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Starting an inquisition army


Joukernaut

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So I'm in the process of starting an inquisition based army and intend to include all the wacky units and convert or kit bash most units in the army. Not everything will be original, I do plan on shamelessly stealing ideas from others. I do not intend this army to be very strong, but be able to give my opponent a good game in a casual friendly match. This project will probably take me years to finish.

 

Now, onto my question.

 

I'm still in the designing stages of the army and gathering ideas and load outs for several different units. There is the one very flexible unit of which I intend to add several units with different load outs: Acolytes.

I read through the forum and have seen that generally speaking most here accept stormbolders as the best choice for them. What would you guys consider decent load outs besides the trusty storm bolter.

I'm considering chainsword/boltpistol, combi-flamers, flamers, combi-plasma, plasma.

 

I will claim a terrax pattern termite assault drill by the authority of the inquisition to deliver two units, maybe supported by an inquisitor and/or a Jokaero

 

Does anyone have decent results with acolytes? please inform me if you do.

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  • 4 weeks later...

The tried and true stormbolter/bolter works well imo. Reason being is that sense hitting on a 4+ is rough the more volume of shots makes up for your 50% chance of missing.

 

Outside of storm bolters, its really just flavor to taste. I see nothing wrong with putting in a melta, plasma, etc if you want some punch in your unit. I just wouldn't go too crazy on the special wepons though, because rules wise GW wants your Acolytes to be body guards for your Inquisitors. Sense they auto pull wounds off your inquisitor, you'd hate to want to soak wounds up on guys with pricy weapons. 

 

Jokero a really decent add, they really bolster your Acolytes and I'd say they're a must have but... sense they lack the "character" keyword, my opponents just snipe them out and its game over. 

 

You have the perfect mindset about playing Inquisition. They're supposed to be fun, to play so play them how you want, after all Inquisitors do what they want and answer to no one. 

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My other "imperium" armies are ultramarines (around 7000 points) and grey knights (around 2200 points).

My ultramarines can fill every role themselves, I have units to take care of every role I need, it's a very versatile army.

My grey knights are there for fun battles against demons or chaos whenever the opportunity arises. They will surely come along with the inquisition several times, but my intention is to make my inquisitorial force a fun, standalone army with includes a knight.

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