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Sisters speculation topic


48 replies to this topic

#26
Interrogator-Chaplain Ezra

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Plastic Penitent Engines would rock.

 

Other than that I expect very little in terms of units, wargear, options, and profiles to change. Maybe an attack here, a point of Ld there. Otherwise, only points will change. Acts I expect will stay the same, but some of the rules we used to have for units back in previous editions will undoubtedly end up as stratagems. Knowing GW, we might even lose the best ability on our Dominions in return for a stratagem that is pre-battle, costs 1/3CP and covers 1/all Dominion squads and their transports. Hopefully we get a good relic somewhere.

 

I have to say, I wonder what they'll do for Order abilities and relics.


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#27
Mard

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I also think Mard should spend a year dragging his feat to see what the new vehicle canon will be before driving too much work into 6mm army list design and that warhounds would fill the same role the knights are kited to do, so why not just allow the 'hounds. Newer =/= always better.

 

Haha

I'll be happy to edit the list next year with any of the new iterations.
And Knights are in because people are sick of seeing the warhounds in every Epic list :P So the Knights fit the role of a nice WE center models


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#28
sarabando

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Plastic Penitent Engines would rock.

 

Other than that I expect very little in terms of units, wargear, options, and profiles to change. Maybe an attack here, a point of Ld there. Otherwise, only points will change. Acts I expect will stay the same, but some of the rules we used to have for units back in previous editions will undoubtedly end up as stratagems. Knowing GW, we might even lose the best ability on our Dominions in return for a stratagem that is pre-battle, costs 1/3CP and covers 1/all Dominion squads and their transports. Hopefully we get a good relic somewhere.

 

I have to say, I wonder what they'll do for Order abilities and relics.

Penitent engines are my biggest concern if i'm honest, i love the idea of them and the style of the model. I just hope it doesn't end up too cartoony.

 

rules wise ive not seen their latest 'cex so i maybe barking up the wrong tree but id like them to be able to take a Valkyrie, and a mob style unit of imperial cultists



#29
bkde

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Penitent that can advance+charge, either as a strategem or some rule. Currently they're too slow.

Exorcists that do d3+1 damage or just flat 2 damage.

Some role for celestians (maybe melee specialists? Or some special ranged weapon).

Additional HQ option.

Rest of the army is in pretty good shape. Hopefully they don't try to fix what isn't broken.

Edited by bkde, 17 May 2018 - 05:31 PM.


#30
Ficinus

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I found it very off when the index gave a point value for the penitent engines's saws, given that no other model uses that weapon and the pengine must take them. This made me speculate at the time that we'd be getting a kit with alternative weapons. That didn't happen (and almost certainly wasn't part of the plan), but I'd still love to see other load out options. The most obvious I can think of would be to replace the saws with giant electro-flails that were something like: S+2, AP-2, D2, each time this model makes one or more attacks with this weapon it receives D3 additional attacks.

I'd also love to seraphim to be able to shoot in the assault phase instead of making their normal attacks.

#31
dracpanzer

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They dont get to shoot in the assault phase, but when engaged in hth, they do get to shoot in the shooting phase....
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#32
Kros Morotho

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The return of the Dominica-pattern drop pod?


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#33
ERJAK

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Plastic Penitent Engines would rock.

 

Other than that I expect very little in terms of units, wargear, options, and profiles to change. Maybe an attack here, a point of Ld there. Otherwise, only points will change. Acts I expect will stay the same, but some of the rules we used to have for units back in previous editions will undoubtedly end up as stratagems. Knowing GW, we might even lose the best ability on our Dominions in return for a stratagem that is pre-battle, costs 1/3CP and covers 1/all Dominion squads and their transports. Hopefully we get a good relic somewhere.

 

I have to say, I wonder what they'll do for Order abilities and relics.

There's pessimism and then there's not making a whole lotta sense. 

