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Kill Team Tactica: Adeptus Astartes

Adeptus Astartes Tactica Kill Team game

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#26
Berzul

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Im thinking its the idea. That once a team breaks, everything starts crushing down.

"Fiat lux!" - Battle cry of the Wings of Dawn,

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#27
SkimaskMohawk

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Well once the team breaks, you win for matched.

Even without the game ending version, it seems like nerve tests really get crazy if you play high model count. Certainly makes our marines better though.

#28
Berzul

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Well, high model count means more guys nearby to provide nerve buffs (or rather, deny the nerve penalty for being alone), and pushes the Break Test a bit as you require bigger loses beforw testing.
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"Fiat lux!" - Battle cry of the Wings of Dawn,

a Dark Angel's Successor Chapter, currently WIP as part of the

gallery_26154_15777_7710.png

 

+++ FAN FICTION POSTS +++

The simple life of Crasius A Warhammer 40K short story

Bright FutureA Warhammer 40K short story


#29
Captain Smashy Pants

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For campaign games I was going to run a tac gunner with flamer as a demo spec (running Salamander killteam and pyromanic is so fluffy), but now its apparent you can take more than one sergeant, I'm going with a tac sergeant with combi flamer as a demo spec. He has +1 A, +1 LD and has the bolter part of the combi if he's out of range with the flamer. I'll run a tac gunner with a HB, but am still deciding between the heavy and sniper spec for him. I'm running a intercessor Sgt with BP and PS using the Dark Imperium Lt as my leader, as for my other spec and fire team, I've no idea yet.

Edited by Captain Smashy Pants, 02 August 2018 - 04:27 AM.

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I do find it hilarious that some people were saying the size of newer marine stuff looks great next to regular humans like Cadians, and then GW upsized the humans so they are the same height as marines again :lol: :lol: :lol:


#30
SkimaskMohawk

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Well, high model count means more guys nearby to provide nerve buffs (or rather, deny the nerve penalty for being alone), and pushes the Break Test a bit as you require bigger loses beforw testing.



That's true, but it also allows multi shot weapons to target a whole bunch of guys at once. I kind of feel like the mitigation is locked behind campaign play. If your leader could get his fearless bubble in matched then he'd instantly seem more useful compared to now

#31
Knightsword

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Well, high model count means more guys nearby to provide nerve buffs (or rather, deny the nerve penalty for being alone), and pushes the Break Test a bit as you require bigger loses beforw testing.



That's true, but it also allows multi shot weapons to target a whole bunch of guys at once. I kind of feel like the mitigation is locked behind campaign play. If your leader could get his fearless bubble in matched then he'd instantly seem more useful compared to now

 

 

This just made the idea of firing a frag missile or auxiliary frag grenade at a cluster of models all the more tempting. Rolling a 6 for the number of shots could ruin a cluster of T3 chaps.

 

Question: Can the equipment options for the Intercessor Sergeant be interpreted in such a way that you could equip him with 2 chain swords?

 

If it's possible then that's a base 6 attacks if you make him a Combat Specialist and then on top of that if you got him to level 3 and chose the attribute of gaining 1 additional attack for every enemy within 1". Charging into a group would be deadly (especially because you would have the Warrior Adept attribute making hit on 2+ normally) provided you survived the overwatch.


Edited by Knightsword, 02 August 2018 - 10:32 AM.

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#32
Berzul

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I dont think dualchainswords is RAI... Awesome thought it would be

"Fiat lux!" - Battle cry of the Wings of Dawn,

a Dark Angel's Successor Chapter, currently WIP as part of the

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#33
Berzul

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So, I have two lists in mind to try out this weekend, then:

The first one,

Tac Sgt with Auspex and Bolt Pistol (Leader)

Intercessor Gunner with Auto Bolt Rifle and Auxiliary Grenade Launcher (Demolitions)
Tactical Gunner with Heavy Bolter (Sniper)
Scout Gunner with Heavy Bolter (Comms)

Scout with Bolter
Scout with Bolter
Scout with Bolter
Scout with Bolter

100 pts


And then a second one,

Scout Sgt with Sniper Rifle and Camo Cloak (Leader)

Intercessor Gunner with Auto Bolt Rifle and Auxiliary Grenade Launcher (Demolitions)
Tactical Sgt with Combi Plasma (Comms)
Tactical Gunner with Plasma Gun (Sniper)

Scout with Sniper Rifle and Camo Cloak
Scout with Sniper Rifle and Camo Cloak
Scout Gunner with Heavy Bolter

100 points

I wonder which list would fare better...

