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2K House Terryn Knight list (no soup)


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#1
Dallas Drake

Dallas Drake

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Hey guys, moment of weakness & I picked up 4 knights & some armigers.

 

Love the House Terryn rules so came up with this, want to play quite melee and aggresive & feel pretty sure Terryn is the best melee style to go with, didn't go all out with Gallants I feel we need some shooting too.

 

Anyway, C&C welcome.

 

 

++ Super-Heavy Auxiliary Detachment (Imperium - Imperial Knights: House Terryn) ++

Heirlooms of the Household - 1 CP (1 additional character/relic)
Exalted Court - 1 CP (1 additional warlord trait)

Gallant
Heavy stubber, reaper chainsword, thunderstrike gauntlet, ironstorm missile pod
Warlord; Champion of the Household (re-roll failed charges); Heirloom: Paragon Gauntlet

Gallant
Heavy stubber, reaper chainsword, thunderstrike gauntlet, ironstorm missile pod
Exalted Court: Landstrider (+2 advance & charge rolls), Heirloom: Helm of Nameless Warrior (+1 hit in fight phase)

Knight Warden
Heavy stubber, avenger gatling cannon w/ heavy flamer, reaper chainsword, stormspear missile pod

++ Super-Heavy Auxiliary Detachment (Imperium - Imperial Knights: House Terryn) ++

Knight Warden
Heavy stubber, avenger gatling cannon w/ heavy flamer, reaper chainsword, stormspear missile pod

Armiger Helverins
Armiger autocannon, armiger autocannon, heavy stubber

Armiger Helverins
Armiger autocannon, armiger autocannon, heavy stubber

 

Comes to 2000 points exactly and gives me 12 CPs (10 after I spend 2 pre-game). Plenty of CPs left for Tally Forth, Full Tilt, Death Grip, or my favourite, Glory in Honour!

 

Thanks!


Edited by Dallas Drake, 26 June 2018 - 10:24 PM.


#2
sneakybamsen

sneakybamsen

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I would, if I may, suggest you pick up Endless Fury for one of the wardens. It's simply awesome. I did some math on it, on average it delivers around 10,5 hits per shooting phase from the 14 shots compared to 8 hits from a regular avengers 12 shots. You're already paying the points, so might as well make the most of it. I would lose the Helm of the nameless Warrior to get it, as it'll only be affecting your gauntlet on a gallant, unless you're fighting one of the few units that have -1 to be hit in melee.

Also I'd consider another warlord trait than rerolling charges, as with Landstrider you're already +2, you roll 3d6 and pick the two highest from house terryn, so if you advance, you're pretty certain already when using full tilt. If you're trying to make both knights able to charge turn 1, you have to be aware that it's going to be rather hard to pull off, as your opponent can in most cases deploy his way out of that. So even if you are theoretically able to get both charges in, you need to be both quite cunning and lucky to make both.

I'd probably get Ion Bulwark or something like it instead. Or let one of the wardens be warlord, just so that he has to chose instead of just blasting at your warlord gallnt.


A.K.A. Brother Cyphriel

Progress log for Dark Angels and a couple of knights: http://www.bolterand...-paintful-work/

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