 

There will Absolutely be changes to wargear and options on the simple basis of them not wanting people to just port over armies from the 90s for free. The profiles of the units that work are most likely going to see little/no changes but things like Celestians that simply don't have a place at the moment are going to see ground up reworks, same with repentia. And the unit rules becoming strategems things only happened with daemons deepstriking and vehicle squadron rules. It wouldn't make any sense to take away dominion's scout move when it's survived what...4 editions now? More?

 

It's not very constructive to just go the 'GW are teh dumzz' route.



#34
Lord Grimskull

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HQ idea:

Nix the dialogus for-

Abottess: 2+ws 2+bs 4s 3t 3a 4+s 5w 9ld 65pts

Wargear:
Requilary of saints: 3+ invulnerable save
Scriptures of adherence: 6" aura +1ld

Weapons:
Staff of corporeal punishment: S+2 AP-1 w1: models hit by this weapon do not get to fight back in the fight phase

Items that may be taken:
May replace staff from sororitas melee weapon list

May take an item from the pistols list

Abilities:
Disapproving gaze: (Order) units within 6" may only be hit on a 4+ during the shooting phase.

#35
Squigsquasher

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(Bear in mind this is wishlisting from someone who doesn't own a SoB army yet and barely plays anyway, and really just wants more cool models to build...)

 

I'd like to see more walkers available for the Sororitas. The Guard have their tanks, Marines have their super-soldiers, I like the idea that the Sisters get to have the cool mecha. It seems right somehow, and also an army of angry power armoured nuns supported by giant freakin' robots is awesome.

 

As far as specifics for that go...

 

I kinda wanna see a Sororitas Dreadnought (as in "entombed Sister in a colossal armoured death machine" not "medium sized walker"), mainly because Dreadnoughts are cool. I know there's already the Penitent Engine, but that is quite specialized as a fast melee glass cannon. An actual proper, versatile Dreadnought would be pretty awesome, especially if it has unique options available to it. Mortis-configuration multi-meltas, inferno cannons, heavy bolters and assault cannons perhaps? A flaming censer-fist? Perhaps a "Condemner Flechette Cannon" which fires anti-psyker dart munitions (like a more high-tech version of the old Condemner Boltgun)?

 

Another walker idea I had was something inbetween the size of a regular Dreadnought and a Leviathan/Redemptor. Not sure if it would be an actual Dreadnought or a manually piloted walker, but it would fulfil the opposite role to the Penitent Engine- as opposed to being a speedy squishy melee unit it would be a ponderous, tough-as-old-boots ranged weapons platform. Big, heavy, slow, but very hard to kill and armed with some big, big weapons. Perhaps give it the "dual kit" treatment and give it a melee configuration intended as a defensive/bodyguarding role rather than a "charge at the enemy" one.

 

I remember in a mod for DoW someone spliced together the Immolator's turret and the Sentinel's legs and made a Sisters Sentinel with flamers or meltas, and it was awesome. That would be nice.

 

And finally for silly robot ideas, remember Inquisitor Karamazov? The guy who used to be in the Sisters codex with his big stompy Throne of Judgement? Well why not make Thrones of Judgement as available "mounts" for Canonesses? An Imperium army with a "Monstrous Creature" equivalent HQ choice would be truly unique, and a Canoness riding into battle on a huge robotic throne armed with all kinds big scary weapons would be awesome.

 

Other non-walker ideas I have include a super-heavy transport equivalent to the Spartan, with an "upper deck" that would allow the occupants to fire without making it open-topped (possibly with a dual-kit option that replaced the transport capacity with a big ol' melta cannon), a Terminator armour equivalent for Celestians and Canonesses (slightly lighter and thus less bulky/ponderous than Termies but a bit less durable) and Repentia with weapon options other than Eviscerators (perhaps big ol' fiery flails?).


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#36
dracpanzer

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No thanks on the dreads. Not a fan of centurion like armor suits for Sisters either. Sisters need to be Sisters, not Space Marine Lite...