Edited by Berzul, 02 August 2018 - 11:39 AM.

"Fiat lux!" - Battle cry of the Wings of Dawn,

a Dark Angel's Successor Chapter, currently WIP as part of the

gallery_26154_15777_7710.png

 

+++ FAN FICTION POSTS +++

The simple life of Crasius A Warhammer 40K short story

Bright FutureA Warhammer 40K short story


#34
Berzul

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I'll be trying atleast one of this lists this afternoon vs Death Guard. Lets see how it goes.

"Fiat lux!" - Battle cry of the Wings of Dawn,

a Dark Angel's Successor Chapter, currently WIP as part of the

gallery_26154_15777_7710.png

 

+++ FAN FICTION POSTS +++

The simple life of Crasius A Warhammer 40K short story

Bright FutureA Warhammer 40K short story


#35
TheOneTrueZon

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I'll be trying atleast one of this lists this afternoon vs Death Guard. Lets see how it goes.

 

I'd go with the list with the Plasma for the AP. DG will eat up all those bolter shots and spit them back out at you. 


"My blood is the same colour as yours. And what I do, I do to protect Earth, same as you. You don't like how I do it, that's your prerogative. But there are things going on out there that you know nothing about. Threats to the human race that no one never hears about, because we stopped them. There are dangers all around us. And whether you like us or not, we may be all that stands between you and the abyss."
- Bester, Babylon 5

 

http://www.bolterand...-sword-crusade/

http://www.bolterand...age-of-silvana/

http://www.bolterand...primal-marines/

 

 

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#36
Disruptor_fe404

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Played a game (not using the list I posted though) against Grey Knights and I rolled abysmally! It was over at the end of Turn 3, and the only model of mine that did anything was the Intercessor Sergeant (combat).

 

Psybolt every turn and Pysbolt Ammo Tactic are absolutely solid abilities for a GK team.


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Chapter Command ([1]), Throne Company, Grail Company ([1], [2], [3]), Lance Company, Sword Company ([1], [2]), Dagger Company, Shield Company, Sigil Company, Tome Company, Storm Company, Shadow Company.


Current projects: Lance Company - Final Tank of 2019


#37
SkimaskMohawk

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I had a couple games against nids where we both won one.

I'd definitely say I'm more comfortable fighting power armour than multi wound. Only needing the one wound to go through for a potential kill lets weight of fire be viable while plasma and/or sniper really pull the weight. Crafty use of decisive shot can really screw with them too. I would stay away from the reivers and scout melee options vs grey knights and do more power sword, flamer, plasma and snipers.

#38
Berzul

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I played my plasma+snipers list vs a Death Guard Kill Team of 8 pox walkers, and 4 Plague Marines, carrying a Plasma Gun, a Blight Launcher, and the Flail-of-I-don't-remember-what.

Twice.

And I got massacred.

Twice.

It was a sight to behold. First scenario we had to cross each others deployment line. He rushed me with Pox Walkers and overtook my position easily. Second scenario was to captur objectives, and with 2 pox walkers on each plus his Plague Marines to press me against my edge, he won easily again.

He rolled amazingly too. Saving almost every single Disgustingly Resilient. Plasma did its job and helfire shells on a heavy with comms to buff him was the mvp of my list; but my rolls were overall horrible, and the sniper rifles were just a HUGE dissapointment.

They most likely work well against less resilient enemies, but vs the Death Guard I think that, in the future, Bolters to mass shots against the pox walkers and Plasma to snipe the Plague Marines would be the way to go.

I did have a ton of fun playing, though.

The results have me thinking, about trying a more Elite List to fare against such high resistance units.

I'm thinkinh about...

