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DG kill teams


Orpheus108

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Greetinhs fellow fetid ones,

 

So with the big topic of KT now and the DG faction focus out. I'd I'd like to know your thoughts on what you will play as your KT team.

 

Mainly Death Guard or a few of them and ton of pox walkers?

 

I'm a little undecided as to whether or not to use poxwalkers, (I know we have only a little info so far on them)

 

But what are your thoughts on your kill team

 

Cheers fellow blighted ones

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Without real details I can't even guess. I can assume I would take advantage of Poxwalker multiplication, and I assume as usual DG will pay a small premium for survivability but Poxwalkers will hopefully deflect that cost a bit. The preview:

 

Kill Team Focus: Death Guard

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The Death Guard are known for their brutal grinding assaults, wearing their foes down with wave after wave of indomitable Plague Marines and lurching poxwalkers – but they’re no strangers to skirmish warfare either. Death Guard kill teams poison worlds from within, acting as initial vectors of contagion that can engulf entire planets in raging plagues.

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In today’s Kill Team Focus, we’re looking at how you can build a Death Guard kill team of your own, with a look at their units, Tactics and just why you might want to choose them…

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These Nurgle-blessed kill teams are among the most durable in the game, with a single Plague Marine being incredibly tricky to shift – if you’re looking to play a slow and steady game where you win through attrition, these are the guys for you

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There’s a dizzying amount of choice when gearing up your Death Guard, with loads of toxic firearms and poisonous melee weapons to pick from.

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The bite-sized nature of Kill Team projects lets you go wild with mutations, custom paint jobs and more ambitious projects – you’ll be able to lavish each model with grandfatherly affection.

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Cover? Mobility? Who needs it when you’re nearly impossible to kill! Plague Marines are the bulwark of your kill team and can be armed with all sorts of horrible plague-based weapons.

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Your kill team in need of some disposable bodies? You can’t go wrong with Poxwalkers! These guys have some NASTY abilities, and one very sinister Tactic to try – speaking of which…

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Turn dead enemies into more Poxwalkers for your horde with this insidious Tactic!

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Keep your specialists safe with a cloud of friendly flies – and force your enemy to fire on your less valuable troops.

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Split First Strike with a friend, and you’ll have a great little collection of Plague Marines and Poxwalkers to kick off your kill team – alternatively, if you’d rather customise your models, the Plague Marines boxed set is packed with bits and wargear options for your troops.

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Worry not, servants of the Emperor – you won’t be going into battle against such vile foes without protection! Tune in tomorrow when we take a look at the Grey Knights – elite Daemon slayers who can cut down their foes with a thought.

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Okay I saw the rulebook today... Poxwalkers I believe were 3 points to the Tzaangors 7 points. The Tzaangors came with bolt pistol and and chainsword whereas the Poxwalkers are armed with the typical union picket signs.

 

Basically the Poxwalkers are the 40k equivalent including 5+ DR. Nurgle gift could see real implications considering the cost and survival of Poxwalkers.

 

The Death Guard Plaguemarines are rich with options pretty much like the codex with the variety of close combat amd shooty options!

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My idea thus far is to play just Plague Marines. I may start out with some points left over and as I move on in the campaign add Poxwalkers like they're the dead from the prior or the populace missions I've resurrected.
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Death Guard Marksman would be fun to run, people wouldn't expect it, they would be thinking that most people would run heavies like plasma, melts, plague spewers and the like.

 

I'm thinking blight launcher, plague spewers and a marksman now.

 

Can DG and can take the medic role at all?

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If they can take a medic our plague surgeon is ready to go, and looks cool doing it. I too want a DG sniper. So excited for this new version of KT.
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Got the book today and very interesting going through what can be taken in a DG kill team

 

Specialists our plague marines can take is only Veteran, combat and demolition with heavy for gunner whilst fighter can take zealot so no medic or marksman plague marine :(

 

I’ll be having plague marine with a plague spewer, blight launcher icon of despair plus champion with a plasma gun and a fist with maybe a couple of pox walkers as cannon fodder

The specialist abilities are pretty cool especially the combat one on a Fighter armed with a great plague cleaver, have him at level 2 and you can ignore the penalty to hit from having the cleaver as well as getting more attacks, I may try adding on to my kill team at some stages though I am just going to love converting up a kill team regardless of what I include

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I like that idea.

 

Personally I really am hoping it is valid to take plaguemarines using more of the cool Close Combat weaponry available in the boxset. The Flail is good in 40k, but other than that you just don't see the combo mace/axe, the bubonic axes, or plague cleaver. I'd love to juggle that stuff in the mix, and have it usable.

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Well got the the book and more terrain, and after seeing that we can have no marksman, which is understandable but disappointing because to convert a PM to a sniper would have been a fun project.

