 'dex FAQ will sort things like that out.



#107
Juggernut

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I wonder how that portal corresponds with the beta deepstrike rules? When set up outside your deployment zone is it just impossible to use on the first turn? If yes (which seems to be the case), it really seems not that useful. If no, it would be kinda stupid to give one of the already strongest armies in the game a way to circumvent the new rules made exactly to counter first turn deepstrike.


Eldar trickery. Wouldn’t be surprised if it was an exception, to actually sell the thing. Nothing a few power fists won’t sort out.

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#108
wildweasel

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Those are some substantial points drops on lots of things.



#109
Withershadow

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Veiled Path, Midnight Sorrow are decidedly mediocre.

Morale isn’t a big enough issue for Harlequins that Dreaming Shadow is impressive (it would be great on a more horde army).

Silent Shroud may be seen in Drukhari-led freak show lists, but Hemlocks and Shadow Specters are better for that sort of thing.

I would call all four of those bad, unless they get some ridiculous relic and stratagem.

Best seems Soaring Spite, as it just makes you that much faster and capable with your skimmers and fusion pistols. They also get a nice stratagem.

Frozen Stars is a solid buff to an army that charges every turn and puts out (relatively) low volume high quality attacks.

#110
Mekhitar

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Au contraire, Midnight Sorrow can be truly ridiculous in the hands of a skilled player. I’ve never seen anything so capable of shutting down the enemy’s shooting plans. They could definitely make your opponent entirely rethink screening, or suffer the consequences. Especially when paired with flip belts...

But that’s a masque that really scales with skill level, in a way that won’t affect the way most people play 40k, I’d be willing to bet.

Do you hear the people sing?


#111
Charlo

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Au contraire, Midnight Sorrow can be truly ridiculous in the hands of a skilled player. I’ve never seen anything so capable of shutting down the enemy’s shooting plans. They could definitely make your opponent entirely rethink screening, or suffer the consequences. Especially when paired with flip belts...

But that’s a masque that really scales with skill level, in a way that won’t affect the way most people play 40k, I’d be willing to bet.

 

Have to agree here for sure!

 

When you can keep doing massive consolidates and fall back into the enemy lines with flip belts things start to get really crazy.

 

You can keep hitting so many units and crippling them as and when you please - not to mention flipping to the heart of an enemy and doing a frankly ridiculous multi-charge to lock a lot of shooting up etc.



#112
wildweasel

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Also the 6” consolidate makes it a LOT easier to wrap a unit up so it can’t fall back from you and leave you exposed to shooting.

#113
Bluflash

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Doubly so when you can ignore enemy models and terrain. Wrap a Sargent or specialist (or both), and force tough choices when it comes to casualty removal or morale loss.



#114
TheFinisher4Ever

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A new article came out today, FYI. Some pretty cool stuff in here; https://www.warhamme...omepage-post-1/

Ad Mech - 5,000 points

Blood Angels - 12,000 points

Dark Angels - 6,500 points

Deathwatch - 3,000 points

Eldar - 18,500 points

Imperial Fists - 5,000 points

Imperial Guard - 1,000 points

Grey Knights - 6,500 points

Sisters of Battle - 4,000 points

 


#115
wildweasel

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Doubly so when you can ignore enemy models and terrain. Wrap a Sargent or specialist (or both), and force tough choices when it comes to casualty removal or morale loss.


Or even just being able to lock a single model from getting away, which prevents the whole unit from making a Fall Back. Honestly I think this is one of the strongest Forms, just not something that can be mathhammered.

#116
Charlo

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That Pistol is uhh... Well it's an interesting choice for favourite GW...



#117
Zodd1888

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Player of Light is crazy.

1/6 shot at getting CP back as the number must match the CP spent.

I realize that you could end up getting lucky and gaining a lot more CP but rolling a d6 for a match when most Strats are 1-3 CP. Couldn't they have just shifted it to 1d3?

#118
sfPanzer

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Player of Light The Twilight is definitely better than comparable rules (usually when you use a Stratagem on a 5+ you get 1CP back or when either you or your opponent use a Stratagem on a 6+ you get 1CP back).

It's not game breaking tho I think. It'll depend on the available Stratagems and the general performance of the units.


Edited by sfPanzer, 17 May 2018 - 10:52 AM.

Disclaimer:

If my posts appear rude to you, I apologize. It's not meant to be rude in any way, it's just the way folks are in my country. It's really more about being direct than being rude. I know how it's perceived in the english speaking community and I already try to tone it down but I barely notice when it's too much since it's normal for me.


