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Kill Team Tactica: Grey Knights


Zayneth

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So I know our boys in silver have a fairly standard array of "5 bodies+upgrades" but what is everyone feeling is the star of the show? falchions on a zealot? hammers on the combat boi? double up on gunners or leave em all at home? lets hear what the brothers of titan have come up with!

Edited by Chaplain Dosjetka
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I think I'd take a Halberd combat specialist over a Falchion Zealot specialist in Kill Team. Hammer on a Combat specialist sounds great too if you can level him up enough to get even more attacks however he will be a huge glasscanon for marine standards.

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I was planning to do:

 

Leader justicar with halberd

combat falchion basic guy

comms halberd guy

heavy psilencer 

incinerator

 

Gives me variety and some fun toys. the S6 flamer (which is assault!) is gonna hurt, while the psilencer does D3 damage, so is useful for multiple injury rolls 

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I was planning to do:

 

Leader justicar with halberd

combat falchion basic guy

comms halberd guy

heavy psilencer

incinerator

 

Gives me variety and some fun toys. the S6 flamer (which is assault!) is gonna hurt, while the psilencer does D3 damage, so is useful for multiple injury rolls

Doesn’t that add up to 102 pts?

 

Current list to use if not sure is

 

Justicar. Staff/halberd Leader

Gunner, psilencer. Heavy

Gunner, incinerator demo

Knight Staff comms

Knight sword/halberd

 

Benefit GK get us that because you can really only get 5 guys is a list it means you can have a lot of options in your combat roster.

 

My list of 20 to pick from gives me enough choice to go all Falchions, all hammers, psilencers, incinerators or a mix of whatever I want!

Psilencers and incinerators are great. Personally I try and make sure I’m stocked upon gunners. Then go from there

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The challenge I'm seeing with the Grey Knights is that their 5-man roster means you have to decide between maxing out the specialists and advancing the non-specialists. If you're only playing pick up games at "Level 1" with a 5-man kill team, it's not a problem; but anyone that is playing in a campaign (or a tournament where campaign rules are used) is going to want to advance the whole command roster, not just the specialists. In those cases, players will probably also want to advance the fire teams, which means they won't be able to max out on the specialists.
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The challenge I'm seeing with the Grey Knights is that their 5-man roster means you have to decide between maxing out the specialists and advancing the non-specialists. If you're only playing pick up games at "Level 1" with a 5-man kill team, it's not a problem; but anyone that is playing in a campaign (or a tournament where campaign rules are used) is going to want to advance the whole command roster, not just the specialists. In those cases, players will probably also want to advance the fire teams, which means they won't be able to max out on the specialists.

Yeah, a 6 man team is ideal for this in campaigns.  But I think you might want to mix it up a bit and not run the same 5 guys all the time anyways, so probably not as big deal as it sounds.  I'm looking forward to seeing how this turns out when we start our campaign.

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Being able to give enemy models a mortal wound regardless of which of your models is alive is huge since it's a game with mostly W1 models without FnP and no psychic defense aside from GK and TSons.

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I was planning to do:

 

Leader justicar with halberd

combat falchion basic guy

comms halberd guy

heavy psilencer

incinerator

 

Gives me variety and some fun toys. the S6 flamer (which is assault!) is gonna hurt, while the psilencer does D3 damage, so is useful for multiple injury rolls

Doesn’t that add up to 102 pts?

 

Current list to use if not sure is

 

Justicar. Staff/halberd Leader

Gunner, psilencer. Heavy

Gunner, incinerator demo

Knight Staff comms

Knight sword/halberd

 

Benefit GK get us that because you can really only get 5 guys is a list it means you can have a lot of options in your combat roster.

 

My list of 20 to pick from gives me enough choice to go all Falchions, all hammers, psilencers, incinerators or a mix of whatever I want!

Psilencers and incinerators are great. Personally I try and make sure I’m stocked upon gunners. Then go from there

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I was planning to do:

 

Leader justicar with halberd

combat falchion basic guy

comms halberd guy

heavy psilencer

incinerator

 

Gives me variety and some fun toys. the S6 flamer (which is assault!) is gonna hurt, while the psilencer does D3 damage, so is useful for multiple injury rolls

Doesn’t that add up to 102 pts?

 

Current list to use if not sure is

 

Justicar. Staff/halberd Leader

Gunner, psilencer. Heavy

Gunner, incinerator demo

Knight Staff comms

Knight sword/halberd

 

Benefit GK get us that because you can really only get 5 guys is a list it means you can have a lot of options in your combat roster.

 

My list of 20 to pick from gives me enough choice to go all Falchions, all hammers, psilencers, incinerators or a mix of whatever I want!

