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Kill Team Tactica: Heretic Astartes


Joe

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Hey all.
 
I thought that, since Kill Team has finally hit the shelves, it might be worthwhile to throw together a tactica thread and discuss the new rules and kill team builds, as well as giving people an opportunity to show off some of their new teams.
 
With that in mind, I've thrown together a fairly basic Heretic Astartes team to start off with whilst I get to grips with the system.
 


++ Kill Team List (Heretic Astartes) [97pts] ++

+ Configuration +

List Configuration: Matched Play: Kill Team

+ Leader +

Aspiring Champion [16pts]: *No Mark*, Leader, Plasma pistol, Power sword

+ Specialists +

Chaos Space Marine [12pts]: *No Mark*, Boltgun, Sniper

Chaos Space Marine [12pts]: *No Mark*, Chainsword, Zealot

Chaos Space Marine Gunner [16pts]: *No Mark*, Heavy, Heavy bolter

+ Non-specialists +

Chaos Space Marine [12pts]: *No Mark*, Boltgun

Chaos Space Marine [13pts]: *No Mark*, Chainsword, Icon of Vengeance

Chaos Space Marine Gunner [16pts]: *No Mark*, Plasma gun

++ Total: [97pts] ++
Edited by Chaplain Dosjetka
Edited title.
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Nice list but have you thought about making your plasma guy a sniper, saw it in a battle report with csm, worked well.

 

But it seems KT will work well with a heap of chain sword guys and flames, I'll run a few and post here as ro how they go.

 

And if I'm not mistaken, you can run in a 100pt game say, 50pts of 1k sons and 40pts of DG or cam, that should make for a fun game aswell.

 

I'm still dont know whether to run some cultists thougg, poxwalkers I'd like to put in for screening and 5+ disgusting resilience is just great in this environment aswell

Edited by Orpheus108
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Hey all.

 

I thought that, since Kill Team has finally hit the shelves, it might be worthwhile to throw together a tactica thread and discuss the new rules and kill team builds, as well as giving people an opportunity to show off some of their new teams.

 

With that in mind, I've thrown together a fairly basic Heretic Astartes team to start off with whilst I get to grips with the system.

 

++ Kill Team List (Heretic Astartes) [97pts] ++

 

+ Configuration +

 

List Configuration: Matched Play: Kill Team

 

+ Leader +

 

Aspiring Champion [16pts]: *No Mark*, Leader, Plasma pistol, Power sword

 

+ Specialists +

 

Chaos Space Marine [12pts]: *No Mark*, Boltgun, Sniper

 

Chaos Space Marine [12pts]: *No Mark*, Chainsword, Zealot

 

Chaos Space Marine Gunner [16pts]: *No Mark*, Heavy, Heavy bolter

 

+ Non-specialists +

 

Chaos Space Marine [12pts]: *No Mark*, Boltgun

 

Chaos Space Marine [13pts]: *No Mark*, Chainsword, Icon of Vengeance

 

Chaos Space Marine Gunner [16pts]: *No Mark*, Plasma gun

 

++ Total: [97pts] ++

I see a disturbing lack of Cultists there. For this Bolter Marine you can get three cultists, two of them with Heavy Stubbers. And as above: Make that Plasma guy your Sniper, he can really use that reroll 1.

 

To Orpheus108: If you meant that you can mix Killteams, in most missions there is a rule of "choose one faction, build a Killteam of only that faction"

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I played a few games on Saturday, unfortunately for me it was against Grey Knights who slapped me silly all day long.

As tempting as it might be to rely on close combat to swamp smaller Kill Teams, moving within 12" of Grey Knights is a big mistake. Every model being able to cast Psy-Bolt means that they can chew through Chaos Marines and Cultists at an alarming rate.

With this in mind I've ended up with the following list:

 

Aspiring Champion, Plasma Pistol & Powerfist - Leader

Chaos Marine Gunner, Plasma - Sniper

Chaos Marine, Heavy Bolter - Heavy

Chaos Marine, Boltgun -Veteran

Chaos Marine, Boltgun

Cultist Gunner, Heavy Stubber.