So yeah, I'm really not rude it's basically just cultural differences that act against me here. Again, I apologize.

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#119
Brother Talarian

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It’s the equivant of needing a 6 to get a CP back which most armies have.... just worded differently to reflect the awesomeness that is the Harlies.
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#120
Papewaio

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Anyone else seeing the use of Hero's Path to protect your Solitaire/Shadowseer? Given you can do it at the top of any movement phase, have them sitting out and pretty at the end of your turn, letting them get together from that. Your opponents turn rolls around, and you pull them out. Put them wherever you want, and it isn't like three single models are hard to hide. It basically guarantees you a charge next turn, because you get your move before the charge. 

 

And then Veil of Tears/Fog of Dreams the Solitaire, so he's -2 to hit for the coming fight phase. 

 

Not something to do every game, but I think there's more to that than initially read.


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#121
sfPanzer

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It’s the equivant of needing a 6 to get a CP back which most armies have.... just worded differently to reflect the awesomeness that is the Harlies.

 

No because you get the amount of CP back the Stratagem did cost. So it's only the equivalent if you roll a 1 against a 1CP Stratagem but better if you roll a 2 against a 2CP Stratagem or a 3 against a 3CP Stratagem. Note how it says "then you get that many Command Points".


Disclaimer:

If my posts appear rude to you, I apologize. It's not meant to be rude in any way, it's just the way folks are in my country. It's really more about being direct than being rude. I know how it's perceived in the english speaking community and I already try to tone it down but I barely notice when it's too much since it's normal for me.


So yeah, I'm really not rude it's basically just cultural differences that act against me here. Again, I apologize.

gallery_62972_10568_7658.jpgbFk9acX.pnggallery_62972_14467_40478.pnggallery_62972_10568_4118.jpg


#122
Xenith

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Veiled Path, Midnight Sorrow are decidedly mediocre.
 

 

You haven't played any hormagaunts or death co dreads lately. 6" consolidate is huge.  It basically means they will never be left out in the open after wiping a unit, and can tie up whatever the hell they like. 

 

 

 

It’s the equ It's equivalent in that you have a 1/6 chance to get command points back. ivant of needing a 6 to get a CP back which most armies have.... just worded differently to reflect the awesomeness that is the Harlies.

 

No because you get the amount of CP back the Stratagem did cost. So it's only the equivalent if you roll a 1 against a 1CP Stratagem but better if you roll a 2 against a 2CP Stratagem or a 3 against a 3CP Stratagem. Note how it says "then you get that many Command Points".

 

It's equivalent in that you have a 1/6 chance to get command points back. 


Edited by Xenith, 17 May 2018 - 10:56 AM.


#123
sfPanzer

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It’s the equ It's equivalent in that you have a 1/6 chance to get command points back. ivant of needing a 6 to get a CP back which most armies have.... just worded differently to reflect the awesomeness that is the Harlies.

 

No because you get the amount of CP back the Stratagem did cost. So it's only the equivalent if you roll a 1 against a 1CP Stratagem but better if you roll a 2 against a 2CP Stratagem or a 3 against a 3CP Stratagem. Note how it says "then you get that many Command Points".

 

It's equivalent in that you have a 1/6 chance to get command points back. 

 

 

Yes, I never denied that. It's not equivalent in how many command points you get back tho so ultimately it's better than comparable rules.


Disclaimer:

If my posts appear rude to you, I apologize. It's not meant to be rude in any way, it's just the way folks are in my country. It's really more about being direct than being rude. I know how it's perceived in the english speaking community and I already try to tone it down but I barely notice when it's too much since it's normal for me.


So yeah, I'm really not rude it's basically just cultural differences that act against me here. Again, I apologize.

gallery_62972_10568_7658.jpgbFk9acX.pnggallery_62972_14467_40478.pnggallery_62972_10568_4118.jpg


#124
Kierdale

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Harlequin codpieces :tu:
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Oooh, you said Harlequin Codices.

Oops.
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#125
Withershadow

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Au contraire, Midnight Sorrow can be truly ridiculous in the hands of a skilled player. I’ve never seen anything so capable of shutting down the enemy’s shooting plans. They could definitely make your opponent entirely rethink screening, or suffer the consequences. Especially when paired with flip belts...

But that’s a masque that really scales with skill level, in a way that won’t affect the way most people play 40k, I’d be willing to bet.

It really is up to your opponent not to maintain proper spacing between his units to allow you to daisy-chain. It also does absolutely nothing against them just falling back with the one engaged unit, and shooting the crap out of your elite 1 wound models. 







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