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Knights, what better suits Templars than....Knights?:)


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So, I.ve bought Renegade box to add some Knights to my BT force.

 

 

And here is question. Which Knight is best to support BT army?

 

I thought about a bunch of Armigers with AC, with Perceptor (I think that is it's name), for re-rolls of one to hit, for some long range support. 4d3 AC shots x 3 with Helverins. I think that is the best option, but something inside want some CC rampaging Knight Gallant.

 

Which would be better, and which house tradition? What you guys think about that?

 

 

What you guys think?

 

 

cheers:)

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I honestly don't see much point in taking a Gallant. Having a combination of chainsword and gauntlet gives you nothing. Sure it has +1A with the Codex now but that doesn't really outweight having no ranged arm imo. Not to mention that any Knight has Titanic Feet anyway. The only redeeming point of a Gallant is that he's much cheaper than other variants I guess.

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You don't have to take the Gallant to take a Gauntlet. Any of the Knights can replace their Chainsword with a Gauntlet. The only two special cases are the Gallant and the Crusader really. The Gallant having the Chainsword and the Gauntlet fix and the Crusader having no options of either.

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Anyone else look at some of the freeblade burdens and kinda think that Impetuous Nature is a bonus for a Templar allied Knight? 

​I want a Knight one day, it's absolutely on my to do list. I've been tinkering with some fluff as well to represent an 'Order' of Knights Templar (or Hospitaller?) who accompany Black Templars on Crusades around the Galaxy. The fluff would generally be that following the Scouring there were a load of lone knights, (or small groups of Knights) who had lost their brothers or homeworlds in the heresy, or perhaps they had remained loyal while the rest of their houses had turned traitor. With the Great Crusade over, the only crusade in town was Sigismund's. Individual Knights then pledged allegiance to the Eternal Crusade and become attached to the Black Templars. Over the millennia the Knights have banded together to form an order of like-minded Knights with a common heraldry. Other Knights having joined over time.

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You don't have to take the Gallant to take a Gauntlet. Any of the Knights can replace their Chainsword with a Gauntlet. The only two special cases are the Gallant and the Crusader really. The Gallant having the Chainsword and the Gauntlet fix and the Crusader having no options of either.

 

The lack of ranged doesn't matter much. First off the Gallant not only has +1A but WS 2+, in addition the knight codex has three different strats built around the melee weapons. One to attack units in a ruin (Stomps auto miss), one to crush single models with the fist, and one to deal with large hordes that don't understand they shouldn't be standing next to the giant chainsword wielding war machine. Make them whatever house you want, pay 2CP to give them a warlord trait and a relic and throw them into the enemy line.

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Aye, kinda forgot the WS2+ since I'm going to play Mortan anyway lol

The Stratagems work more than fine with the other non-Crusader Knights as well tho so that's only a small argument.

 

That being said, for a Black Templar army I'd probably go with the Crusader. It adds neat fire support for your more melee oriented army and the name begs for taking him alongside Black Templars. :D

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I like Mortan fluff-wise, I like the melee focus, I like that the black/red/gold fits the Blood Angels colours (Deathcompany, regular, Sanguinary Guard) and I like that it's also the colours of the german flag. Too many reasons to not make my Knight Mortan. :D

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Gonna retread a bit what's already been said, but here goes:

 

Gallants don't just have +1 attack, they hit on 2's as well. They were previously completely without merit this edition, but the codex have made them a much more serious contender due to being the cheapest as well among the large knights.

 

There IS a case that for most normal footsies, the feet is all you need, so you do well with charging and disenganging in close combat with even a Crusader. Double the dakka, equally good at stomping mundane things. 

 

The new dominus shouldn't be overlooked either. If pure dakka is your thing, the new Castellan won't cost you much more than a crusader and brings a lot of dakka. The valiant is also an option, with its pretty terrifying flamer (think there's battle reports out there of it insta gibbing deamon princes on overwatch), and a harpoon that will pretty much erase any light or medium vehicle on a hit and wound.

