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Kill Team Tactica: Adeptus Astartes

Adeptus Astartes Tactica Kill Team game

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292 replies to this topic

#276
MasterDeath

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I'm thinking about a melee Astartes list. Any ideas or is it even possible?

I'm starting with Kill Team, so Vanilla without expansions first.

 

It has been noted before, but without expansions it will be rough. For melee you have Scouts and Reivers + a tac Sarge with a Fist and a Intercessor Sarge with a Power Sword. Deathwatch veterans offer options for more power weapons. Astartes can use the medic spec, as per errata.

 

My advise would be

 

Scout Sarge, Combat Knife, Bolt Pistol (Leader) 11 p.

Tac Sarge, Powerfist, Bolt Pistol (Combat) 17 p.

Reiver Sarge. Combat Knife, Heavy Bolt Pistol (Veteran) 17 p.

Intercessor Sarge, Power Sword (Medic) 18 p.

 

Thats 63 points, so you are left with 37 to play with. An interecessor with grenade launcher would be useful, as well as a Rocket Launcher or heavy Bolter. Maybe a Sniper Rifle for you Scout Sarge.



#277
Marshal Arthur

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So how are you guys thinking of kitting our veterans? Sternguard look good with just their special issue boltguns, and for vanguard sergeants the relic blade is promising. Jump packs seem pricey but I want to try them, and I think a vanguard sergeant with jump pack and the veteran specialism could be useful for a turn one charge.
  • Brother Eleysium likes this

#278
MasterDeath

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Veterans are in my oppinion a solid replacement for a good part of your tactical marines. Sternguard +2 points (base + Boltgun) for an additional attack, 6" extra range, and -2 DP. Thats very solid. Vanguard +1 points for +1 A and melee kit. And then you get a bunch of options including interesting heavy weapons. As I see it, tacticals are your "I need one more point somewhere" option. On the other hand, you have to be careful to not overkit them and drop your modelcount to much.



#279
sfPanzer

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Yeah not much reason to go with the default Tacticals if you can go with Veterans.


  • Brother Eleysium likes this

Disclaimer:

If my posts appear rude to you, I apologize. It's not meant to be rude in any way, it's just the way folks are in my country. It's really more about being direct than being rude. I know how it's perceived in the english speaking community and I already try to tone it down but I barely notice when it's too much since it's normal for me.


So yeah, I'm really not rude it's basically just cultural differences that act against me here. Again, I apologize.

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#280
Berzul

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Every point counts. If you are bringing models just to carry bolters, the extra attack on a veteran will not do you much good. Better to save a point or two nd just bring a regular marine.

But, overall, yeah, veterans are better.

"Fiat lux!" - Battle cry of the Wings of Dawn,

a Dark Angel's Successor Chapter, currently WIP as part of the

gallery_26154_15777_7710.png

 

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#281
sfPanzer

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Every point counts. If you are bringing models just to carry bolters, the extra attack on a veteran will not do you much good. Better to save a point or two nd just bring a regular marine.

But, overall, yeah, veterans are better.

 

The extra attack may not do you much good on bolter Marines, but the extra range and AP on the Special Issue Bolter sure does (if you don't want to take Intercessors for their additional wound). ;)


  • Stoic Raptor likes this

Disclaimer:

If my posts appear rude to you, I apologize. It's not meant to be rude in any way, it's just the way folks are in my country. It's really more about being direct than being rude. I know how it's perceived in the english speaking community and I already try to tone it down but I barely notice when it's too much since it's normal for me.


So yeah, I'm really not rude it's basically just cultural differences that act against me here. Again, I apologize.

gallery_62972_10568_7658.jpgbFk9acX.pnggallery_62972_14467_40478.pnggallery_62972_14467_3819.jpggallery_62972_10568_4118.jpg


#282
Berzul

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Well yeah, I forgot codex chapters get sternguard. We special snowflakes get just company veterans

"Fiat lux!" - Battle cry of the Wings of Dawn,

a Dark Angel's Successor Chapter, currently WIP as part of the

gallery_26154_15777_7710.png

 

+++ FAN FICTION POSTS +++

The simple life of Crasius A Warhammer 40K short story

Bright FutureA Warhammer 40K short story


#283
Brother Eleysium

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So how are you guys thinking of kitting our veterans? Sternguard look good with just their special issue boltguns, and for vanguard sergeants the relic blade is promising. Jump packs seem pricey but I want to try them, and I think a vanguard sergeant with jump pack and the veteran specialism could be useful for a turn one charge.

I'm working on Sternguard right now to add to my Crimson Fists, but they are specifically being made for Kill Team. I only play with painted models so it will be a week or so before I can post the results, but I feel they will do quite well if used correctly. If not, then I still have some pretty cool models for my 40K army. We don't play very competitively at the store I frequent though. 


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#284
Disruptor_fe404

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Had a question come up today, and I'm pretty sure I know the answer but I'd like to check anyway:

 

Given the following conditions:

  1. Model A1 has a pistol, and wishes to fire at model B1.
  2. Model B1 is 6" away from model A1.
  3. Model B1 is currently within 1" of model A2 (a model from A1's team).
  4. Model B1 is the closest enemy to Model A1.

Can Model A1 fire his pistol at model B1?

 

The pistol rules are on page 30, but I'm basically asking if a model can fire a pistol at a target that is both within 1" of a friendly model and not within 1" of the firing model.