Psilencers and incinerators are great. Personally I try and make sure I’m stocked upon gunners. Then go from there

Nope 100 in the dot :smile.:

Leader is 19

Combat is 19

Comms is 18

Incin is 22

Psilncer is 22

 

Though I like your demo incinerator idea. Might have to take that

 

 

You forgot to add the points for the Falchions. That guy costs 20p. So both of you were wrong. That list is 101p. :P

Edited by sfPanzer
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I was planning to do:

 

Leader justicar with halberd

combat falchion basic guy

comms halberd guy

heavy psilencer

incinerator

 

Gives me variety and some fun toys. the S6 flamer (which is assault!) is gonna hurt, while the psilencer does D3 damage, so is useful for multiple injury rolls

Doesn’t that add up to 102 pts?

 

Current list to use if not sure is

 

Justicar. Staff/halberd Leader

Gunner, psilencer. Heavy

Gunner, incinerator demo

Knight Staff comms

Knight sword/halberd

 

Benefit GK get us that because you can really only get 5 guys is a list it means you can have a lot of options in your combat roster.

 

My list of 20 to pick from gives me enough choice to go all Falchions, all hammers, psilencers, incinerators or a mix of whatever I want!

Psilencers and incinerators are great. Personally I try and make sure I’m stocked upon gunners. Then go from there

Nope 100 in the dot :smile.:

Leader is 19

Combat is 19

Comms is 18

Incin is 22

Psilncer is 22

 

Though I like your demo incinerator idea. Might have to take that

You forgot to add the points for the Falchions. That guy costs 20p. So both of you were wrong. That list is 101p. :P

I did :P the combat specialiat is a knight with falchions 18+1 = 19.

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I was planning to do:

 

Leader justicar with halberd

combat falchion basic guy

comms halberd guy

heavy psilencer

incinerator

 

Gives me variety and some fun toys. the S6 flamer (which is assault!) is gonna hurt, while the psilencer does D3 damage, so is useful for multiple injury rolls

Doesn’t that add up to 102 pts?

 

Current list to use if not sure is

 

Justicar. Staff/halberd Leader

Gunner, psilencer. Heavy

Gunner, incinerator demo

Knight Staff comms

Knight sword/halberd

 

Benefit GK get us that because you can really only get 5 guys is a list it means you can have a lot of options in your combat roster.

 

My list of 20 to pick from gives me enough choice to go all Falchions, all hammers, psilencers, incinerators or a mix of whatever I want!

Psilencers and incinerators are great. Personally I try and make sure I’m stocked upon gunners. Then go from there

Nope 100 in the dot :smile.:

Leader is 19

Combat is 19

Comms is 18

Incin is 22

Psilncer is 22

 

Though I like your demo incinerator idea. Might have to take that

You forgot to add the points for the Falchions. That guy costs 20p. So both of you were wrong. That list is 101p. :tongue.:

I did :tongue.: the combat specialiat is a knight with falchions 18+1 = 19.

 

You have two Falchions tho so it's 18+1+1 = 20. ;)

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I was planning to do:

 

Leader justicar with halberd

combat falchion basic guy

comms halberd guy

heavy psilencer

incinerator

 

Gives me variety and some fun toys. the S6 flamer (which is assault!) is gonna hurt, while the psilencer does D3 damage, so is useful for multiple injury rolls

Doesn’t that add up to 102 pts?

 

Current list to use if not sure is

 

Justicar. Staff/halberd Leader

Gunner, psilencer. Heavy

Gunner, incinerator demo

Knight Staff comms

Knight sword/halberd

 

Benefit GK get us that because you can really only get 5 guys is a list it means you can have a lot of options in your combat roster.

 

My list of 20 to pick from gives me enough choice to go all Falchions, all hammers, psilencers, incinerators or a mix of whatever I want!

Psilencers and incinerators are great. Personally I try and make sure I’m stocked upon gunners. Then go from there

Nope 100 in the dot :smile.:

Leader is 19

Combat is 19

Comms is 18

Incin is 22

Psilncer is 22

 

Though I like your demo incinerator idea. Might have to take that

You forgot to add the points for the Falchions. That guy costs 20p. So both of you were wrong. That list is 101p. :tongue.:
I did :tongue.: the combat specialiat is a knight with falchions 18+1 = 19.

You have two Falchions tho so it's 18+1+1 = 20. ;)

Oh yer! My bad! Oops. Just read the book again. And they are 1 point each and you take 2. That is a pain that you have to pay for two falchions. I assumed it would be a pair for 1 point.... hmmmmmmmm need to change that. Just a basic knight with sword or halberd I think.

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I've picked up my 10 box of GK and looking forward to painting them and then using then for KT, it's the only GK I own and only for KT.

 

This is what I'm thinking of using, critic away

 

 

++ Kill Team List (Grey Knights) [100pts] ++

 

+ Configuration +

 

List Configuration: Matched Play: Kill Team

 

+ Leader +

 

Justicar [19pts]: Leader, Nemesis Force Halberd

 

+ Specialists +

 

Grey Knight [20pts]: Nemesis Falchions (Pair), Zealot

 

Grey Knight Gunner [22pts]: Comms, Psilencer

 

Grey Knight Gunner [21pts]: Heavy, Psycannon

 

+ Non-specialists +

 

Grey Knight [18pts]: Nemesis Force Halberd

 

++ Total: [100pts] ++

 

I was thinking maybe take out the psilencer for an incinerator

 

And any general tactics in using GK, like Do you run them up the board headlong or stand back and shoot? Any tips and tricks would be a great help.

