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Reyner

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Annoyingly, I ordered two packs of Iron Hands terminator pads, then ordered two more. After a week of not being sent out, I checked my emails and I realised I'd ordered the Iron Warriors pads by accident. Doughnut! Then couldn't get through to FW to change the order; by the next day I was told I was a day too late to change said order. Go figure.

 

Ah well, maybe I'll just have to start some Iron Warriors lol.

Or sell them on Ebay for a small fortune. ;)
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Real confidence-inspiring move there, Forge World. 

 

Do Mk III and Mk IV resin really outsell Mk II?  I suppose it's possible.  The legions most associated with Mk II don't have full background information or transfer sheets yet.  I've been moving slowly and cautiously on my White Scars army out of fear of getting contradicted by Malevolence.

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One of the characters in the White Scars book is with them for the sole task of trying to get them new equipment, is she not?

 

That doesn't exactly say they have a lot of Mk.4 on hand.

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Real confidence-inspiring move there, Forge World.

 

Do Mk III and Mk IV resin really outsell Mk II? I suppose it's possible. The legions most associated with Mk II don't have full background information or transfer sheets yet. I've been moving slowly and cautiously on my White Scars army out of fear of getting contradicted by Malevolence.

Almost everthing in this batch is in the plastic boxes so nobody will miss that stuff. Except maybe the command squad.
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Almost everthing in this batch is in the plastic boxes so nobody will miss that stuff. Except maybe the command squad.

Not quite. The MkII Tactical, Despoiler, Assault and Heavy Weapon squads are all on the chopping block as well, they're just not showing up when you filter by LCTB.

 

It's a huge, huge shame.

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Almost everthing in this batch is in the plastic boxes so nobody will miss that stuff. Except maybe the command squad.

Not quite. The MkII Tactical, Despoiler, Assault and Heavy Weapon squads are all on the chopping block as well, they're just not showing up when you filter by LCTB.

 

It's a huge, huge shame.

Oh. That's a pitty.

Good thing I've bought 15 MKII Marines just two weeks ago.

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I hope this means plastic MkII might be in the future...

I doubt it, I seem to remember that gw said they don't want to do another hh box set, which would be the most logical place for that.

 

Also they didn't discontinue the resin mkIII an IV when the plastic ones come out, so I wouldn't hold my breath.

 

I really hope that they won't put more stuff on last-chance-to-buy, as having to place small orders just to have things for my project gets a bit irritating.

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So: real talk without all the noise from the "shoulda gone to 8ed" folks. 

 

Does this suggest they're simply reducing stocks, or does this bode the end of the best game system they have?

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So: real talk without all the noise from the "shoulda gone to 8ed" folks. 

 

Does this suggest they're simply reducing stocks, or does this bode the end of the best game system they have?

The former.

 

If you want it to stick around you should have bought it. There is a correlation between what they're removing from stock and what doesn't perform well/have effect in game, and that marries up with the rumours that suggest that the things being removed are being removed from stock to make space.

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You know, it's kind of sad. GW hates the recasters, but with this they're literally making it so that ONLY recasters are the people you can get specific marks of armour from.

 

Also: The Palatine Blades squad seems to have joined Angron in the "mold's broken, gone for months now". Either that or they got deep-sixed COMPLETELY

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Real confidence-inspiring move there, Forge World.

 

Do Mk III and Mk IV resin really outsell Mk II? I suppose it's possible. The legions most associated with Mk II don't have full background information or transfer sheets yet. I've been moving slowly and cautiously on my White Scars army out of fear of getting contradicted by Malevolence.

Almost everthing in this batch is in the plastic boxes so nobody will miss that stuff. Except maybe the command squad.

 

 

Overly optimistic aren't you.

 

Basically kiss terminators good bye.

 

 

Arm your terminators with hamsters and gerbils now

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Apparently the Servo skulls have already sold out, and I did not even know they existed until today.

 

If I had known I would have bought at least and probably three sets.

 

What category where they listed under as I have spent many hours browsing the forgworld store over many many years and never seen them.

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Probably inquisition category.

Nope, found them, they are under Grey Knights. So I really should have seen them when I bought 5 twin-linked psycannons a few years ago.

 

Oh well, they would have been nice for conversions if I had known about them.

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This was being bandied around my groups chat a few days ago. Couple of then went to the day. Have salt handy.

 

According to a discussion in my local groups Whatsapp, there have been some leaked rules. They seem remarkably indepth, so get your salt shovels ready, but this might give us an idea of how they operate.

 

In brief;

- The Daemon profiles available within the Age of Darkness rulebook are pretty much it with a few stat tweaks, but can be changed via "Dominion", which appears to be the fancy name for the dedication which you're going with.