Cathedral Tank will always get my vote.
I love Repentia, no idea what would come of a re-work of them. Rules wise or model wise.
Along with Celestians they need the biggest rules fixes. PenEngines just need to be cheaper.
Palatine of course, and perhaps a Specific Seraphim non Saint HQ unit with a general re-work to make our Elite choice characters give you a reason to play them. Perhaps with AoF scaling involved or some such? Wargear and useful aura abilities?

Unfortunately, finding myself more than a little disinterested now that we have to wait another year(ish?) to get a codex. Hoping history doesn't repeat itself just to have it arrive in time for the next edition to somehow make it suck again.
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#37
Sir_Gaea

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Is it wrong that I wouldn't mind having Volkite weapons added to our armory? I mean, ranged weapon that sets people on fire?

Of course, this thought could be because Forge World is discontinuing the Legion Volkite, the one where the power pack is added to the bottom of the back pack, not replace it entirely. That then brings me to ask, what are the chances that the future Sister models follow the same weapon stance as current Marines (since I'm not sure how the Primaris Marines hold their weapons.)

#38
Drider

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In respect to the sisters dreadnaught idea. Considering that the penitent engine weapons have a non zero cost, there is scope for a new sculpt to have additional options. I wouldn't mind the idea of some dakka engines, but that doesn't fit the whole charging the enemy death or glory style. 

 

---

 

 

Bring back veridyan or another character and give her an aura that let us do mortal wounds on a 6 or something. We need some source of mortal wounds and this seems as good an idea as any, plus it increases the value of volume of fire which in turn buffs non melta load outs. 

 

Something that would make us a little more durable as well would be handy, maybe some sort of FNP aura  handed out by a model with an appropriately inspiring object. 

 

I keep bringing up that lore wise sisters are supposed to be able to defend against siege. yet this isn't represented at all with our options. I'd really just like to have the option of play style available where i'm not charging across the table on turn 1 trying to deliver an alpha strike. Too many times i've had this tactic fail for it to be comfortable as our pigeon hole play style.


Edited by Drider, 21 May 2018 - 01:43 AM.


#39
Atrus

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Indeed. Itd have to be combat related like that great Pengine arco flail idea someone mentioned earlier. Basically a heavy hitting option (which we have already) and an anti-gribbly/mob option.

#40
Drider

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tbh besides a points tweak i think the only thing penitent engines need is to be able to advance and act normally even if it's a stratagem. 


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#41
taikishi

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No thanks on the dreads. Not a fan of centurion like armor suits for Sisters either. Sisters need to be Sisters, not Space Marine Lite...

Cathedral Tank will always get my vote.
I love Repentia, no idea what would come of a re-work of them. Rules wise or model wise.
Along with Celestians they need the biggest rules fixes. PenEngines just need to be cheaper.
Palatine of course, and perhaps a Specific Seraphim non Saint HQ unit with a general re-work to make our Elite choice characters give you a reason to play them. Perhaps with AoF scaling involved or some such? Wargear and useful aura abilities?

Unfortunately, finding myself more than a little disinterested now that we have to wait another year(ish?) to get a codex. Hoping history doesn't repeat itself just to have it arrive in time for the next edition to somehow make it suck again.

 

Agree on the dread only because of fluff, even though GW did make this a thing some years ago.

 

Spoiler

 

As for Centurions and the cathedral tank, I disagree wholeheartedly. Centurions actually make more sense for Sisters than Space Marines. Much of the requirements for using a suit of Centurion armor consists of mental will and strength and what's stronger than a Sister's faith? Also, the suits first came into use during the Age of Redemption following the Age of Apostasy, and whom more needed redemption than that Daughters of the Emperor -- those whom had been misled by Vandire and served a false Lord believing they were serving the Emperor himself?

 

Also, this conversion looks really freakin' cool:

 

Spoiler

 

As for the cathedral tank, just no. I want my tanks to look like tanks, not pipe organs. Not cathedrals. We're still a military force and, to be honest, the gothic appearance to the game is one of my least favorite aspects of it.

 

Edited to add spoilers to the images because they're so large.


Edited by taikishi, 21 May 2018 - 02:11 PM.