 

Cheers

Edited by Orpheus108
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I was planning to do:

 

Leader justicar with halberd

combat falchion basic guy

comms halberd guy

heavy psilencer

incinerator

 

Gives me variety and some fun toys. the S6 flamer (which is assault!) is gonna hurt, while the psilencer does D3 damage, so is useful for multiple injury rolls

Doesn’t that add up to 102 pts?

 

Current list to use if not sure is

 

Justicar. Staff/halberd Leader

Gunner, psilencer. Heavy

Gunner, incinerator demo

Knight Staff comms

Knight sword/halberd

 

Benefit GK get us that because you can really only get 5 guys is a list it means you can have a lot of options in your combat roster.

 

My list of 20 to pick from gives me enough choice to go all Falchions, all hammers, psilencers, incinerators or a mix of whatever I want!

Psilencers and incinerators are great. Personally I try and make sure I’m stocked upon gunners. Then go from there

Nope 100 in the dot :smile.:

Leader is 19

Combat is 19

Comms is 18

Incin is 22

Psilncer is 22

 

Though I like your demo incinerator idea. Might have to take that

You forgot to add the points for the Falchions. That guy costs 20p. So both of you were wrong. That list is 101p. :tongue.:
I did :tongue.: the combat specialiat is a knight with falchions 18+1 = 19.

You have two Falchions tho so it's 18+1+1 = 20. ;)

Is that true? I read it that way at first too but in battlescribe it didn't give me the option to add two falchions so I assumed it meant that double falchions is a single option that costs 1 point.

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I was planning to do:

 

Leader justicar with halberd

combat falchion basic guy

comms halberd guy

heavy psilencer

incinerator

 

Gives me variety and some fun toys. the S6 flamer (which is assault!) is gonna hurt, while the psilencer does D3 damage, so is useful for multiple injury rolls

Doesn’t that add up to 102 pts?

 

Current list to use if not sure is

 

Justicar. Staff/halberd Leader

Gunner, psilencer. Heavy

Gunner, incinerator demo

Knight Staff comms

Knight sword/halberd

 

Benefit GK get us that because you can really only get 5 guys is a list it means you can have a lot of options in your combat roster.

 

My list of 20 to pick from gives me enough choice to go all Falchions, all hammers, psilencers, incinerators or a mix of whatever I want!

Psilencers and incinerators are great. Personally I try and make sure I’m stocked upon gunners. Then go from there

Nope 100 in the dot :smile.:

Leader is 19

Combat is 19

Comms is 18

Incin is 22

Psilncer is 22

 

Though I like your demo incinerator idea. Might have to take that

You forgot to add the points for the Falchions. That guy costs 20p. So both of you were wrong. That list is 101p. :tongue.:
I did :tongue.: the combat specialiat is a knight with falchions 18+1 = 19.
You have two Falchions tho so it's 18+1+1 = 20. :wink:

Is that true? I read it that way at first too but in battlescribe it didn't give me the option to add two falchions so I assumed it meant that double falchions is a single option that costs 1 point.

 

 

Battlescribe doesn't give you the option to add two Falchions because there is no option to add any other number of Falchions. It just says "Falchions", not "Falchion".

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I clearly can’t do maths very well. Knew it was over 100, but added on an extra somewhere. Anyway, as I said, the good thing about GK is you get to build a command roster for lots of occasions when you’re starting. Have only played pick ups so not sure how it’d go when levelling them up. You’d very soon have to drop your non specialist and then you’re down to 4 models, and I wonder how good that would be.
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As soon as one of your specialists levels up you gonna have to either replace him with a level 1 guy or bench one of the other guys and play with a 4 man team to stay within 100p, yeah.

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A Grey Knights kill team, and any other kill team for that matter, shouldn't have to be short-changed over a campaign. The Escalation rule in the campaign section of the core rulebook covers increasing the points value of kill teams as a campaign progresses. This rule basically allows for advanced characters to participate, or for more "beginners" to participate. The 150 point kill team cited in the rule would allow for four level four specialists and one level three fire team member (i.e., non-specialist). Alternately, you could have three level four specialists and two level four fire team members, with points to max out equipment. The rule specifically mentions increasing points value at an agreed upon point, but there's no reason that groups can't escalate over multiple points, stepping up to the 150 point limit (perhaps increasing in 10-point increments). Mathematically, the Grey Knights actually come out ahead in this because other factions would have the exact same limits, as well as a bunch of level zero fire team members (they're much more likely to sub-optimize, though). If you decide not to max out level four characters, you might even be able to take additional members in a 150 point Grey Knights kill team (it then becomes a balance between advanced skills/experience and more storm bolters).

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