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Current projects: Lance Company - Final Tank of 2019


#285
sfPanzer

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No. What pistols do is:

 - allow a model to shoot despite being in melee itself

 - forcing to shoot at the model closest to it if the above applies (which usually is the model it's in melee with)

 

It does NOT allow to shoot into melee between two other models the shooting model isn't part of.


  • Disruptor_fe404 and Mechanicus_Adept like this

Disclaimer:

If my posts appear rude to you, I apologize. It's not meant to be rude in any way, it's just the way folks are in my country. It's really more about being direct than being rude. I know how it's perceived in the english speaking community and I already try to tone it down but I barely notice when it's too much since it's normal for me.


So yeah, I'm really not rude it's basically just cultural differences that act against me here. Again, I apologize.

gallery_62972_10568_7658.jpgbFk9acX.pnggallery_62972_14467_40478.pnggallery_62972_14467_3819.jpggallery_62972_10568_4118.jpg


#286
Disruptor_fe404

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That's what I thought the answer would be, and is how I understood it as well. Just wanted to know if I was right!

 

Grav-chuting a Reiver onto the board so that he can shock grenade something is still a good use of a command point sometimes, so I'll at least continue to keep one on the roster.


  • Stoic Raptor likes this

The Sentinels
Chapter Command ([1]), Throne Company, Grail Company ([1], [2], [3]), Lance Company, Sword Company ([1], [2]), Dagger Company, Shield Company, Sigil Company, Tome Company, Storm Company, Shadow Company.


Current projects: Lance Company - Final Tank of 2019


#287
defl0

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Vets with 2 plasma pistols look really good since they can split fire at different people.

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http://www.petehappens.com


#288
Brother Eleysium

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Vets with 2 plasma pistols look really good since they can split fire at different people.

I didn't realize that was a thing. Seems kind of waste to me considering their Melee ability though. I'll have to reread that section, it would make for a cool conversion.


gallery_24779_1036_67437.jpg

"No world shall be beyond my rule. No enemy beyond my wrath."

The Emperor of Mankind

 

Check out my B&C Hobby Blog via the link below:

http://www.bolterand...athwatch/page-4


#289
Disruptor_fe404

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How have peoples' games been going with the addition of Elites? I'm planning to start running a single Infiltrator to keep my budget scout sergeant safe from outflankers and/or deep strikers.

I considered just going for an Infiltrator Sergeant as Leader instead, but I couldn't come up with any compositions involving him that I actually liked from the rest of my Command Roster.

The Sentinels
Chapter Command ([1]), Throne Company, Grail Company ([1], [2], [3]), Lance Company, Sword Company ([1], [2]), Dagger Company, Shield Company, Sigil Company, Tome Company, Storm Company, Shadow Company.


Current projects: Lance Company - Final Tank of 2019


#290
Brother Eleysium

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How have peoples' games been going with the addition of Elites? I'm planning to start running a single Infiltrator to keep my budget scout sergeant safe from outflankers and/or deep strikers.

I considered just going for an Infiltrator Sergeant as Leader instead, but I couldn't come up with any compositions involving him that I actually liked from the rest of my Command Roster.

 

Ours have been good. I am still working on my Sternguard, Supressors, and some of the Phobos marines so I haven't given them a go. But, Company Vets and Termies are fun. A Vanguard or Sternguard Sgt with Combat or Zealot has been pretty effective for me. You just have to do a good job of shielding him as you get him into charging position. Most of my opponents have tried to shoot him to bits except for my buddy that plays Nids. 

 

All in all Elites made Kill Team what it should have been from the onset to me. I am glad that GW continues to expand on it, and I hope to see even more standard marine units added to it. I have nothing against Primaris, love the models and the concept, but I will forever have a soft spot and nostalgia for my original Astartes. 


  • OtherKharon likes this

gallery_24779_1036_67437.jpg

"No world shall be beyond my rule. No enemy beyond my wrath."

The Emperor of Mankind

 

Check out my B&C Hobby Blog via the link below:

http://www.bolterand...athwatch/page-4


#291
PeteySödes

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What would you guys recommend for a starting Astartes(wolves) killteam? I saw above that the melee focus would be a bit of an uphill battle which is always what im drawn to.

 

Would a 60/40 range/melee focus be ok or is that an issue of spreading too thin? I've only gotten like 2 test games of Killteam but am doing a bunch this weekend to hopefully kick it off within my group.

 

Edit: I should mention I'm a sucker for snipers, TDA, and melee :D


Edited by PeteySödes, 05 July 2019 - 03:11 PM.


#292
Chaplain Dosjetka

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Does your group use the Elites expansion or not and what do you usually/expect to face on the tabletop? Once we have the answer to those, we'll be able to narrow down options and such. smile.png


Edited by Chaplain Dosjetka, 17 September 2019 - 09:15 AM.

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You carry the Emperor's will as your torch, with it destroy the shadows.

Accept all challenges, no matter the odds.

Suffer not the Heretic to live.

Abhor the Typo.

 


#293
Armfelt

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Yes, we usually play Elites and 125 points. People mostly play power armour. The factions represented are often Adeptus astartes, Chaos marines, Thousand sons, Necrons and Orks. And sometimes Adeptus mechanicus and Imperial guard.





Also tagged with one or more of these keywords: Adeptus Astartes, Tactica, Kill Team game

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