Scout Sgt with Sniper Rifle and Camo Cloak (leader)

Scout Gunner with Sniper Rifle and Camo Cloak (demolitions)
Tactical Gunner with Plasma Gun (sniper)
Tactical Sgt with Combi Plasma (comms)

Scout Gunner with Heavy Bolter
Tactical Gunner with Heavy Bolter


Leader as a sniper makes him survivable for the extra CP per turb
Sniper with Demolition offsets the low S of the rifle and gives you better chances of a wound
Double Plasma Team with the accuracy combo of sniper and comms can take care of high T, high Sv units
Double Heavy Bolters can take care of low T, low Sv, high model count enemies (and double vs elite enemies with Helfire Shells)

The list is also 89 points, giving you +1 CP per turn against 99+ point lists.

Edited by Berzul, 04 August 2018 - 03:46 PM.

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"Fiat lux!" - Battle cry of the Wings of Dawn,

a Dark Angel's Successor Chapter, currently WIP as part of the

gallery_26154_15777_7710.png

 

+++ FAN FICTION POSTS +++

The simple life of Crasius A Warhammer 40K short story

Bright FutureA Warhammer 40K short story


#39
swordofmandulis

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I played my plasma+snipers list vs a Death Guard Kill Team of 8 pox walkers, and 4 Plague Marines, carrying a Plasma Gun, a Blight Launcher, and the Flail-of-I-don't-remember-what.

Twice.

And I got massacred.

Twice.

It was a sight to behold. First scenario we had to cross each others deployment line. He rushed me with Pox Walkers and overtook my position easily. Second scenario was to captur objectives, and with 2 pox walkers on each plus his Plague Marines to press me against my edge, he won easily again.

He rolled amazingly too. Saving almost every single Disgustingly Resilient. Plasma did its job and helfire shells on a heavy with comms to buff him was the mvp of my list; but my rolls were overall horrible, and the sniper rifles were just a HUGE dissapointment.

They most likely work well against less resilient enemies, but vs the Death Guard I think that, in the future, Bolters to mass shots against the pox walkers and Plasma to snipe the Plague Marines would be the way to go.

I did have a ton of fun playing, though.

The results have me thinking, about trying a more Elite List to fare against such high resistance units.

I'm thinkinh about...

Scout Sgt with Sniper Rifle and Camo Cloak (leader)

Scout Gunner with Sniper Rifle and Camo Cloak (demolitions)
Tactical Gunner with Plasma Gun (sniper)
Tactical Sgt with Combi Plasma (comms)

Scout Gunner with Heavy Bolter
Tactical Gunner with Heavy Bolter


Leader as a sniper makes him survivable for the extra CP per turb
Sniper with Demolition offsets the low S of the rifle and gives you better chances of a wound
Double Plasma Team with the accuracy combo of sniper and comms can take care of high T, high Sv units
Double Heavy Bolters can take care of low T, low Sv, high model count enemies (and double vs elite enemies with Helfire Shells)

The list is also 89 points, giving you +1 CP per turn against 99+ point lists.



T5 and DR is so good. And that flail thing is flipping ridiculous

#40
Berzul

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I played my plasma+snipers list vs a Death Guard Kill Team of 8 pox walkers, and 4 Plague Marines, carrying a Plasma Gun, a Blight Launcher, and the Flail-of-I-don't-remember-what.

Twice.

And I got massacred.

Twice.

It was a sight to behold. First scenario we had to cross each others deployment line. He rushed me with Pox Walkers and overtook my position easily. Second scenario was to captur objectives, and with 2 pox walkers on each plus his Plague Marines to press me against my edge, he won easily again.

He rolled amazingly too. Saving almost every single Disgustingly Resilient. Plasma did its job and helfire shells on a heavy with comms to buff him was the mvp of my list; but my rolls were overall horrible, and the sniper rifles were just a HUGE dissapointment.

They most likely work well against less resilient enemies, but vs the Death Guard I think that, in the future, Bolters to mass shots against the pox walkers and Plasma to snipe the Plague Marines would be the way to go.

I did have a ton of fun playing, though.

The results have me thinking, about trying a more Elite List to fare against such high resistance units.

I'm thinkinh about...