 

I'm loving KT and now since most DG army for 40k is mainly shooty, KT is a chance to make some CC PM and see how they go, they look like they will good once they hit the table but time will tell.

 

But I'm also looking at just a big heavy team, plague spewer is a must as it seems that flamer weapons (and flamer-like) are they way to go to get past camo cloak and those that hide behind terrain.

 

But we will be starting a few match plays then a group of us will play a narrative game.

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I just played a game tonight to try it out with my buddy. Probably not the most balanced list, but I went with:

 

Plague Marine Champion w/ Power Fist & Plasma Gun

 

Plague Marine Gunner w/ Blight Launcher (Heavy Specialist)

 

Plague Marine Gunner w/ Blight Launcher

 

Plague Marine Fighter w/ Flail of Corruption (Combat Specialist)

 

Plague Marine Fighter w/ Bubotic Axe & Mace of Contagion (Zealot Specialist)

 

7 x Poxwalkers

 

Came to 98 points total. Played against Tau. It was a cool. I wish there was more customization, though. In the future I'll probably go with a couple base Plague Marines, maybe drop one of the Blight Launchers (although they were quite effective). I obviously lacked range, which was an issue early in the game. The Poxwalkers neutralized that a bit with their advancement and his panicking at them quickly approaching.

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I just played a game tonight to try it out with my buddy. Probably not the most balanced list, but I went with:

 

Plague Marine Champion w/ Power Fist & Plasma Gun

 

Plague Marine Gunner w/ Blight Launcher (Heavy Specialist)

 

Plague Marine Gunner w/ Blight Launcher

 

Plague Marine Fighter w/ Flail of Corruption (Combat Specialist)

 

Plague Marine Fighter w/ Bubotic Axe & Mace of Contagion (Zealot Specialist)

 

7 x Poxwalkers

 

Came to 98 points total. Played against Tau. It was a cool. I wish there was more customization, though. In the future I'll probably go with a couple base Plague Marines, maybe drop one of the Blight Launchers (although they were quite effective). I obviously lacked range, which was an issue early in the game. The Poxwalkers neutralized that a bit with their advancement and his panicking at them quickly approaching.

 

I count you list has a total 118pts.

 

A DG army taking broken test from died poxwalkers, is annoying. So it shut down poxwalker horde tactics.

 

10+ poxwalker with 4- PMs may cause morale problems.

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Are you sure? I'm almost positive it was 98. EDIT: Crap, you're right. Well whatever we were both over come to find out. Now I know I wasn't at a huge disadvantage, though.

 

And yeah, the Poxwalkers were actually a bit of a detriment because that's what almost happened. They're good meat shields but they come with a price.

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That did seem like a lot of stuff compared to my own DG Kill Team. I personally am trying a Demo specialist with a heavy flamer.

 

I anticipate that like 40k , I will be moving forward a lot during the games.

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I like the idea of the Blight Launchers for that reason. They have enough range to reach almost anywhere on a Kill Team board too. I'm not sure if it's a worthwhile investment going with melee specialists, but that's only because I never got the chance to use them. Poxwalkers just kind of suck, it's a pity we didn't get Cultists.
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I like the idea of running my plague spewer as my demo specialist, blight launcher, but I'm undecided on either the flail or axe, I'm leaning towards the flail though.

 

I've got a few games on tonight at our gaming club, fighting harlequins, which should be interesting, as they seem to be a glass cannon but hand to hand is going to be a problem.

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I like the idea of the Blight Launchers for that reason. They have enough range to reach almost anywhere on a Kill Team board too. I'm not sure if it's a worthwhile investment going with melee specialists, but that's only because I never got the chance to use them. Poxwalkers just kind of suck, it's a pity we didn't get Cultists.

Since DG can only take two gunners in total, to give them "heavy" and "demo" seems a safe choice. If we don't give the 3rd spec perk to a melee fighter, we could only give it to a...normal boltgun guy? That is not awesome.
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I’m thinking of running a plague marine with icon of despair as a veteran which would be quite nice, not only can he affect the enemy’s Ld which is actually quite good in this (even better if he gets enough experience to b come battle scarred to inflict -2 to enemy LD) but he can be immune to nerve and LD test as well as helping other models from not be as affected so bad. Just a shame only fighters and not normal plague marines can take an axe otherwise I’d have my icon bearer with one though a extra bolt gun would probably be alright since I’ll only be able to take 5 marines at most with all the special weapons and melee weapons I am planning on taking on my team
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I like the idea of running my plague spewer as my demo specialist, blight launcher, but I'm undecided on either the flail or axe, I'm leaning towards the flail though.

I've got a few games on tonight at our gaming club, fighting harlequins, which should be interesting, as they seem to be a glass cannon but hand to hand is going to be a problem.

I’m going with Flail myself, but I will probably do everything. I look at Kill Team as an opportunity to do a lot different looks in the army I might normally never use.

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