For a long time I have been wanting to create a unique renegade army composed of several different looking groups.
The opportunity presented itself with the GSC kits and the new necromunda models and after some financial savings here is the start of my WIP thread.
I will be putting some fluff in this thread as well. I need to take better pictures as well.
TL/DR - Renegade force with a mix of pirates, former miners and gangers hunt GSC and tyranids throughout the galaxy.
On the planet of Airom there were 3 different societies:
- The rich living on the surface and building large homes with the money earned from the ore and industrial production of the planet;
- The industrial workers living on the first underground levels with some occasional views of the polluted skies;
- The miners living their entire lives on the lower underground levels in complete darkness or iluminated by lights powered by unreliable generators.
Cornelivs and his comrades belonged to the third group and worked for long hours on the dangerous mines. It was not uncommon for people to lose limbs or even die during explosions, landslides or cave-ins. Cornelivs himself lost 2 fingers of one hand, crushed by falling rocks (although later it was dissiminated through his followers that a tyranid had bitten those fingers off in a close combat). As a mutant Cornelivs was sent to the most dangerous parts of the mines as mutants with additional arms were preferred to handle the heavy cutting machinery used in the deepest and most unstable parts of the mines.
Despite being born into the lowest of the lowest, Cornelivs was considerably smart and very resourceful, something which allowed him to survive in these unforgiving conditions. Most of his fellow miners respected him and he became the unofficial leader of his mining team.
Unknown to him and most of the inhabitants of the planet, a genestealer infestation was brewing for years in the tunnels of the industrial levels. The infiltrators had chosen this most likely because of the weapons produced there and the proximity to the PDF facilities on the surface, allowing them to strike from a vulnerable position as the planet's militias and defense forces were usually only used to fight off gangs and other criminal groups in the first underground levels but not prepared for large scale combat.
As the insurrection of the GSC began, the defences on the surface and industrial levels were quickly overwhelmed, many hybrids looked like normal humans, so the garrisons fell due to infiltrators placed there long before the uprising. With the surface under control, the cult began its attack on the miners. The miners were tough and did not give ground easily but they were not an army and the cult was heavily militarized and well equipped at this point.
The situation of Cornelivs and his friends was about to become dire but in this dark moment a voice inside his head began to speak. Cornelivs was scared at first thinking he was going insane but the voice calmed him and assured it would assist him in rescuing the miners. As the cult no doubt had started to disguise members as miners already, the voice instructed Cornelivs in the construction of a strange device which the voice said would allow him to detect all that belong to the GSC (this device was no doubt some sort of archeotech design not known in the 41st millennia). The miners armed themselves as best they could and under the guidance of Cornelivs, and most importantly the voice in his head, they started to move upwards, trying to reach the surface to exit the planet.
The GSC were unprepared for the sudden attack of Cornelivs and his warriors and they were able to rescue other groups of miners along the way. Whenever the device indicated someone to be a hybrid, Cornelivs executed it without wasting time. They eventually reached the surface better armed and armoured than they were at the start but obviously with some losses along the way. Their eyes blinked in the brightness of the surface, despite the fact the day was always darker due to the pollution clouds. The voice guided them to the starport were a trade ship was waiting for them, its captain led to that location by some weird navigation malfunctions. After a difficult fire exchange the group was able to leave the surface and escape into the void of space.
Cornelivs and his warriors had escaped certain death but the trader that saved them could not transport them for long. After discussing with him Cornelivs decided that the trader should drop them off in the imperial planet for which the trader was headed next. His destination wasn't anything big, just a small agri-world called Erish but it would be enough for the miners in the short term. The thought of touching land again pleased the miners, not used to travel through space.
Plans rarely go as they are defined and while nearing Erish, a pirate ship approached their ship and tried to board them. The trader's crew was not military trained and the ship didn't have much weaponry that they could use against the pirates. If it were not for the miners the trader would surely be doomed. Cornelivs rallied his warriors behind him and eliminated the pirates already entering the trade ship, pushing forward and entering the pirate ship, leaving some of his men to guard the passage. The pirates were not used to tough enemies like the miners, only farmers with weak rifles or traders without combat experience and as soon as Cornelivs killed their captain they surrendered.
