Just dropping in my Thoughts. I have read most of the Posts before.
I think the main question: Is 8th a tactical edition? - Is not so easy to answer. It depends on how you and your opponents play the game. If you encounter an army whose list is kida balanced to your list - So lets say the armies are kida balanced against each other, this is a good step to having a tactical game.
Next important step: Line of sight blocking terrain and lots of cover. This leads to the need of moving around on the board, so the game does not end up as some stand and shooting game.
So even causal games with no optimized list can be tactical.
In my Opinion 8th is more tactical then 7th because armies in general are more balanced against each other than before. There are still stronger armies, but I feel it not beeing as bad as before.
I miss all the wargear and special rules from 7th but I think the simplification of rules is better for the game. It is faster and i dont need to check rules so often.
It just saves lots of time to not having to check the orientation of each vehicle when moving for example.
What I dislike is the way cover works. I personally still play with a housrule that cover works like in 7th (Partly covered units get a +1 modifier instead of if they just stand on a base). It does not increase the complexity of the rules too much and makes it more realistic and tactical in my opinion.
I think if the game would use alternating movements and shooting between the players the tactial depth would increas a lot.
This is the main problem 7th and 8th ed have. One player starts, and blows away half the enemy army - if you play on planet bowlingball. But even if not. The starting player has a huuuge advantage. And if one player has a huge advantage out of nothing that is the opposite of beeing a tactical game.
Edited by Maschinenpriester, 12 June 2018 - 07:55 PM.