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Ruins and Knights movement


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10 replies to this topic

#1
Peopleschamp

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I find the rules around terrain very vague in 40k. One thing that came up in a game last night was can knights move into ruins (there was an objective in the middle of one)? And to broaden that discussion how about woods and moving over low fences barricades etc...



#2
Mr. Shine

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The rulebook's Battlefield Terrain section has the rules for Ruins, Woods and Barricades. They're fairly straightforward as to how they affect units with specific keywords.

They're quite straightforward in terms of answering your questions, I believe, but is there something specific you're struggling with after referring to those rules?

#3
Tyriks

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Vehicles can't pass through walls, so if by "move into ruins" you mean cross some barrier to get in, then no. They can only go through openings physically big enough for the base.
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#4
Scribe

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Even Super Heavy Walkers? That seems odd.

Note: I haven't played 8th.

This forum is both over, and under, moderated.

 


#5
Eddie Orlock

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They can only go through openings physically big enough for the base.

If the model has the movement it could trace the nape of the terrain up and down the walls to get into an enclosure as the formal restraint is on ending a move above the ground floor.
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#6
Peopleschamp

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In the rules under obstacles it states titanic models can move over obstacles. the examples they give are tank traps and razor wire. How does a very low wall relate to this and moving a knight over it? Game last knight I deployed my knight in a ruin with a probably a 1 inch high wall in front. Discussion was could I just walk over it or did I have to go around it...



#7
Tyriks

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As Eddie Orlock pointed out, and as the rule you references does, you can indeed step over the obstacle if you have the movement. You just can't end on any level other than the ground floor.

#8
Peopleschamp

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As Eddie Orlock pointed out, and as the rule you references does, you can indeed step over the obstacle if you have the movement. You just can't end on any level other than the ground floor.

Yep I get that but when is a wall not an obstacle or is it always a wall so you can't step over it even if it is only a 1/2 inch high



#9
Tyriks

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A wall is, by definition, an obstacle to movement. Obstacle would mean anything interfering with your movement. if it doesn't interfere then there is nothing to worry about; if it does interfere then the rule allows you to step over it.

#10
Peopleschamp

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A wall is, by definition, an obstacle to movement. Obstacle would mean anything interfering with your movement. if it doesn't interfere then there is nothing to worry about; if it does interfere then the rule allows you to step over it.

W hat you say makes perfect sense Tyriks its just that there is nothing I can find stated in the rules around moving over walls for titanic models and the height of them eg at what point does the wall become too high to move over? 



#11
Eddie Orlock

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In the interpretation that movement measured traces the nape of the terrain, a wall is too tall when movement to, up, over, and down exceeds the models available movement for this turn.

So a model with a 5" wide base passing over a 1" wide, 5" tall, wall by the shortest path that started in base contact with the wall would need 5"(up), 6"(base+wall width over), and 5"(down) for a total of 16". Unless the model had some rule that exempted it from part of the calculation.
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