- In addition to this; Daemon Lords (Primarch level Daemons) and Possessed Troops (originally Militia, can be improved to be Marines, intended to be forcefully puppeting a body, rather than the more powerful true soulsharing of the Gal Vorbak), and Behemoths (Gargantuan Daemon Creatures to potentially rival titans)

- Marks of Chaos do not exist; this represents the Imperium not knowing about the gods, and the gods banding together to overthrow the threat presented to them by the Imperium.

- Can represent current Daemons by their upgrades; i.e flame attacks for Horrors, or stronger melee for Bloodletters (but nothing to say you can't have flame throwing Bloodletters if you wanted to kitbash)

- Alternative Mission Rules unique for Daemons; Daemons do not care for holding territory or objectives. Rather than getting VP for table objectives they instead gain VP for achieving special objectives, more akin to the old Tactical Objectives (i.e !Khorne gets 1VP for each unit, friend or foe, killing in melee).

- Deployment - ignore conventional deployment zones. Opponent deploys all their units first, then you deploy 3 Large Blast Templates on the battlefield outside opponents deployment , through which your models arrive later. Then deploy infiltrators. This can be done instead of Deep Striking. Possessed Troops deploy normally.

- Biggest weakness is that they're still can't assault after arriving

- Get S/T bonuses in earlier turns, but weaker as the battle goes on

- These changes are unique to Ruinstorm Daemons; Malefic Summoned Daemons are otherwise similar to their appearance in Age of Darkness, not getting the new benefits from the Dominion etc.

 

This allows us some rather decent leeway with the later armies. From the Drowned's perspective, I was thinking that a Forlorn RoW alongside some sacrificial cultists and daemon allies could fit; this would allow Imperialis Militia allies, while providing a RoW that gave Conjureror's taking Malefic to grant some of the Dominion benefits that would otherwise be missing, and keeping with the Slaanesh theme. The same could apply to the other God influenced guys if they wish? Obviously salty mcsaltsalt.

 

Regarding the rules in Malevolence;

- White Scars full legion isn't just bikes.com, there will be detail on artillery, heavy mechanised forces etc to ensure it's a well rounded legion

- Psykana section introduces new relics, and psychic manipulation - they apparently recognised that providing so many rules to a Psyker heavy legion was neglecting the fact that there was nothing to counter it, which might have been okay from a story perspective. It's unclear if these are going to be available to all, or in what manner these "options" will be available. At least one is currently a WIP as a Psychic Hood.

 

In regards to Titanicus;

- Basic and Grand Master

- Basic = Warlord, Reaver, Questoris Knight Terminals (Damage Cards, basically)

- Grand Master = More of the above, plus 4 building sprues

- Warlord Titan Boxset (1 per), Questoris Knight Terminals (1 per)

- Reaver Titan Boxset (1 per)

- Warhound Boxset (2 per?); Due October

- Maniple Terminals (Bonuses for Taking Titans in certain combinations)

- Additional Box Sets of Buildings, Cerastus Knights, Beta-Garmon Campaign Book, New Titan Variants (including Psi-Titans), Plastic and Resin Upgrades including Ursus Claws, Decal Sheets

 

All Titans are modular, allowing for Chassis, Armour and Weapons to be interchangeable (so, essentially monopose, to allow for a Titan to have Chaosified Armour etc). if it's a success, intention is to expand the "Game of Titans" to become possibly "Epic Mk2 the Second Coming Redux part deux we promise not to kill it because it was so successful at representing mass battles". No plans to actually make that, apart from forward thinking regarding possibilities, and hype marketing Epic again to people who don't otherwise don't care about AT.

 

Regarding the rules;

- Virtually Unlimited numbers of Titan Legions, unlike the Legions. YOURGUYS.

- First book based on Beta-Garmon Campaign (TL:DR, from the lexi; Ruinstorm is beginning to abate, leaving a path through to Terra, with Beta Garmon as a perfect staging point. Dorn gets scurred the mass use of Titans will destroy Terra so ships them off to create a "Hot Gates" scenario, where they would buy time for the DA and UM to engage the Traitor fleet. As we know, Horus wins, and progresses to Terra, following the largest battle of the Heresy - perfect money spinning bait).

- Games are intended to be fought over 5 Titans and their Attendent "Bannerets"; 1500-2000pts as an idea for points costs.

- Each Titan has a Terminal; Aka Damage Tracker

- It's a dumbed down Battletech game. Rather than Tracking heat expenditure as a resource, you can choose to trigger the reactor to do stuff akin to BFG Special Orders (fire twice, move quicker etc).

- The goal is to strip Void Shields (Regenerates, but easier to strip) until you expose the hull, and then just pummel the expose hull until you get an engine kill. So, similar to BFG.

- Can heal damage over time, becomes more difficult once the Shields are removed.