The trader thanked Cornelivs for the assistance of his warriors and both ships continued moving, now with Cornelivs and the miners controlling the pirate ship along with the surviving pirates, until they landed on Erish. Although the farmers on Erish were not happy to see the pirate ship that often raided them, after they found out what happened the miners were well received. The locals could not allow the miners to stay for long but provided them with supplies so they could search for a home among the stars. As soon as the trader did some deals with the locals he left, thanking the miners again for their help with the pirates and wishing them luck with their new adventures. The miners also thanked the trader for rescuing them from their overrun native planet.
After some weeks Cornelivs decided it was time to leave and the miners as well as the pirates prepared the ship for its travel.
A new settlement
The miners and pirates travelled for several days through space following the directions given by Cornelivs until they reached a small icy planet which according to the charts was called Sram IV (other planets in the system existed but were too inhospitable). The temperature was low, particularly on the poles, but on the equator green fields and forests were still spotted when the ship flew over the planet in low orbit to analyse their destination. Cornelivs’ followers discussed amongst themselves and decided to land on area that appeared to be adequate for settling.
For weeks the miners and pirates built homes and started to take care of crops or foraging for supplies among the forests of the world. No other humans or xenos seemed to inhabit the planet but there were lots of animals and plants that they could hunt or gather. Some of that fauna and flora proved to be quite dangerous but the settlers avoided deaths in most of those encounters.
Close to their settlement was a rocky outcrop where they started to build a small fortress, basically somewhere they could retreat to in case of attacks from pirates or other factions. Below the fortress they excavated the rocks to create a series of bunkers to storage supplies and protect the children and injured in case of an attack.
Months passed and the initial camp turned into a town but thoughts of revenge on the genestealer cults and tyranids began to grow stronger and Cornelivs held a council with his followers to handle this situation. They decided part of the miners would remain in the colony while the other part along with the pirates, who never really felt at home in solid ground, would travel through the nearby systems eliminating any genestealer cults or tyranid forces they encountered, finding allies and resources along the way. To prepare this endeavour the miners and pirates worked hard to prepare supplies for those that would leave, while Cornelivs focused on building a long range version of the scanner device he had used to detect the hybrids on his homeworld. Although he was not sure of how he had the knowledge to perform this task, he built two detector devices, one would be placed on the fortress and the other would be attached to the ship. Additionally Cornelivs assembled two complex communication devices that would allow the ship and the colony to communicate without interference.
With everything prepared the ship set out to the closest target provided by the long range scanner, an industrial planet with several hive cities called Rolauqs, certainly a good place to find additional weapons but also a place filled with gangs and possibly a really large force of genestealer cultists.
Captain Cornelivs Maximvs is a mutant originally from a mining world in the Imperium. For many decades he worked underground extracting ore for industrial production, never seeing the light of the stars. All this changed when a Genestealer Cult uprising in his planet forced him and his colleagues to take up arms and defend themselves as they tried to escape from the already overrun planet. A voice led him to a trade ship which rescued the few surviving miners and took them off-world. Cornelivs vowed revenge from genestealers and tyranids as a whole. While travelling through space the trade ship was attacked by some pirates but after a fierce Cornelivs and his warriors were able to subjugate the pirates and turn them into his followers. He then left the trade ship, thanking the trader for rescuing them and begane his life of piracy, leading the ship's crew to wherever the tyranids or genestealer cults appeared. As he fought on his forces grew in number with recruits from the worlds he assisted filling up his ranks. Gangers, former civilians, militias... joined him as his fierce tactics often lead them to victory.
Septimus, the Seventh Son of the Seventh Son. Originally from a desertic feral world, Septimus is a powerful psyker with a focuse on pyromancy. When his tribe expelled him and hunted him down after some tribesmen were consumed by his flames, another psyker took him in and trained him in the arts of a psyker. For a long time he taught him how to protect his mind from invasion and how to better control his natural pyromancy skills. One day his master simply vanished and a few days afterwards Cornelivs appeared searching for Septimus, once more guided by a voice in his mind. Septimus joined the forces of Cornelivs but the mystery remained as to who was guiding the captain.
Since I built up my first squad of Escher as per the examples, I named them as per their character name on the instructions.
Jelena - The squad leader
Sergeant Ariel - leader of the guardsmen based squad - survivors from the mining world who acquired some guardsmen equipment.
Marcus - the grenade fanatic
Julius - the vox caster with a love for chainswords.
Edited by GreenScorpion, 05 December 2018 - 07:09 PM.