Scout Sgt with Sniper Rifle and Camo Cloak (leader)

Scout Gunner with Sniper Rifle and Camo Cloak (demolitions)
Tactical Gunner with Plasma Gun (sniper)
Tactical Sgt with Combi Plasma (comms)

Scout Gunner with Heavy Bolter
Tactical Gunner with Heavy Bolter


Leader as a sniper makes him survivable for the extra CP per turb
Sniper with Demolition offsets the low S of the rifle and gives you better chances of a wound
Double Plasma Team with the accuracy combo of sniper and comms can take care of high T, high Sv units
Double Heavy Bolters can take care of low T, low Sv, high model count enemies (and double vs elite enemies with Helfire Shells)

The list is also 89 points, giving you +1 CP per turn against 99+ point lists.


T5 and DR is so good. And that flail thing is flipping ridiculous

Yeah. I figure, maybe there IS good reason to go full elite.

"Fiat lux!" - Battle cry of the Wings of Dawn,

a Dark Angel's Successor Chapter, currently WIP as part of the

gallery_26154_15777_7710.png

 

+++ FAN FICTION POSTS +++

The simple life of Crasius A Warhammer 40K short story

Bright FutureA Warhammer 40K short story


#41
Disruptor_fe404

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The list is also 89 points, giving you +1 CP per turn against 99+ point lists.

 

You only get the bonus CP once, at the start of the battle.


The Sentinels
Chapter Command ([1]), Throne Company, Grail Company ([1], [2], [3]), Lance Company, Sword Company ([1], [2]), Dagger Company, Shield Company, Sigil Company, Tome Company, Storm Company, Shadow Company.


Current projects: Lance Company - Final Tank of 2019


#42
TheOneTrueZon

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I just played a few games this weekend and all I can say is that a Reiver Sgt w/ Combat Specialist melts face. Also vaporized a few cultists with a Demo Intercessor Gunner w/ aux launcher supported by Comms.
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"My blood is the same colour as yours. And what I do, I do to protect Earth, same as you. You don't like how I do it, that's your prerogative. But there are things going on out there that you know nothing about. Threats to the human race that no one never hears about, because we stopped them. There are dangers all around us. And whether you like us or not, we may be all that stands between you and the abyss."
- Bester, Babylon 5

 

http://www.bolterand...-sword-crusade/

http://www.bolterand...age-of-silvana/

http://www.bolterand...primal-marines/

 

 

gallery_48988_15094_4739.pnggallery_48988_15094_6220.pnggallery_48988_15094_6389.pngO787td6.jpg 


#43
Orpheus108

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Well putting together my Carcharodon Astra to give space marines a go tomorrow night, I'll post up some pics of the models, they won't be fully painted but 3/4 done and I'll post up my list and a game review for you to go through the pros and cons.

My 40k army I'm building after finishing my DG army is Carcharodon Astra, loved the books and they are just bloodthirsty psychos.....they're great .
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#44
Berzul

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The list is also 89 points, giving you +1 CP per turn against 99+ point lists.


You only get the bonus CP once, at the start of the battle.

My bad. I read that wrong.

"Fiat lux!" - Battle cry of the Wings of Dawn,

a Dark Angel's Successor Chapter, currently WIP as part of the

gallery_26154_15777_7710.png

 

+++ FAN FICTION POSTS +++

The simple life of Crasius A Warhammer 40K short story

Bright FutureA Warhammer 40K short story


#45
SkimaskMohawk

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So did I lol

#46
Berzul

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Ok, lets talk special weapons.

Specifically, plasma, melta and grav.

Flamers have a very clear reason for their utility. (Potentially) high rate of fire, with autohits, which is gold in a game with so many to hit penalties.

You could argue that, at such a close range, no weapon would have the penalty to hit, but still.

Melta Guns seem weird to me. The AP value feels overkill-y with the selection of models you have across factions. You can argue for S8 to wound on 2+ to almost everything in Kill Team, but range is an issue so you better KILL with that shot or you are going to get charged.

Plasma seems better. High AP, high S, better range and better rate of fire. A Sniper Specialist csn risk keeping it overcharged and fire at the same S8 as the melta (although with a fixed D1 or D2 value).

