Well, I finally managed to get two games of 9th edition versus a mate.
We had a lot of fun and I decided to make a battle report for the first game.
Black Legion Chaos space marines vs Hive fleet Kraken Tyranids- 1500 points
Black legion army list.
Spearhead detachment
HQ- Chaos lord w/Jump pack/Combi-bolter and Ghorvisex's teeth relic. Flames of spite warlord trait.
TR- 13 CSM w/2xPlasma guns and a combi-bolter (Slaneesh)
EL- 9 Zerkers w/Powerfist/Icon and Chain axes
FA- 5 Bikes w/Flamer/Combi-flamer (Slaneesh)
FA- 5 Bikes w/Flamer/Combi-bolter (Slaneesh)
HS- Defiler w/Scourge/Reaper autocannon
HS- 5 Havocs w/4Autocannons (Slaneesh)
HS- 5 Havocs w/4Lascannons (Slaneesh)
HS- 2 Obliterators (Slaneesh)
DT- Rhino w/Combi-bolter and Havoc launcher
Hive fleet kraken Army list
Batallion detachment
HQ- Flyrant w/Scything talons/The miasma cannon relic. WL trait was synaptic lynchpin (Paroxysm and The horror)
HQ- Swarmlord (Onslaught and catalyst)
TR-10 Genestealers
TR-10 Genestealers
TR-10 Hormagaunts
TR-10 Hormagaunts
TR-10 Hormagaunts
HS- 6 Hive guard
Patrol Deatchment
HQ- Flyrant w/twin devourers (Psychic scream synaptic lure)
TR- 3 Ripper swarms
TR- 3 Ripper swarms
TR- 3 Ripper swarms
Mission : Resupply from chapter approved 2021.
For those of you unfamiliar with this mission: There are 5 objectives. One in the centre and the four more in a cross shape from the centre. So one in each of our deployment zones and two in the centre either side of the middle objective.
There are a gamma and beta objective determined randomly from the 3 in the middle of the board. The gamma disappears at the start of turn 4 and the beta turn 5.
Secondaries
Black legion- No Prisoners- Assassinate and Abhor the witch
Hive fleet kraken- No prisoners - Engage on all fronts and secure landing sites( mission specific)
THE GAME!
Deployment:
I deployed pretty defensively. I knew Kraken could move a long way fast, especially with the swarmlord's ability to allow a unit to move again. Genestealers can assault after advancing AND there is a strat to allow them to DOUBLE their advance. Swarmlord also has onslaught to allow himself to assault after advancing.
I put the bikes up front as a screen incase he wanted to use his stealers to assault my havocs and I tried to keep my defiler out of range of the hive guard.
Oblits go into deepstrike and I pay 2cp to have my CSM go into strategic reserve.
He deployed his hive guard unit in the centre ruin, they have 36" range and indirect fire. Nasty!
Swarmlord and stealers go on my left, twin devourer flyrant and stealers on my right. Then gaunts go either side of the ruin and the warlord flyrant behind the big ruin.
After 3 ties for rolling off for first turn, I roll a 5 vs his 2 and win first turn!!
First turn Black legion.
Movement phase
I move the both squads of biker up to kill some gaunts and make it harder for stealers to get into my backline and onto objectives.
Lascannon havocs move left to get LOS to the swarmlord.
Rhino with zerkers in moves up to the ruin and pops smoke.
Lord and auto cannon havocs move up a bit to support the bikes.
Defiler moves up next to the bikes.
I forget to put anything on my home objective First game in 18 months and its showing.
Only photo I took of my turn, was too invested in playing.
Shooting phase.
First thing I do is use veterans of the long war on my lascannon havocs. I decide not to play let the galaxy burn as I'm running low on CP already.
I pay for not doing it as I roll 2,1,1,1.
Between the bikes, defiler and autocannon havocs I kill 8 gaunts from the left squad, all of the more central squad and all but 4 of the squad to the right of them.
I use endless cacophony on the lascannon havocs and give them another go at the swarmlord. My secondaries are tied to killing characters and pyskers and he is both.
They shoot and only hit twice, I CP re-roll a failed hit and miss again. Both hits wound but the Swarmlord makes both invulns. GULP.
First turn Kraken.
Movement phase
The warlord Flyrant jumps out into the middle but not onto the objective. I think he wanted an insurance policy if the Defiler survived shooting.
The other Flyrant jumps out and takes aim at the right side bikers. The remaining gaunts on the same side move up to the objective and the stealers join them.
The Swarmlord moves and advances towards the lascannon havocs.
The stealers next to swarmlord use a stratagem to double their advance and move 20" towards my bikes
The remaining gaunts on that side move onto the other objective.
Nids now hold 4 of the 5 objectives!!
Psychic phase
The Swarmlord casts onslaught on himself (advance and charge) and catalyst on the stealers next to him (5+FNP)
Warlord Flyrant casts Smite and wounds a bike and then casts paroxysm on the defiler.
