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Kill Team Tactica - Adeptus Astartes

Adeptus Astartes Tactica Kill Team game

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113 replies to this topic

#101
sfPanzer

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Me and my main opponent do Los from heads to get around some of the gameyness of "I'm actually shooting from my elbow so you don't get obscured, but I'm obscured from you"

 

I don't see how that's "gamey". The guy who's hugging the terrain should be perfectly capable to bend around it to give some clear shots and still have most of his body obscured. Cover is not a binary thing where either both have it or none. You might measure from the elbow for the model but in reality your model is just looking around the corner for a few seconds. Models are static, soldiers are not. ^^


Disclaimer:

If my posts appear rude to you, I apologize. It's not meant to be rude in any way, it's just the way folks are in my country. It's really more about being direct than being rude. I know how it's perceived in the english speaking community and I already try to tone it down but I barely notice when it's too much since it's normal for me.


So yeah, I'm really not rude it's basically just cultural differences that act against me here. Again, I apologize.

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#102
Raven1

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Me and my main opponent do Los from heads to get around some of the gameyness of "I'm actually shooting from my elbow so you don't get obscured, but I'm obscured from you"


I don't see how that's "gamey". The guy who's hugging the terrain should be perfectly capable to bend around it to give some clear shots and still have most of his body obscured. Cover is not a binary thing where either both have it or none. You might measure from the elbow for the model but in reality your model is just looking around the corner for a few seconds. Models are static, soldiers are not. ^^

Fully agree the models are static but game isn't if you can play the angles then do it.

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#103
thewarriorhunter

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I played against my dad today. He's never touched a tabletop game before and he had a blast. He used the obscured rule to full effect on me... His sgt is holding out a chainsword and he declared a shooting attack against one of mine. I said "he can't see him around the corner" to which my dad replied "his hand is sticking out so he has a clear shot"... I was pissed and impressed all at once... luckily I made my save rolleyesclean.gif



#104
Disruptor_fe404

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Alrighty, played three games on Sunday and watched a fourth.

First game, I drew against Thousand Sons (can't remember mission type, but it wasn't Take Prisoners or Sweep and Clear or Recover Intelligence). Missile launchers and grav guns were my go-to choices to get around All is Dust.

Second game was against Tyranids. It was Take Prisoners, and he had a very close combat-heavy list, so I didn't fancy my chances. Turns out he rolled pretty badly while my bolt pistols rolled hot. Like, real hot. I won this, despite being charged first turn and my cloaked missile scouts basically doing nothing. Executed two genestealers with bolt pistol rounds to the head, while the combat-cessor sarge earned his points by slicing through three genestealers before dying to a lictor. I completely failed to kill the only termagant on the field though, which managed to get to maximum flesh wounds after making three armour saves in a row against boltpistols.

Third game was the same list against Orks, playing Recover Intelligence. This was a stomping by the greenskins, as I felt like trying out the same list without any changes. He brought twelve models, and tied up two-thirds of my team in the first movement phase (I set up a touch too aggressively, I think). Game ended with him on 34 victory points and me on 1.

I learned a lot in those games! Mostly that a decent Command Roster needs options that can deal with swarms, and that camo cloaks are effectively wasted points against Orks. Definitely looking at ways of getting flamers into the Roster, as well as perhaps a few bare-bones shotgun scouts.

Also, old news I'm sure, but from the game I watched, frag cannons are pretty much easy mode.
  • mel_danes and MasterDeath like this

The Sentinels
Chapter Command ([1]), Throne Company, Grail Company ([1], [2], [3]), Lance Company, Sword Company ([1], [2]), Dagger Company, Shield Company, Sigil Company, Tome Company, Storm Company, Shadow Company.


Current projects: Lance Company - New biker!


#105
MasterDeath

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This is actually good advice, Disruptor. If I may ask a question: How did the Morale phase play out in these games? Any cases of fail-cascading?


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#106
Disruptor_fe404

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Nids have no issue with Leadership unless they actually run a solid number of gaunts (and I wouldn't expect see many do this), and the various flavours of Marines have re-rolls. It happened too late to actually help me, but I did manage to get one Ork flank to crumble via Shaken tokens at the end of the game against them.


