Once again I beseech your aid!
My foul gaming buddy favors cut-throat lists (Eldar Dark Reapers in a bastion for instance) and his last vile creation has proven too strong to overcome for me.
It consists of 30 Pink Horros buffed by a selection of characters, with some cheap chaff units thrown in for good measure. For those unfamiliar with the concept, the Horrors have a 18" shooting attack that gets buffed by them being a unit of more than 20, I think it goes up to 2 or 3 shots each with S5. They also get a 4+ (?) invul that can be increased to a 3++ with a stratagem, and to top it off they get a 5+++ thanks to another buff char. All quite annoying as you can imagine.
I checked the whole of the Thousand Sons, Chaos Daemons and Chaos Space Marine codexes and this looks illegal to me, because the 5+++ suggests a FNP rule, which nothing in the tzeentch library of spells actually offers.
They could however cast glamour of Tzeentch, which means that anything shooting that unit suffers a -1 to ALL HIT ROLLS.
There is also no stratagem that increases a unit's invul save by 1 in any Chaos codex. There is only one spell and it's a Thousand Son's specific spell called, 'Weaver of Fates'.
The +++5 you may be referring to can only be either disgustingly resilient (obvious not for horrors) or a Slannesh psychic power called 'Delightful Agonies', but that's only for Slannesh units. There is also no character in the 40k universe who has an aura or a buff that grants a +++5 FNP.
Correct me If I'm wrong, but you may want to check your mate's codexes and study up on EVERY codex, because I fail to see how he could have mixed up the rules here.
Eldar Dark Reapers in a bastion aren't as hard to deal with as people think. As many have said, you can just use Death Company. Specifically, a death company captain with angel's wings and a thunder hammer and storm shield, because that's really hard to castle up against as opposed to a death company squad. Chances are, you'll get a first turn charge, no problem in most cases and with the [RELIC] ANGEL'S WINGS, he can't overwatch you. You can also use mephiston and zip across the board and have a few scout squads with heavy bolters and [STRATAGEM] HELLFIRE ROUNDS.
Or you can simply charge [you can't overwatch me captain] and then send in a unit of basic jump pack death company right after them. That should chew through the unit of horrors no problem. You may very well lose that unit of 10 death company, but that's a small price to pay (and 10 points cheaper than a unit of 30 horrors) to take them out. Your captain will also most likely survive and be within range to threaten his sorcerers.
However, if you're going to rely on using just BA, I cannot see you winning against him at all, because the difference between him an you (I'm only guessing and maybe totally wrong) is that he's willing to do and use anything he can get his hands on, while you're severely limiting yourself to the point where it hurts you more than it helps you.
However, his tactic seems to rely on getting first turn (never a good idea) and if he deploys his horrors out of range, then that's going to hurt him a lot, but I guess he'll cast warptime on them and successfully.
Oh and could you post up the guy's list, because I have a list myself (Tzeentch and Chaos), but no horrors and I'm curious about how his stacks up against mine.
Edited by antique_nova, 09 August 2018 - 03:40 PM.