We've got some exciting new options, as well as reduced point costs for our Renegade Knights. A lean, mean, legit army list!
PDF of the index for those who don't have it already: https://whc-cdn.game...ade_Knights.pdf
Apparently loyalists don't have access to the re-roll hits stratagem, which is nice. I don't think it's really worth using on any of the FW knights, but for a dual battle cannon/avenger knight it kicks serious ass! A melee knight is already hitting on 2+, which is a super cool change, so precious CP could be saved in that situation.
As far as I know, a hellwright (also in the FW chaos index) is the only unit that can heal our knights.
In terms of army composition, I think for my World Eaters the most knights I'd ever bring is a single knight flanked by 2 armigers. For Renegade Guard, probably 2 knights, 2 armigers, and a whole bunch of squishy bodies.
What do you think? Got any pictures of your knights to share?
Edited by Dragonlover, 25 June 2018 - 11:53 AM.
Minor title edit