- Lesser units like Knights are fielded in "squadrons" or "bannerets", which are represented by a single Terminal, but several models. These are your skirmisherbois, who can't solo knights, but assists with dealing chip damage. Apparently intended to be integral to the game, making them either high-priority for pure Titan, or auto-take. They do have the ability to take down isolated and wounded Titans allowing Heavy Titans to refocus their firepower instead of having to hang out and solo an otherwise dead engine.

- Taking a Maniple of Lower Points cost than the opponents grants you additional Stratagems to balance things; using these are done at the start of the turn can be done, issuing more requires an RNG roll; difficulty of stratagem increases dice roll difficulty, although some exist which don't take a Dice Roll.

- Movement is like the old SBG; move p1, move p2, shoot p1, shoot p2 so that it stays active, rather than sit and wait for long periods. There are bonuses and negatives to first or second, so you can either attempt to manipulate it so that you go in a certain order - but risk losing those benefits if the opponent attempts to first instead.

- Movement of the individual titan requires a minimum amount of movement as well; Warlords have a 4" minimum move distance before they can turn (overloading the reactor means it can turn twice for that distance). Moving backwards is allowed at half speed.

- Shooting is based on Weapon Arcs. Certain weapons can shoot in certain arcs (e.g Arms 90 degree angles), while Carapace Weapons have a minimum range and have no traverse (straight forward).

- This gives benefits to certain tactics; for example, a Warlord in a straight up brawl will obviously beat down anything. But if you can split its fire over several angles, and get close enough, you avoid the majority of incoming firepower to at least half of your guys while invalidating its heaviest Carapace Weapons.

- Damage model is very similar to how we know armour to work; usually 1 big hit, or multiple low damage chance hits. Weapons have certain profiles, such as being able to damage shields very well, but do nothing to Heavy Armour (Vulcan Megabolters, vs a Belicosa Volcano Cannon, say).

- Close Combat is an option, but very dangerous to those fighting in there; a Titan going nuclear to kill another in close range, so Murder Balling isn't a fantastic option either as ranged hits can cause a big explosion).

- Maniples exist to provide benefits to the engagement; these represent the tactics of a certain Titan Legio; for example, Legio Mortis might operate based around multiple heavy titans, which is where the fluff comes in, but it's still "your guys". They intend to support this and provide further options as the game progresses to allow for other styles of fighting to take place, but don't want to say "if you want to do X, you must use X legio".

- Battleline Maniple; 1 Warlord, 2 Reaver, 2 Warhound

- Hunting Maniple; 1 Reaver, 4 Warhounds

- Weapon Pack expansions; similar to how the Necromunda Weapon packs let you personalize your gang, these weapon packs are intended to be periodical releases to let your guys work in certain ways, and have their own rules; initially just an expansion to allow the full range of titan weaponry, it may be expanded to provide rules for specific weapon types (such as with Ryza Plasma-heavy Maniples etc).

 

For reference to other FW stuff;

- the removal of stock from the FW site is due to GW dictating what is a good seller or not; paints and Mk2 upgrades rarely were.

- in all likelihood, the content will be made available at later dates, but on a made to order basis.

- stock space is limited, leading to delays on stuff people actually buy, rather than things of a more niche nature. Storage space is apparently expensive.

- TL;DR; if you like it, buying it keeps the amount of stock low, but flow quicker

- the paints are a point of internal contention due to different teams making decisions; the difficulty of painting the FW Sons of Horus cited as one example suggesting that there may be easier access to the paints through the main Citadel Paint range, but it's only at the "discussion" stage (reading between the lines; FW - "what the :cuss have you done, we want this", Geedubs "No")

 

New Models

- Proteus Land Speeder (all weapon options, designed with Magnetism in mind, although obviously not provided, Mk IV Pilots)

- SA Carnodon Medium Tank; TL Lascannon and Volkite options

 

- Fires of Cyraxus

- Shelved for a Talons of the Emperor Book (8E 40K), don't expect until Autumn/Winter 2019

- Still only 2/3 complete

- Talons of the Emperor Book includes rules for Grey Knights, and all currently available Custodes and Sisters of Silence rules; represents post Heresy the fact that the Custodes retreat to the palace as guards to the Emperor's's physical form

- New Jetbike unit for Sisters of Silence, and allows for full sisters army

- Intended to be an add on to the GW Custodes units

- Sounds as if it's more of an Index, rather than a full Imperial Armour book with lore etc.

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So: real talk without all the noise from the "shoulda gone to 8ed" folks. 

 

Does this suggest they're simply reducing stocks, or does this bode the end of the best game system they have?

I work in the industry and haven't a clue. Honestly it's never helped because they've always been a weird company and never really been run like a modern businesses.

 

HH is by most indications getting the specialist games treatment so you can forget about 8th. If I was to guess, they are shifting to a new business model where kits don't exist 'indefinitely' and you have a window of time to get one before it gets sunset.

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