Completing the Kabalite "core" are the masterminds of Realspace Raiding, the Archons! It's fair to say that in the new 'dex, the Archon is a critical model simply because they're nearly required to run Kabalite Detachments. That being said, the Archon is definitely not just an accessory character as they offer a host of benefits for your forces and are solid fighters, too. Consider the following:
+Very fast 8" move keeps up with other units
+Hits on 2+ in shooting and melee (with re-rolls!)
+Five base attacks
+Re-roll to hit rolls of 1 aura
+Access to powerful Warlord Traits and Artefacts
+Benefits immensely from Kabal Obsessions
+Excellent wargear options
+Shadowfield standard 2+ Invulnerable save until failed
+Power From Pain
-Poor Strength 3 can make wounding in melee difficult
-Toughness 3 and 5+ Save means his 5 Wounds won't last long once Shadowfield drops
As you can see, I couldn't think of many downsides for the Archon on closer inspection, and it's easy to see why! The Archon offers immense flexibility and can be built to handle nearly any task; if you need him to hang back and shoot, a Blaster (Index ahoy!) is a great option, while he can be equipped to handle high Toughness targets via an Agoniser or to mow down MEQ with a Huskblade (or Djinn Blade). As for support, the hit re-roll aura is nice, but it may just be that access to Kabal-specific Warlord Traits (like Labyrinthine Cunning) is the real showstopper, here. Just about the only issue for the Archon is that once you do fail a Shadowfield save (or just get MW spammed) he'll fold very quickly, but as DE players I'm sure the "glass cannon" approach is to be expected.
So, how do you equip your Archons? Any "favoured builds"?
Edited by Vel'Cona, 14 May 2018 - 01:37 PM.