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New to Death guard, must-haves/advice?

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#1
Shadowgaunt

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I've been playing Tyranids for about 3 years and decided it was time for a new army. Being new to CSM and Daemons I find Death guard and army building with them slightly confusing. My friend is willing to split dark imperium with me and I would like to know what else to get to make a decent list. I'd appreciate to know any must-haves (other than Typhus) and maybe even some example lists and strategies, thanks in advance!



#2
Lord Marshal

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The consensus on Must Haves is roughly:

 

Daemon Prince of Nurgle (with wings/talons)

Foetide Bloat-Drone with Plaguespitters

Plagueburst Crawlers

 

After that, I think the question is how tied you are to Plague Marines? I ask this because some people, even in competitive-ish lists, don't feel right not including them. Others are happy with just Cultists.



#3
Prot

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Hi Shadowgaunt- welcome to a pretty popular and fun chaos army.

 

I think you'll like the overall flexibility of the Death Guard. A lot of Chaos seems a little stuck into a list and there's not a lot of popular options. The Death Guard do work really well with what's already been suggested: Foetid Bloat Drones, Plague Burst Crawlers and Daemon Princes.

 

What's great about the Dark Imperium box is the Death Guard portion is really usable. You'll be able to build off of that quite a bit. Eventually you can enjoy options like Mortaion of course, his body guard of Death Reapers, and the Cataphractii Terminators in Blight Lords. 

 

I think a foot army is fun, and usable with psychics and Cloud of Flies, but Rhino bound does work alright too. You can add in the unique units that help this like Biologus Putrifier, the Foul Blightspawn, etc to help this out.

 

The Plaguecaster is a great unit, and if you want to go the Poxwalker route, you can walk him up behind doing the buffing if you like. 

 

There's a ton of options really. You'll have to decide how competitive you want to be and focus on a direction to go. Eventually you can even ally in some Nurgle to extend your board coverage.


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#4
strawberry fist

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Is three the magic number for Plagueburst crawlers? With a lord in the middle of them?

#5
Tokugawa

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Is three the magic number for Plagueburst crawlers? With a lord in the middle of them?

With a poxbringer. PBCs auto hit.

#6
Nicolai H

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Is three the magic number for Plagueburst crawlers? With a lord in the middle of them?

With a poxbringer. PBCs auto hit.

 

What is a poxbringer?



#7
BlackTriton

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Poxbringner is this guy . he gives +1S to nerby nurgle Daemon, PBC included. Since the Plague spitter are dependent on the unit Strength stats, the poxbrigner is really relevant.



#8
Nicolai H

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Thanks



#9
Dont-Be-Haten

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I wanted to necro this thread with a few questions.

Why is the PBC such a "Staple" in this army? Is 3 what you have to take? Every game I've played against these things they don't do much. As an up and coming Death Guard player, is it really that important to invest in them when you can take a Renegade knight and it be more effective?

I absolutely love the Blight Lords, I feel as though they are a definite staple in the army. The sweet spot seems like a 5-10 man squad with 1/2 Flails 1/2 Blight Launchers. Is this how everyone else plays them?

I  see the merit in why the Daemon Prince is a staple. The reliability of re-rolling 1s, the over all well roundedness of a Nurgle Daemon Prince seems very keen.





 


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#10
DemetriiTZ

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Because it is less than 150 points for autohitting flamers with rerolling wounds, no-LOS shooting, T8, 12 wounds, invulnerable save, and FNP.

It's a battering ram that is cheap enough to throw away.

#11
Dont-Be-Haten

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Because it is less than 150 points for autohitting flamers with rerolling wounds, no-LOS shooting, T8, 12 wounds, invulnerable save, and FNP.

It's a battering ram that is cheap enough to throw away.


I guess I just dont see the appeal. Everyone I've talked to that runs them have not been impressed. Even watching batrep after batrep the only thing somewhat impressive is their resiliency.

They are a weird unit. The appeal with the bloat drones is they always advance and can jump up buildings etc. Basically doing the same thing, where as the PBC just seems to be lane and LOS blocking mobile terrain, but if you advance them you lose out on 2/3s of their weapons, and if you sit them back you are wasting expensive guns as a charge deterrent.

It seems more appropriate to take the entropy cannons and try to fire all weapons at the same target. However I feel that a land raider does the job of two PBC just at a reduced level of resiliency.

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