Now, with pretty much everything (save for some exceptions like Plague Marines) at T3 or T4, i'm thinking, what about grav guns?

18 inch range, rapid fire, S5, same AP-3 as Plasma Guns... And cheaper.

Is grav a good way to go in Kill Team??
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"Fiat lux!" - Battle cry of the Wings of Dawn,

a Dark Angel's Successor Chapter, currently WIP as part of the

gallery_26154_15777_7710.png

 

+++ FAN FICTION POSTS +++

The simple life of Crasius A Warhammer 40K short story

Bright FutureA Warhammer 40K short story


#47
sfPanzer

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Melta are a two edged sword. If they hit they are extremely likely to kill since they wound everything except for Plague Marines on a 2+, ignore any armour in the game and force 1d6 take highest Injury rolls. The problem really is to hit since with only 12" range you'd have to be within 6" to not suffer from the Long Range penalty.

 

That's also why I'd prefer Plasma. Twice the range of Melta, about the same AP, when overcharged the same Strength but forces only 2 take highest Injury rolls. 2 damage isn't even enough to kill a Tyranid Warrior tho that's a special case since no other model has more than 2 wounds. It makes it harder to punch through 5+++ abilities as well tho.

Oh right, it's also a Rapid fire weapon so it has twice as many shots as Melta once you get within 12".

 

Grav is a weird inbetween. 6" less range than Plasma and 6" more range than Melta. Less Strength than both, same AP as Plasma. Only 1 damage unless you shoot it against Marines or Stealth Suits. I honestly don't see a reason to take this one over Plasma like ever. Maybe if you don't have enough points after paying for specialists and whatnot in campaigns ...


Disclaimer:

If my posts appear rude to you, I apologize. It's not meant to be rude in any way, it's just the way folks are in my country. It's really more about being direct than being rude. I know how it's perceived in the english speaking community and I already try to tone it down but I barely notice when it's too much since it's normal for me.


So yeah, I'm really not rude it's basically just cultural differences that act against me here. Again, I apologize.

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#48
Exilyth

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Did I read it right that a tactical marine sergeant must take a pistol to grab an auspex and then can not take a meelee weapon?


WH40k: Astra Militarum: ~2500 Pts, Space Marines: ~2500 Pts, GSC: ~1000 Pts

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#49
Berzul

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(...) I honestly don't see a reason to take this one over Plasma like ever. Maybe if you don't have enough points after paying for specialists and whatnot in campaigns ...


Plasma+Combi Plasma costs 7, Grav and Combi Grav costs 4. Saving 3 points means a Heavy Bolter ok the team. Its not a bad combo.

On such close quarters, that 9-18 inch range is still pretty decent, and wounding on S5 is still a 3+ to wound vs almost everything. With an AP-3 AND Dd3 vs Marines and Stealth Suits.
This is all theory though

"Fiat lux!" - Battle cry of the Wings of Dawn,

a Dark Angel's Successor Chapter, currently WIP as part of the

gallery_26154_15777_7710.png

 

+++ FAN FICTION POSTS +++

The simple life of Crasius A Warhammer 40K short story

Bright FutureA Warhammer 40K short story


#50
sfPanzer

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(...) I honestly don't see a reason to take this one over Plasma like ever. Maybe if you don't have enough points after paying for specialists and whatnot in campaigns ...


Plasma+Combi Plasma costs 7, Grav and Combi Grav costs 4. Saving 3 points means a Heavy Bolter ok the team. Its not a bad combo.

On such close quarters, that 9-18 inch range is still pretty decent, and wounding on S5 is still a 3+ to wound vs almost everything. With an AP-3 AND Dd3 vs Marines and Stealth Suits.
This is all theory though

 

 

I didn't say it's bad. Just that Plasma is a lot better.


Disclaimer:

If my posts appear rude to you, I apologize. It's not meant to be rude in any way, it's just the way folks are in my country. It's really more about being direct than being rude. I know how it's perceived in the english speaking community and I already try to tone it down but I barely notice when it's too much since it's normal for me.


So yeah, I'm really not rude it's basically just cultural differences that act against me here. Again, I apologize.

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