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Unit help


CCE1981

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I haven’t played Chaos, just trying to get a little feedback on some combo viability.

 

Looking at playing Alpha Legion.

 

Fabius powered full unit of Slaneshi Possesed.

-After his pre-game single unit buffs he just seems almost useless

-+1 str is ehh, +1 toughness is good, +1 attack sound outstanding

- a ton of points

 

Helbrutes I am considering three options

-twin heavy bolter, Power scourge

- cheap

- anti infantry run up board swats at any thing

-2x fists

- cheap

- no range

-fist and scourge

-more expensive

-no range

-close combate options

 

1unit of Possessed and two Helbrutes would fill out the elites slots

 

Thanks

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Can't comment on Fabius or slaanesh units in general, but dreads I love. I prefer to keep them melee or ranged since the -1 to hit from moving sucks. Double fists is great, especially if you throw heavy flamers on them. If the enemy charges, they take 2D6 hits then some fisting, if they don't charge they take 2d6 hits then some fisting. Great fun for everyone. 

I like a lascannon and missile launcher for ranged dreads, you've gotta consider how easily the model will be able to recuperate it's point cost and a moving twin HB will kill like 2 or 3 guardsmen a turn, I feel there are more point efficient ways to load up on anti-infantry.

The fist/scourge combo is one I really want to try but the cost is icky and I think I'd prefer the flamer shots,

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Fabius isn't worth losing the benefits of having a fully hellforged (or whatever it's called) army. Possessed also aren't really that great, so unless you want to be buffed by a daemon based allied detachment, I wouldn't suggest them. If you're looking to play alpha legion and have some good elites, noise Marines are fantastic at range and berzerkers wreck pretty much anything in close combat.

 

There is a fourth option for the helbrute. You could make it a Sonic dreadnought. It would be able to take a Doom siren, two Sonic blasters, ad still have the option of the fist/scourge/hammer. Also, it's the only FW dreadnought that benefits from the stratagem to make the helbrute shoot more.

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Fabius isn't worth losing the benefits of having a fully hellforged (or whatever it's called) army. Possessed also aren't really that great, so unless you want to be buffed by a daemon based allied detachment, I wouldn't suggest them. If you're looking to play alpha legion and have some good elites, noise Marines are fantastic at range and berzerkers wreck pretty much anything in close combat.

 

There is a fourth option for the helbrute. You could make it a Sonic dreadnought. It would be able to take a Doom siren, two Sonic blasters, ad still have the option of the fist/scourge/hammer. Also, it's the only FW dreadnought that benefits from the stratagem to make the helbrute shoot more.

 

It's called battleforged and including Fabius Bile in a CSM detachment won't make your army not-battleforged since he still shares at least one faction keyword with the rest of the detachment.

What you were thinking off was losing the Legion benefits of that detachment, however that's also not the case according to page 157 in the codex under "Shadowy Allies". ;)

Also the Sonic Helbrute is only an option for Emperor's Children so unless he changes his mind about playing Alpha Legion he can't take one.

 

 

That being said, taking Fabius Bile is definitely not a competetive choice. Take him because you like him for one reason or another but not because you want to make your army stronger. Same goes for Possessed to be honest. If you want strong melee infantry then Berzerker would be the more competetive choice.

HOWEVER if you don't aim to min-max your list and just want some fun combinations to play in casual and semi-competetive games then Fabius Bile + Possessed is perfectly fine. Sometimes it will fail you because you roll crap (actually most of the time properly) and other times it will be amazing and steamroll your opponent if he doesn't take care of the Possessed quickly.

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Fabius isn't worth losing the benefits of having a fully hellforged (or whatever it's called) army. Possessed also aren't really that great, so unless you want to be buffed by a daemon based allied detachment, I wouldn't suggest them. If you're looking to play alpha legion and have some good elites, noise Marines are fantastic at range and berzerkers wreck pretty much anything in close combat.

There is a fourth option for the helbrute. You could make it a Sonic dreadnought. It would be able to take a Doom siren, two Sonic blasters, ad still have the option of the fist/scourge/hammer. Also, it's the only FW dreadnought that benefits from the stratagem to make the helbrute shoot more.