Cultist Gunner, Heavy Stubber.

Cultist, Autogun

Cultist, Autogun

Cultist, Autogun

Cultist, Autogun

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Page 26, if you need the reference! Paragraph 1. :happy.:

 

"Each player can only choose a single psyker in each battle round, and once all players with any psykers have done so (or have decided not to), the Psychic phase ends and the Shooting phase begins."

 

This means that Grey Knights are powerful insofar as every model being a psyker gives them many more opportunities to have a psybolt in the right place at the right time.

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For our 1st game I put something together that was pretty simple, but it ended up being very effective.  

Reiver Sargeant Leader
Reiver Veteran
Reiver Demolitions
all with Heavy Bolt Pistol, Combat Knife, Grapnel Launcher

Intercessor Gunner Sniper
Aux Grenade Launcher

Interessor
Auto Bolt Rifle

Intercessor Sargeant
Power Sword and Bolt Pistol

Reivers felt very good in this game.  I had the least amount of bodies on the board but I only ended up losing one guy.  

Also I'll say that if you are playing a 4 player game you might want to proxy some counters unless you have a very good memory.   None of us got the boxed set.       I used some Spacehulk counters to mark readied, wounded, charged, etc.  

Edited by necroscope
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Played quite a few games and they've all be enjoyable. Even a four player brawl on a 4x4.

With limited choices I am not surprised everyone has very similar lists. I seriously kept reading 'expansions' in the core rules and I am stoked about the idea of what the future may bring for us.

 

Aspiring Champ, MoK, Powersword, Leader

 

CSM Gunner, H. Bolter, Heavy.

CSM Gunner, Plasma, Sniper.

CSM, Chainsword, MoK, Zealot.

 

CSM, Boltgun

CSM, Boltgun

Cultist Gunner, Heavy Stubber

Cultist, Autogun

Cultist, Autogun

Cultist, Autogun

 

My leader and the Chainsword marine put in work in CC for me. The Command Tactic to fight again for mark of Khorne has been clutch to sneak in another punch.

 

H. Bolter and Plasma have been great long range work horses. They are usually on the move and wreaking havoc. The other unit choices have pulled their weight too.

 

I am thinking of trying out the flamer and more chainsword marines for a fluffy WE force.

 

Aspiring Champion, Mok, Powersword, Leader

 

CSM, MoK, Chainsword, Zealot

CSM Gunner, MoK, H. Bolter, Heavy

CSM Gunner, MoK, Flamer, Veteran

 

CSM, MoK, Boltgun

CSM, MoK, Chainsword

CSM, MoK, Chainsword

Cultist Gunner, MoK, Heavy Stubber (Maayyybeeee drop this guy to give someone an Icon of wrath and keep the team pure astartes. How is a puny mortal going to keep up with these Bloodthirsty Demi-gods?)

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I'm using Kill Team as a chance to dabble in the dark side with some Heretic Astartes modelled as Fallen (I usually play Dark Angels so have bits). Playing my first few practice games this week and gonna try the following. My only tactical ideas are: Plasma sniper for priority targets; and Zealot MoK Asp. Champ with nearby CSM with Icon of Wrath and a bunch of Cultists (also Mok) with a couple of flamers for some up close business. I'll see if it works!

 

Leader

Cultist Champ Pistol and Assault Weapon.

 

Specialists

Aspiring Camp, MoK, Plasma Pistol, Power Sword, Zealot

CSM, Plasma Gun, Sniper

 

Fireteam

CSM, Bolt pistol, chainsword, MoK, Icon of Wrath

3x Autogun Cultists

2x Pistol & Assualt weapon Cultists

2x Cultist Gunner Flamers

 

Max

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I'm using Kill Team as a chance to dabble in the dark side with some Heretic Astartes modelled as Fallen (I usually play Dark Angels so have bits). Playing my first few practice games this week and gonna try the following. My only tactical ideas are: Plasma sniper for priority targets; and Zealot MoK Asp. Champ with nearby CSM with Icon of Wrath and a bunch of Cultists (also Mok) with a couple of flamers for some up close business. I'll see if it works!