The other Flyrant casts smite on the other bikers and kills one.
Shooting phase.
The Flyrant with devourers uses a stratagem that makes his guns damage 2 and he kills 2 of the bikers in front of him
The Hive guard light up the defiler and take off a handful of wounds. The warlord Flyrant also fires at the defiler and removes another 3.
The Swarmlord uses his special ability and allows himself to move and advance towards my lascannon havocs
The hive guard then use single minded annihilation (fire again) and pummel the defiler exploding it and putting a mortal wound on a biker.
Assault phase
The left side genestealers assualt my bikes and I decide to overwatch. If I can remove a model it will reduce their incoming attacks greatly as with 10+ models they gain an additional attack each! Overwatch does manage to kill 2 and the stealers make it in.
The stealers kill the wounded biker and one more and my bikers kill 1 or 2 stealers.
The Swarmlord whiffs and only manages to kill 3 Havocs! The Havocs actually get a wound through swarmlord's 3+ invuln.
Turn 2 Black legion.
I score no points in my command phase for the primary.
Sadly no pictures of my movement this turn! Was so happy to be playing that I just got caught up in it.
Movement.
I fall back with Lascannon havocs who move left, away from the objectives. The bikes fall back from the stealers and move onto my central objective.
My Chainlord moves up to try and assault his warlord.
Beserkers disembark and move up to assault the genestealers and take the objective, the rhino goes with them for support.
My other biker squad moves up to the gaunts on the objective.
Autocannon havocs move to get a shot on the Swarmlord
I debate dropping my obliterators into his backfield and killing some hiveguard but ultimately I decide Swarmlord is more dangerous and worth more secondary points so they drop centrally in my deployment zone.
CSM come in from my table edge to help clean up the small bugs.
Shooting Phase
I start by using veterans of the long war on the obliterators and firing at the swarmlord. I manage to get him down to 6 wounds with decent rolls.
The autocannon havocs attempt to finish him off but can only remove another 2 wounds.
My CSM squad split fire 3 ways and use let the galaxy burn giving them full re-rolls to hit. 6 boltgun shots go unto the gaunts on the objective killing them. The 4 overcharged plasma shots go into the Swarmlord but he manages to save all wounds with his 4+ invuln. The rest of the boltgun shots go into the genestealers and after FNP's he is left with 2.
Shooting on the right flank kills the gaunts of the objective and thins the genestealers.
At the end of the shooting phase I use endless cacophony on the oblits and manage to kill the Swarmlord.
Assault phase.
My chainlord rolls snake eyes to charge his warlord. I use a CP to re-roll but only get a 5 and he fails.
The two bikes on the right charge the Devourer Flyrant and he chooses to overwatch to no effect. They make it in and inflict one wound and take none in return.
My Berserkers charge and slaughter the remaining genestealers and consolidate onto the objective.
Turn 2 Kraken.
In the command phase Nids score 5 Points for primary with the hiveguard holding the home objective.
Movement phase.
The Warlord Flyrant moves into my lines and is close to the CSM and Obliterators,
The two remaining genestealers move to assault my two man biker squad holding my centre objective.
The other Flyrant falls back from combat and moves away from the Zerkers.
The 3 ripper swarms come on and land on the left and centre objectives and then one lands in my bottom right table quarter
He scores 2 points for engage on all fronts giving him a 7-0 lead
Psychic phase.
The warlord Flyrant smites the CSM killing 2 and fails to horror the obliterators.
Shooting phase.
The warlord Flyrant kills an obliterator and I remove the closest making it a risky charge.
The hivegaurd fire twice at the bererkers and kill 6 leaving 3. I fail morale and lose 1 more. Then I don't lose anymore to the next roll(I actually think I messed up here and forgot that 1's and 2's cause models to be removed but have no idea if I rolled 2's)
Assault phase.
The stealers assault the 2 man bike squad on my objective and whiff. The bikers kill a genestealer in return.
The warlord Tyrant assaults the CSM and manages to kill 3 or 4.
Turn 3 Black legion
Sorry, very few pictures again.
In the command phase I score 10 points for holding my DZ objective with my Lord and bikes (the genestealers didn't get close enough to deny and the objective) and for holding the centre right with the two Zerkers.
Movement phase.
I fall back with the CSM and they head towards the rippers holding the centre left objective.
My two man bike squad engaged with the lone genestealer also falls back to the other side of my centre objective to continue holding it.
The obliterator heads into the ruin in the centre to assault the genestealer if needs be.
My rhino moves onto the centre right objective and the 2 Zerkers jump in.
The two man bike squad in his deployment zone move to assault the hiveguard and hopefully tie them up for a turn.
Both Havoc squads move- Can't remember why
My Chainlord goes ripper hunting on the centre objective.
Edited by SmiteThemAll, 10 August 2021 - 12:00 PM.