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The Sentinels
Chapter Command ([1]), Throne Company, Grail Company ([1], [2], [3]), Lance Company, Sword Company ([1], [2]), Dagger Company, Shield Company, Sigil Company, Tome Company, Storm Company, Shadow Company.


Current projects: Lance Company - New biker!


#107
thewarriorhunter

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if there are warriors on the field and in a half decent location nids don't care about nerve tests at all. Warriors have a 12" bubble for auto-passing nerve tests. In my two games against them no model ever had to take a test.



#108
sfPanzer

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Yeah as always it's key to take out synapse creatures against nids. However if you managed to do that and there are only gaunts left then you should have basically won already since their LD is so low. ^^


Disclaimer:

If my posts appear rude to you, I apologize. It's not meant to be rude in any way, it's just the way folks are in my country. It's really more about being direct than being rude. I know how it's perceived in the english speaking community and I already try to tone it down but I barely notice when it's too much since it's normal for me.


So yeah, I'm really not rude it's basically just cultural differences that act against me here. Again, I apologize.

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#109
Berzul

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So, Warriors and Lictors have synapse?



#110
sfPanzer

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So, Warriors and Lictors have synapse?

 Only Warriors, but Lictors and Genestealer have LD9 and are lacking the Instinctive Behaviour rule as well.


Disclaimer:

If my posts appear rude to you, I apologize. It's not meant to be rude in any way, it's just the way folks are in my country. It's really more about being direct than being rude. I know how it's perceived in the english speaking community and I already try to tone it down but I barely notice when it's too much since it's normal for me.


So yeah, I'm really not rude it's basically just cultural differences that act against me here. Again, I apologize.

gallery_62972_10568_7658.jpgbFk9acX.pnggallery_62972_14467_40478.pngETL_VI_Banner_02_Oathbraker_.jpg


#111
Berzul

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He guys, need your opinions and thoughts on this list vs Tyranids.

This is to fight a friend who I already faced with a heavy plasma list, when he fought with a list if just a lictor leader, 3 warriors and 1 genestealer.

He did not play a horde of gaunts because his first fights he played with multiple shot weapons being able to shoot everyone with their split shots, instead of a 2" area around your initial target. A rules mistake that made him feel that hordes were kinda pointless.

I corrected this ruled mistake in our game, and I fully expect him to run a horde of gaunts this time, with his camuflaged lictor at the lead, and genestealers to rush me.

My list, as planned, is this:

Tactical Sergeant (Leader), with Auspex and Bolt Pistol

Scout (Demolitions), with Sniper Rifle and Camo Cloak
Scout (Comms), with Sniper Rifle and Camo Cloak
Tactical Gunner (Sniper), with Missile Launcher

Scout Gunner with Heavy Bolter
Scout Gunner with Heavy Bolter
Intercessor Gunner with Bolt Rifle and Auxiliary Grenade Launcher

I plan on running the Leader and Sniper specialists together to hunt the Lictor and any Warriors to break synapse. The missile should be able to fire at 2+/3+ with stratagems, and ignoring obscured (which will negate the Lictor's camouflage).

Then, the two Scouts go together in higher ground to fire at genestealers. A Demo sniper firing on 2+/3+ with Comms at even obscured targets, can push a Mortam Wound on a 5+/4+ with stratagems, and hopefully negate the 5++ save of the genestealers.

Lastly, a gunline of Heave Bolters and Grenades shall focus on Gaunts rushing my position, firing as many salvo of shots as I can before they reach me.

Any thoughts?

#112
MasterDeath

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What Mission are you gonna play? Of the 8 Missions in the Rulebook one will force you to hold the middle (Gather Intelligence), one will force you into Melee (Take Prisoner) and three will force you to move heavily, if you are on the wrong side (Disrupt Supply and Feint as an Attacker, and Ambush as the Defender). You have two models in your list that can actually move without hindering themself (Leader and Intercessor). Maybe some Flamers?


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#113
Berzul

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We are going to roll them at random, saddly. Can't plan to such detail.



#114
thewarriorhunter

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We are going to roll them at random, saddly. Can't plan to such detail.


That's the best way! I prefer to roll, but then I love the open war deck for 40k... Hrm... I need to see if I can use the open war deck for kill team for variety...





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