 

Leader

Cultist Champ Pistol and Assault Weapon.

 

Specialists

Aspiring Camp, MoK, Plasma Pistol, Power Sword, Zealot

CSM, Plasma Gun, Sniper

 

Fireteam

CSM, Bolt pistol, chainsword, MoK, Icon of Wrath

3x Autogun Cultists

2x Pistol & Assualt weapon Cultists

2x Cultist Gunner Flamers

 

Max

You are lacking a specialist there. No reason not to take one. Maybe Combat on this Icon Bearer? Demolitionist on a Flamer guy? Veteran is also useful.

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You are lacking a specialist there. No reason not to take one. Maybe Combat on this Icon Bearer? Demolitionist on a Flamer guy? Veteran is also useful.

 

 

Oh yeah, make that MoK marine a specialist with either combat or zealot.

 

Good point. Maybe a CSM Vet Specialist (CSM can't be Combat Specialists?) with Pistol and Chainsword with the Icon

 

Or the Demo flamer cultist sounds good too...

Edited by MaxB
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Right, figured kill team would be the perfect way to do an alpha legion force. Plan is to us the mk4 marines and orlock necromunda gangers.

Here’s what I’ve got so far...

 

Champion, plas pist.- 14

Gunner, hb-16

Gunner, plasma-16

Marine-12

Marine-12

Cultist champ. Shotgun-5

Cultist gunner, flamer-8

Cultist gunner, flamer-8

Cultist-4

Cultist-4

Total-99

 

Thoughts?

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Played against Heretics Friday. They had 2 cult Heavy Stubbers in high ruins. Wrecked my guys as I ran my GSC between cover.

That list was very similar to yours.

Try it out come back and report.

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I ran a 100 point list today against Space Marines. Mission was sweep and clear.

He ran 

Sergeant with Power Fist and Plasma Pistol

Sniper with Plasma Gun

Heavy with Heavy Bolter

Tac Comms with a bolter

3 Tac Marines with Bolters

 

I ran

Aspiring Champion Leader with Power Sword and Bolt Pistol

Heavy with Heavy Bolter

Sniper with Plasma Gun

Zealot with Chainsword and Icon of Vengeance,

1 Marine with Bolter

1 Cultist gunner with Flamer

5 Cultists with Autopistols and CCW.

 

Simple Objectives mission. He deployed in a castle in one corner. I booby Trapped the main LoS blocking terrain feature. It didn't get off to a great start as his Plasma Guy blew his counterparts head off straight off the bat. The plan remained the HB and Bolter guy held back (was gonna be with the plasma but hey ho) while the rest charged across and tied him up. This did not work out to plan and I lost. Big mistake I made was failing to play to objectives and went for the kill.

 

Other Lessons learned

Tactical Marines are much better in Kill Team than in 40k

Pistols are useful in combat (unlike 40k)

Plasma is painful (like 40k...)

Cultist swarms are not as good in Kill team and once they start breaking they don't hang around - even with banners.

 

Thoughts for next game

- Swap out the close combat Cultists for Autogun Cultists

- Flamers are great, even though the Marines REFUSED to fail a save (WHO PASSES 6 SAVES?!)

- Play to objective.

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Thinking a little outside the box here (as much as one can with the limited options we have)...

 

Everyone has been taking a Heavy Bolter on a Heavy specialist. Makes sense, since you get to move and shoot with him.

 

But what about making him a Sniper instead? Combine with the Beseech the Gods tactic and you'll be hitting on 2+ much of the time with rerolls of 1, and wounding most enemies on 2+.

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I see some lists with 3 Specialist Marines (plus a leader) here and was wondering, don't the rules state that you can only have 2 Chaos Marine Gunners as Specialists, plus one Leader?

 

That would mean the 3 maximum Specialists per Team would have to be 2 chaos marines and 1 cultist for heretic astartes. Or does the maximum per choice only count for battle forged kill teams for campaigns?
 

Edited by Wicced
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