 

Paladins, Errants and Wardens are now in a bit of weird place, as the more specialized knights shine brighter than before. I still think they have a place and I do like the utility of something that can shoot across the board, and then gut something big and heavy in close combat. The upcoming preceptor is also interesting as they will boost baby knights.

 

The baby knights are.. frankly better/more cost effective than dreadnoughts and a lot faster. Easier to fit in than the others too

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I’ll Probably use two Dakka helverins And one big knight.

So it would be still Templars army:).

But all at all I’m a bit confused. I want to play Templars but i have some feeling that Every army can make it better

Raven guard -1 to hit And SFTS, deathwatch with SIA, BA,DA... And So on. Generic space marines without Girlyman are in a weak spot now i think.

So I wan’t play Templars as main detachment but If i want play a bit competetive i need some Nice backup. And there comes idea of knights.

 

Asaide that. In some fun games i want to use rother valiant or gallant And CC armiger for pure CC oriented tide:):)

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@Reinhard: The comparison between castellan and crusader is a bit off, the valiant is a bout a hundred points over (35pts per shouldercannon, for example) and the dakka is weak in this one, the plasma and the volcano lance are better for quality targets, where the crusader (and i have yet to see one with a thermal cannon :P) tends to do better against "chaff". The shoulder cannons are multiple damage, the missiles even moreso. The crusader will be far more efficient at killing guard and the likes while the castellan should be aimed at heavy armor, knights and other things that try to ruin your sunday brunch ;)

Which all doesn't matter if you can gloriously wade into melee with a gallant. I'd give him a relic gauntlet for 2+ hits, the "choke" stratagem for killing single entities and then there's the chainsword sweep stratagem, when feet are not enough. And then there's the i go boom on a 4 stratagem... hah, so much flavor, i wish we'd get a black templars codex like that. The true imperial knights, after all. :D

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@Reinhard: The comparison between castellan and crusader is a bit off, the valiant is a bout a hundred points over (35pts per shouldercannon, for example) and the dakka is weak in this one, the plasma and the volcano lance are better for quality targets, where the crusader (and i have yet to see one with a thermal cannon :tongue.:) tends to do better against "chaff". The shoulder cannons are multiple damage, the missiles even moreso. The crusader will be far more efficient at killing guard and the likes while the castellan should be aimed at heavy armor, knights and other things that try to ruin your sunday brunch :wink:

Which all doesn't matter if you can gloriously wade into melee with a gallant. I'd give him a relic gauntlet for 2+ hits, the "choke" stratagem for killing single entities and then there's the chainsword sweep stratagem, when feet are not enough. And then there's the i go boom on a 4 stratagem... hah, so much flavor, i wish we'd get a black templars codex like that. The true imperial knights, after all. :biggrin.:

 

Bah! 100 points more or less is a pittance when you've already paid up towards 500 :tongue.:

 

Edit: also i might be biased because one of my friends owns a hierophant. And yes vs tyranids a valiant makes even more sense, but I don't want to bully him, now do I?  :P

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@Reinhard: The comparison between castellan and crusader is a bit off, the valiant is a bout a hundred points over (35pts per shouldercannon, for example) and the dakka is weak in this one, the plasma and the volcano lance are better for quality targets, where the crusader (and i have yet to see one with a thermal cannon :P) tends to do better against "chaff". The shoulder cannons are multiple damage, the missiles even moreso. The crusader will be far more efficient at killing guard and the likes while the castellan should be aimed at heavy armor, knights and other things that try to ruin your sunday brunch ;)

Which all doesn't matter if you can gloriously wade into melee with a gallant. I'd give him a relic gauntlet for 2+ hits, the "choke" stratagem for killing single entities and then there's the chainsword sweep stratagem, when feet are not enough. And then there's the i go boom on a 4 stratagem... hah, so much flavor, i wish we'd get a black templars codex like that. The true imperial knights, after all. :D

I actually run my crusader with the thermal cannon more often than the rfbc. If I need that damage profile I can just kick someone.

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