#42
Ficinus

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I really like Squigsquasher's idea of the Throne of Judgment becoming a non-unique mount. Karamazov can keep his, but it would be awesome to see one that a canoness could ride into battle.

As to cathedral tanks: we already have cathedral space ships and pipe organ tanks, ride that absurd Gothic image GW. It also helps take us back to the time when grimdark was meant to be absurd.
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#43
sedibear

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The return of the Dominica-pattern drop pod?


Stop I can only get so excited

Edited by Aqui, 21 May 2018 - 03:18 PM.
You can infer your excitement without the need for that word

All you need is a little faith and a little fire.

 

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#44
foxlight713

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Some Walker options would be cool. An up-armored penitent engine would be cool, swap out the sinner pilot with an armored cockpit and give it some weapon options. The Ephreal Stern dred looks like a fun piece of gw history.



#45
Beams

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No thanks on the dreads. Not a fan of centurion like armor suits for Sisters either. Sisters need to be Sisters, not Space Marine Lite...

Cathedral Tank will always get my vote.
I love Repentia, no idea what would come of a re-work of them. Rules wise or model wise.
Along with Celestians they need the biggest rules fixes. PenEngines just need to be cheaper.
Palatine of course, and perhaps a Specific Seraphim non Saint HQ unit with a general re-work to make our Elite choice characters give you a reason to play them. Perhaps with AoF scaling involved or some such? Wargear and useful aura abilities?

Unfortunately, finding myself more than a little disinterested now that we have to wait another year(ish?) to get a codex. Hoping history doesn't repeat itself just to have it arrive in time for the next edition to somehow make it suck again.


Agree on the dread only because of fluff, even though GW did make this a thing some years ago.

Spoiler


As for Centurions and the cathedral tank, I disagree wholeheartedly. Centurions actually make more sense for Sisters than Space Marines. Much of the requirements for using a suit of Centurion armor consists of mental will and strength and what's stronger than a Sister's faith? Also, the suits first came into use during the Age of Redemption following the Age of Apostasy, and whom more needed redemption than that Daughters of the Emperor -- those whom had been misled by Vandire and served a false Lord believing they were serving the Emperor himself?

Also, this conversion looks really freakin' cool:

Spoiler


As for the cathedral tank, just no. I want my tanks to look like tanks, not pipe organs. Not cathedrals. We're still a military force and, to be honest, the gothic appearance to the game is one of my least favorite aspects of it.

Edited to add spoilers to the images because they're so large.

You can always procy spacemarine vehicles for sisters, as their aesthetic is ours but without all the stuff that makes us cool.

#46
taikishi

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Don't need to proxy anything. My Exorcists have Forge World turrets ;)


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#47
Interrogator-Chaplain Ezra

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And the unit rules becoming strategems things only happened with daemons deepstriking and vehicle squadron rules. It wouldn't make any sense to take away dominion's scout move when it's survived what...4 editions now? More?

 

It's not very constructive to just go the 'GW are teh dumzz' route.

 

You clearly don't play Dark Angels (or indeed Space Marines in general), Dark Eldar, or Necrons. GW taking away unit special rules and making them stratagems has been a thing throughout this edition. So, knowing GW, it'll happen again.


Edited by Interrogator-Chaplain Ezra, 22 May 2018 - 02:54 AM.

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#48
Lord Grimskull

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When I think of absurd possible stuff for sisters I'm always reminded of Twisted Metal Black: Brimstone. Strap a heretic with explosives and launch them to purify their souls and destroy your enemies!

#49
Interrogator-Chaplain Ezra

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When I think of absurd possible stuff for sisters I'm always reminded of Twisted Metal Black: Brimstone. Strap a heretic with explosives and launch them to purify their souls and destroy your enemies!

Personally, I'm more thinking along the lines of the Protectorate of Menoth. Napalm rockets, napalm grenades, napalm cannons that fire sticky balls of napalms, napalm spears, just fire in general, with a big side order of martyrs being martyred.


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