Jump to content

Spitelord or Murder Sword?


SyNidus

Recommended Posts

Hey guys,

so i'm playing a deepstriking NL army with a core of 3x Oblits & 2x Raptors deepstriking around a Raptor Chaos Lord for the re-rolls.

Now I'm not sure whether to go for the Flames of Spite (Mortal Wounds on 6+ to wound) + Claws of the Black Hunt, or Murder Sword + Combi-melta and Exalted Warrior combo for 4-5 guaranteed Mortal Wounds but only on a specific target.

In my head i think the murderlord would be a great way to put wounds on that knight castellan character which every imperial army seems to have. Come to think of it, perhaps the spitelord might be the same as well, though probably to a lesser degree.

What do you guys think? 

Link to comment
Share on other sites

Why don't you just take the Murder Sword and the Flames of Spite Warlord Trait? You have guaranteed mortal wounds on an enemy character and possible mortal wounds on anything else you have to fight.

That's another idea. It might not be that good because on 4 attacks, with no re-roll to wound, those 6+ are iffy.

Link to comment
Share on other sites

If he’s there for rerolls he probably doesn’t want to be flying across the battlefield to hunt a specific character. I’d go claws and spite. Plus it’s very night lordy. My regular opponent runs a Slaanesh Lord with claws, flames of spite and the intoxicating elixir (aka Slaaneshi steroids) for 6 attacks with mortal wound potential. It is mean.

 

I’d probably not send him up against a knight and expect much though. Maybe if it had 2 wounds left or something. I think of you want to hurt a knight you are probably still better off with a powerfist or something. (Especially with the Elixir to give you strength 10 with the fist and a bonus attack.)

Link to comment
Share on other sites

Night Lords honestly don't have much of an answer to Knights outside of Lords of War slots. The only armies that can reliably give them the dick are Emperor's Children, World Eaters, Death Guard, Thousand Sons, and some Chaos Daemons.

Daemon Prince with Diabolic Strength and Death Hex can make a dent. Oblits are available to NL too.

 

Also, Exalted Champ with a Power Fist can mess a character Knight up and a Dual Soulburner/Dual Chainclaw Contemptor can reliably solo a Knight, with an outside shot at killing it in one turn.

 

But yeah, for simplicity, LOW all the way. I'd just throw a Lord of Skulls out there covered in lightning and bat wings and put some Judas Priest on while playing, for good measure. :)

Link to comment
Share on other sites

Not looking to add a LoS in my army yet. I've got 9 oblits in my army, so i should hopefully have enough to put a dent in a castellan. Top that off with Death Hex from a deepstriking sorceror, i reckon i could do some damage.

 

As for having 2 guys, i can't bring myself to have another chaos lord. Just doesn't fit with my fluff.

Link to comment
Share on other sites

Not looking to add a LoS in my army yet. I've got 9 oblits in my army, so i should hopefully have enough to put a dent in a castellan. Top that off with Death Hex from a deepstriking sorceror, i reckon i could do some damage.

 

As for having 2 guys, i can't bring myself to have another chaos lord. Just doesn't fit with my fluff.

How about Murder Sword on the Sorcerer or an Exalted Champ?

Link to comment
Share on other sites

A Combat Sorcerer with the Murder Sword is a good idea if you give him the Infernal Gaze and Gift of Chaos powers. Why you might ask? He essentially becomes a mortal wound machine. Smite, Gift of Chaos, and Infernal Gaze all deal mortal wounds and if one doesn't go off another power probably will. The Murder Sword deals mortal wounds to characters and combined with these powers the enemy will suffer as you can cast while stuck in combat. If not facing the chosen enemy Character with the Murder Sword you have the Force Sword to fall back on for damage in the Fight Phase. If you like this idea I'd suggest a Jump Pack or Terminator Armor for the Sorcerer so he can either fly away or have the needed resilience if things get tough for him.
Link to comment
Share on other sites

I would personally be reluctant to send a sorcerer to get stuck in with anything with a decent AP melee weapon unless you are pretty certain the sorcerer can kill it on the turn they charge - without an invulnerable save, sorcerers die quickly to anything that significantly reduces their armour save and can inflict multiple wounds.  More than once has my sorcerer been destroyed in combat by my friend's destroyer lord or command barge with war scythe.

Link to comment
Share on other sites

Why don't you just take the Murder Sword and the Flames of Spite Warlord Trait? You have guaranteed mortal wounds on an enemy character and possible mortal wounds on anything else you have to fight.

That actually doesnt work together.  The Murder Sword does mortal wounds instead of your normal damage.  So you dont actually make wound rolls.

Link to comment
Share on other sites

 

Why don't you just take the Murder Sword and the Flames of Spite Warlord Trait? You have guaranteed mortal wounds on an enemy character and possible mortal wounds on anything else you have to fight.

 

That actually doesnt work together.  The Murder Sword does mortal wounds instead of your normal damage.  So you dont actually make wound rolls.
It only does Mortal Wounds on one chosen character. He is saying that you then have Flames of Spite to fall back on when you aren't fighting that one character, which does work
Link to comment
Share on other sites

I haaate the Khorne tractor. I wish the Khorne tractor was the forgeworld model and the kytan was the gw model because it's far and above a lot better looking (and doesn't have a stupid name to boot).

 

If I recall the murder sword is +1 strength and ap-4 right? That's pretty good and compared with the Bad Touch to scare away Booty or another character it could be useful.

 

But if I also recall, the Nightlord lightning claws are +1 strength too and have the benefits of lighting claws...

 

In any case I say go with the lighting claws, they look awesome.

Link to comment
Share on other sites

My LC Lord does well, and I've recently turned to Flames of Spite and he seemingly can't go wrong. With the benefits of Slaanesh he's already pretty killy but those Mortal Wounds on top really tip the scales. More so against big and/or tough units that can't tank MWs as easily.

 

The Murder Sword feels good, but I've always been wary of the targeted nature of it - you've got to go for the one character to get the most of it, and your opponent knows it too. With full re-rolls on the claws and decent AP (especially if you're up against invulnerable saves, a -2 is usually plenty) a claws Lord can handle a lot. Plus it looks good and suits NL ;)

Link to comment
Share on other sites

I would personally be reluctant to send a sorcerer to get stuck in with anything with a decent AP melee weapon unless you are pretty certain the sorcerer can kill it on the turn they charge - without an invulnerable save, sorcerers die quickly to anything that significantly reduces their armour save and can inflict multiple wounds.  More than once has my sorcerer been destroyed in combat by my friend's destroyer lord or command barge with war scythe.

Yeah. You need the Sorcerer to either have Terminator Armor or some way to give himself either an invuln (Weaver of Fates), defensive modifier (Miasma of Pestilence), or the ability to ignore wounds (Delightful Agonies). Otherwise, he should not be anywhere near CC unless you have a huge advantage.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.