At the same time, reading ADB’s Talon of Horus made me absolutely fall in love with the Ezekarion - I made the promise to myself that one day i’d convert all the members.
Then came Kill Team - GW releasing a game that focused on small specialised squads rather than large armies, with plenty of room for narrative and making each member of the Kill Team unique and a character in their own right. I knew I had to get in on the action, but I wasn’t sure what faction to play. That was when all the pieces fell into place - it was a perfect opportunity to kill (maim, burn) two birds with one stone! I could have a play around with some world eaters, without commiting to a full army - and I could also tick Lheorvine ‘Firefist’ Ukris off of my list of Ezekarion members to convert.
So here we are! I’ve spent the last month or two slowly collecting bits and converting members of the ‘Fifteen Fangs’, Lheorvine Ukris’ dwindling warband of world eaters.
Currently, the Kill Team stands at 6 models, all in various stages of completion, ranging from finished but unpainted to ‘torsos and not much else’
Today I’ll be showing the completed two models I have, in their unpainted state.
Without further ado! :
First up is Lirrak, Khornate berserker. I wanted him to be posed extremely aggressively - charging into a swing with his chainaxe.
And this is Konarich, another berserker; admittedly I got a little self-indulgent with the naming of this character.
Since no rules yet exist in Kill Team for Khornate Berserkers, they will likely be ran simply as CSM with bolt pistols and chainswords, or - situation permitting - with homebrew rules.
I won’t update with any of the other three berserkers yet as they are still in their WIP phase and to keep things less cluttered I will post them when they’re completed.
However, due to his special nature as a character and also the most heavily converted and kitbashed of the team, I will post some WIP shots of Ukris as he is built:
I’ve gone for maximum accuracy to the artwork here, featuring a bare right arm and armoured left, an imperialis on the chestplate and the modified grip on his heavy bolter. I plan on using the legs of the FW Praetor in PA, and converting the AoS Skullgrinder’s helmet to have more accurate bunny ears before using that as a helmet. Lastly I have sourced an old metal Khârn backpack to use for the skull-shaped vents.
Ukris utilises a heavy bolter which is also unfortunately not permissible for Squad Leaders in Kill Team, so as with the berserkers I will be either using him to fill the heavy weapons slot, using him as a normal leader character or again homebrewing some rules to use if the opponent is okay with it.
I’m aiming for 8 members of this Kill Team (the number’s significance to Khorne is not lost on me), hopefully I’ll be updating fairly regularly as the parts arrive and the men are completed.
I’m open to suggestions, specifically I am debating on whether or not to keep the chainmail effect on Konarich’s arm or to scrape it clean and sculpt some more traditional ribbed soft armour there instead, and whether there is a better leg option for me to use for Ukris, so please let me know what you think and leave a comment!
Blood for the Blood God, Skulls for the Skull Throne!
Edited by k0nahrik, 18 September 2018 - 09:31 PM.