 

 

It's called battleforged and including Fabius Bile in a CSM detachment won't make your army not-battleforged since he still shares at least one faction keyword with the rest of the detachment.

What you were thinking off was losing the Legion benefits of that detachment, however that's also not the case according to page 157 in the codex under "Shadowy Allies". ;)

Also the Sonic Helbrute is only an option for Emperor's Children so unless he changes his mind about playing Alpha Legion he can't take one.

guess that's what I get for posting comments while still half asleep. Thanks.
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Can't comment on Fabius or slaanesh units in general, but dreads I love. I prefer to keep them melee or ranged since the -1 to hit from moving sucks. Double fists is great, especially if you throw heavy flamers on them. If the enemy charges, they take 2D6 hits then some fisting, if they don't charge they take 2d6 hits then some fisting. Great fun for everyone.

I like a lascannon and missile launcher for ranged dreads, you've gotta consider how easily the model will be able to recuperate it's point cost and a moving twin HB will kill like 2 or 3 guardsmen a turn, I feel there are more point efficient ways to load up on anti-infantry.

The fist/scourge combo is one I really want to try but the cost is icky and I think I'd prefer the flamer shots,

Fist and Scourge combo is alright. But my experience with it has taught me to pick one or the other but not both. Double Fist is cheaper and can bring guns. Double Scourge is only three points more than the hybrid, but gets three more attacks. Which one I run just depends on what points I have to spare, and how I'm feeling that day. But I will say... Nothing puts terror in the eyes of your enemy faster than a Diabolic Strength Scourgebrute crashing into melee. And once they realize what's coming, they will fire EVERY gun they have at it.

 

Also, I second the las/missile brute. That has been a reliable workhorse of my army all 8th.

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Right now my list idea is about getting into melee quickly. Then crashing in two waves. First I will have the Possessed smash in supported by a Chaos Lord, Sorcerer, and Exalted Champion(is there an INDEX option for this guy to get a jump pack?). Then the Helbrutes, Maulerfiends, and Chaos Spawn with Cultists grabbing objectives.

 

Not sure how it would all work but the idea is to flood my oponent with wounds on as many fronts as possible, and charge in as quickly as I can.

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Nope, no such luck for the Aspiring Champion. He, like the apostle and smith, are on foot only. Can't even upgrade him to terminator armor. Also no way to give him an invuln save.

 

I've run a similar list, but instead of a Lord I ran an apostle in the "Possessed Star". That combo means you're rerolling everything. When the stars align, it's a blender. The sorcerer can offer help, for sure, but they're a fragile. I tend to hang mine back, using him to beef up a brute with either Weaver of Fates or Diabolic Strength, then Warp Time up the field. He can then follow and keep giving support, or fall back and use the Familiar strategy to get Prescience and help out the back line.

 

Maulerfiends are... Okay. Not great, but okay. I tend to get more mileage from a cheap Defiler. But in this style of waves of assault, he certainly fits and is a scary option to face.

 

Spawn are deceptively good. 33 points isn't cheap, no, but they're good at absorbing bullets. Run them along the flanks, hiding behind cover. With Possessed and walkers storming the field, opponents tend to easily forget about the tentacled gribblies. Then by turn three, they become very annoying thorns in their sides. They disrupt, and they're pretty good at it. Or, they'll absorb one or two units worth of shooting, which is also good. Spawn can be fun.

 

Never underestime a massive blob of cultists. Weight of fire is gold in this edition. 30+ cultists with Prescience and VotLW against the right target is just silly for how much damage it can do.

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While not saying it's a sound strategy, I like to run Bile with my Possessed. Usually turn 1 he enhances my Possessed and turn 2 I have him enhance my Poxwalkers. In only 1 game did I ever get him to enhance a third unit, which was another unit of Poxwalkers.

It's just a matter of them reaching combat after that, with no ranged weapons they a worthless to me unless in combat. But they do have a move of 7" (as a DG player is fast) and could be in combat turn 2.

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