Jump to content

What tau sept?


sunspear

Recommended Posts

I want to build to 2k points and I would like a lot of pathfinders, breacher teams and fire warriors.plus I would like to include shadowsun. So with that can anyone give me suggestions on what sept to go with and maybe what to include with those units? Thanks for any help
Link to comment
Share on other sites

Well since you want to include Shadowsun you'll definitely have to go with the T'au Sept. Luckily the T'au Sept is one of the strong choices in the Codex.

Benefits of the T'au Sept:

  • access to most special characters including Longstrike for a noteworthy buff for nearby Hammerheads
  • strong Tenet against melee armies (hitting overwatch on 5+ instead of 6+) which becomes even stronger with the CDS Support System on Battlesuits (re-rolling failed hit rolls for overwatch)
  • access one of the best Stratagems in the Codex (+1 to-wound against an enemy unit that got damaged by another of your units that shooting phase)
  • a decent Warlord trait (5+++) tho "Through Unity, Devastation" is probably still better
  • a Jump-Shoot-Jump Signature system for one of your Commander

 

Other interesting Septs for Infantry focussed T'au lists would be:

  • Vior'la for more mobile and damaging Infantry (especially good for Pule Carbine Strike Teams or Breacher)
  • Sa'cea for more reliably hitting Infantry (especially good for Strike Teams with a Markerlight on the Shas'ui and Pathfinder Teams with a single Rail rifle or Ion rifle. MSU is very important here)
  • Bork'an for super long range Infantry but less so for Breacher since it only affects Rapid fire and Heavy weapons (Bork'an Strike Teams with a Pulse Accelerator Drone have a range of 42" so they Rapid fire at 21" already)

 

And something that I'm playing around with lately is the underdog Dal'yth. Mainly because it makes my army super resilient against alpha strikes as long as they don't ignore cover. Strike Teams with a 3+ save, Stealth Suits with a 2+ save, Broadsides with a 1+ save and so on makes a huge difference but after the first turn you usually want to move around with most of your units so turn 2+ you're usually playing without Sept Tenet for the most part.

Link to comment
Share on other sites

Sfpanzer- thanks for the detailed response. That helps a lot. I’ve always been a fan of shadowsun and would like to convert one so I wanted to include her. Luckily it sounds like the T’au sept is pretty solid.
Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.