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toaae presents: WAAAAGH! Tortoof

WIP Thread Fan Fluff Orks Greenskins WIP Blog

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#176
mithrilforge

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Well done toaae,

 That's a BIG model and a lot of work, i do love the rust effects (they really make ork models pop) .

And i can see the considerable amount of differing textures which if your in a bit of a painting slump can be quite taxing to push through with (god knows we've all had that at one stage or another,especially with this covid stuff,...i thought "yeah i'm home working but sure i'll fit in painting time?...then the reality of work/ kids/family etc come down on top of it all...it's not like taking a weeks holiday to stay home and paint Ghaz or something) well, what i'm trying to say is well done on the Big Guy thumbsup.gif

I'll def be getting him when he's in a standalone box... who knows when that'll be, well at least I should have a small army by then so he can lead it tongue.png

 

Cheers, Mithril


  • toaae likes this

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MajorNese-  In the grim darkness of the near future, there is only complaints. biggrin.png


#177
Kierdale

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Great work! I love the colours and the weathering, and the power cables bring one’s attention to his head nicely :tu:
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#178
Wulf Vengis

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"Dis "Toy" 'ere'z got a roight good 'orde goin. Lookit aww dem boyz an' toyz. BUT IT AINT NUTTIN TA DA MOIGHT O' DA CRUSHA! DA HULKSTA'Z COMIN' BROTHA! An when Da Crusha maykz planetfall errywun knowzit! So do da roight ding brutha, send out ya best. So det my winnin' looks fayuh."

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#179
toaae

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Finally, something to update. A trukk that has been three-quarters painted for almost all of 8th edition (see a picture of it in an index-era game in this post). I no longer paint my vehicles like this, but there's no sense in throwing out something that's already so far along (and is only 65 points), especially when I'm struggling to get the energy to paint anything at all.

 

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Spoiler


I'm now going to use the rest of this post to talk about my Orks in 9th edition.

I've played 0 real games of 40k in this edition. I played a 25pl game against myself to get familiar with the rules, and I've played two 1000pt games on TableTop Simulator. But 0 games with my miniatures against other people and their miniatures. In fact, since LVO ended, I've only played 2 games; once with my BA in February, and 1000 points in June. So, I don't have a lot of experience to go on.

But I don't think my LVO list, or an updated version of it, works in 9th very well. The loss of the Dread WAAAGH! specialist detachment is brutal; the list didn't use a lot of CP for anything other than double-firing a *orkanaut and the SAG. Losing the relic SAG and the Kustom Ammo stratagem mean a lot of the list's offensive power is gone, and adding Kustom Jobs doesn't make up for it, in my mind. The general points increase, and specifically the Grot increase, is brutal, and without infantry to accomplish objectives, 9th is a hard game to win.
 
So, where to go from here? Well, there seems to be three schools of thought in the community (of people who can actually play right now): Deathskulls horde, Deathskulls Vehicles/MSU, and Goff Horde. Evil Sunz Horde seems to have fallen out of favor due to two things: lacking durability and the game being more about objectives then killing. Getting to the enemy faster just isn't as important as sitting on objectives. Oh, and enemies have to push forward to get on those objectives, decreasing the range Orks have to cover. This is the principal behind the Deathskulls horde, that getting a 6++ on boys helps keep them on an objective for longer, and then the re-rolls make other, more potent units even more... potent.

The early winner for Orks looked like the Deathskulls vehicles/MSU lists, which made use of those re-rolls on fleets of buggies and characters. This is obviously what the Deathskullz trait is built for; as mentioned the re-rolls help a lot when each buggie is its own unit, but the 6++ means a vehicle might survive on 1-2 wounds, and since they don't have a degrading profile, they are able to keep blasting with no loss in efficacy. All infantry getting ObSec is just icing on the cake, as some characters can just walk onto an objective to stop an opposing non-ObSec from scoring it. This archetype is about leveraging the efficiency of the buggies and the Deathskulls clan trait, and it seems like such an obvious way to go.

But recently, a surprising archetype has been making waves. All Ork players should rejoice, as the quintessential Ork stereotype, the Goff horde, has shown some competitive legs! The premise is simple: Ghaz is a proppa' beatstick, and Goff boyz are both meaty and punchy, and together, they can take on (almost) any threat. Ghazghkull is a vehicle and monster smasher, but doesn't really have that many attacks, which means he's liable to get tarpitted. Ork Boyz, however, do have a ton of attacks, and are able to clear those tarpits so the Grand Warlord can punch the targets he should be. This archetype isn't so much about playing the mission as it is about punishing the enemy for playing the mission.
 
 
That's a lot more analysis then I planned, but the point is: how do I feel about running my Orks here in early 9th? Well, the answer is... I don't know. I don't have the models to do the Deathskulls vehicles/MSU list, though it's the most similar to way I was playing my Orks in late 8th. I'd really love to play the Goff horde, as the Ghaz model is magnificent, I love my paintjob on him, but I lack the sheer number of boys for the list (and most of mine are shoota boys, when you obviously want choppa boyz as Goffs). And while the Deathskullz horde could probably work for me, I'm not sure I'm really motivated to play a horde list that isn't about smashing into enemy lines. If I want to be tactical, I'd prefer fewer models.

So, I'm punting on Orks for now. I've been struggling with hobby motivation during the pandemic, and the longer I go without a game, the harder it gets to find the energy to do anything. The only success I've had is with my new Necron army, because unlike my Orks (and SoB), I went with a simple scheme and low table-top quality in the execution. I'm going to embrace the path of least resistance and focus on my Necrons, getting a 9th-ready list prepared. I'm hoping that once I can start playing games again, the hobby-energy will return, and I'll be able to update my Orks with a 9th-appropriate list (and work on my Sisters).

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WAAAGH!!! Tortoof, a WiP thread (updated: 10/12/20) ||| Order of the Penitent Saint: A Project Thread (updated: 6/7/2020)
[IG 2020]Index Imperialis: Order of the Penitent Saint // IA: Dune Vipers (WiP; updated: 10/17/19, v.1) // [IG 2020]Index Xenos: WAAAGH!!! Tortoof (WiP; updated: 5/10/2020)
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(click on the images to see my vows!)


#180
mithrilforge

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Thanks for the write up toaae, and the nice lookin trukk thumbsup.gif

You just made me happy that I'm halfway through my new Deathskullz army laugh.png fate has been kind to me.

 

as to your necrons, good luck with em and make sure you get at least one Doomstalker and 3x Spyders they are going to be awesome with a technomancer behind em thumbsup.gif 

 

Cheers, Mithril 


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MajorNese-  In the grim darkness of the near future, there is only complaints. biggrin.png






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