So, after Guard codex came out I began toying with the idea of creating my own regiment, but due to financial reasons (and the fact that nothing really inspired me enough to start from scratch) the idea was dropped and forgotten about for a long while.
But something happened about two months ago. When I was browsing B&C I've noticed trooping the colour event, and in there I saw beautiful models (especially that company commander!) made by Lord Ranulf. And just like that, it inspired me!
So without further droning, I present to ye some fluff and photos of stuff that, I've done!
\\\\Accessing Munitorum Archives\\\\
\\\\File No. 530245\\\\
Acer Prime - designation Mining World; Population: 75 794
Acer Secundus - designation Forge World; Population: 12 520 852 307
Acer Tertius - designation Agri World; Population: 8 321 481 072
Acer Quartus - designation Imperial World; Subsector Capitol; Population 13 968 923 102
Acer Quintus - designation Imperial World; Population 9 683 112 303
Acer Sextus - designation Mining World; Population 31 909
Acer Septima - designatet Gas Giant; Population 27 721
----Excerpt from "Traveling 'round the Emperor's galaxy: hidden jewels of the Imperium" by Anton Octavian----
(...) Another excellent example of this is Acerian Subsector. While many of the Imperial worlds and subsectors are run with an iron hand by Planetary Governors, Acerian worlds while indeed controlled by an Imperial official, are ruled by a Great Parlement which member are elected by subsectors citizens every 10 years. While some may be shocked by such display of frivolity or like some may even call callousness (for the Emperors enemies never sleep, and they always seek to exploit the weak-willed) - one must remember that citizenship in Acerian culture is not easy to come by. Citizenship is not gained during one's birth but by public service - be it in Arbites, or local law enforcement, PDF, Imperial Guard units, administratorum, ministorum, ecclesiarchy, emergency services, education or as a member of the local branch of Adeptus Mechanicus. Thusly weak-willed individuals are weeded out, and only those working directly for the betterment of Imperium and glory of His Majesty. In Acerian Subsector self-sacrifice, the common good and public service are everything. Self indulgence and incompetence - especially amongst ruling class is not tolerated and weeded out. (...) Acer IV and Acer V are beautiful worlds with strong economy and industry. Acer IV with its wide savannahs and warm climate is a highly sought vacation destination system-wide, combined with its sprawling space docks its a sprawling trading hub of the subsector. Acer V, on the other hand, is a more cold place. With tundras, mountains and three vast oceans its a place where most of PDF and Guard forces are trained, but its also a planet of industry and maker of luxurious goods. (...) To more religious of my readers, Acerians may seem a difficult bunch. While fully devoted to the His Greatness Imperium and Imperial Creed, Acerians are not the most religious types. Despite this mutant and even abhumans are abhorred. With mutants hunted down, and executed in proper facilities, and any Abhumans (or anyone born with serious deficiency) euthanized at birth. (...)"
----Excerpt from "Regiments of Imperial Guard vol. 15" by Lt. Col. (Ret.) Matthew Anders----
(...) Acerian Mechanized Shock Troops are an interesting case. While most of Militarum regiments are formed and send to fight His Divine Majesty wars, almost never to return home, Acerian forces embark on so-called "tours of duty". Fully mechanized (thanks to good relations with local forge world located on Acer III), these troops return home after 15 years of combat or after suffering crippling casualties. Then returning veterans are presented with a choice they can either stay home as a member of PDF (in most cases as part of training or command structure) or they can enlist for another "tour of duty". While those who stay ensure a significantly above average quality of training and troops (and often have a prominent political career), veterans who choose to go back to war, ensure that leadership in Militarum Regimentos from this subsector is of an excellent quality. Another notable fact about regiments from this region is higher than an avrage number of Super Heavy Regiments - thanks to the local forge world. (...)
Task Force Hayden (Part of Acerian 524th Independent Regimental Combat Team)
---Made by elements of Acerian 52th Mechanized Infantry Regiment (3rd Battalion, 4th Company, 3rd platoon), 4th Acerian Tank Regiment (5th Battalion, 1st Company, 5th platoon) and 9th Acerian Super Heavy Company.---
Commanding officer: 1st Lieutenant Amos Hayden - in command of Leman Russ Battle Tank "Ballcrusher"
Executive Officer: 2nd Lieutenant Karl Dunes - in command of the 3rd infantry platoon
Task Force Hayden organization
Tank Commander Hayden - Leman Russ Battle Tank "Ballcrusher"
3 Leman Russ Battle Tanks:
Leman Russ "Bomber" under command of First Sgt. Draper
Leman Russ "China Lady" under command of Sgt. Jones
Leman Russ "Iron Man" under command of Cpl. Hughes
Banesword "Princes of the Dawn" under the command of 1st Lieutenant Steiner
4 infantry squads riding in Chimera fighting vehicles:
1st squad commanded by First Sgt. Drake
2nd squad commanded by Sgt. Greyson
3rd squad commanded by Sgt. Wallace
4th squad commanded by Sgt. Turner
Platoon Command Section under the command of Staff Sgt. Marks riding in Chimera fighting vehicle:
4 men communications and medical section.
6 men special weapons section.
Adeptus Mechanicus Support Section:
Combat Engineseer Albert Nonus
Wow. That was a LOT of words. More then I thought there would be. Here for some pictures of some finished guardsmen!